Master Harper

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A prestige class, open only to senior members of the Harpers.

Source

Disclaimer

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The Deepwing Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mountain range at the west end of the Vilhon Reach.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Vilhon Reach

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A reach of the Sea of Fallen Stars, surrounded by various nations.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tanthlin Starshann

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A bard of Berdusk.

Source

Passing Mention
  • Code of the Harpers [FOR4/9390] page 6

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Hlaungadath Portal

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A portal network, anchored by a central archway found in Hlaungadath.

The Hlaungadath portal is keyed to a certain dwarven chant, a mere 30 lines in length. The final line —that the halls of our fathers may stand for ten thousand years— is altered to specify the portal’s destination among five possibilities.

  • …a thousand years: the Astral plane
  • …two thousand years: a crumbling archway in the ruins of a forgotten city of Miyeritar
  • …six thousand years: a now-buried chamber in the ruin of what was once another enclave that survived Karsus’ Folly to establish the realm of Anauria
  • …ten thousand years: a little-used chamber of Ascore
  • …twelve thousand years: an abandoned elven home in a tree three miles north of Myth Drannor

Each of the portal destinations is two-way, so travelers may return to Hlaungadath by repeating the same chant. However, one cannot travel directly from Myth Drannor to Miyeritar, for example.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Koreeis

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A lamia noble sorcerer of power; the leader of the lamia taking up residence in Hlaungadath.

Source

Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Jann of the Haunted Lands

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened jann tribe of the Haunted Lands of Zakhara.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara page 44

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The House of Hotek

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the Haunted Lands of Zakhara.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara pages 43-44

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The House of Hanif

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the Haunted Lands of Zakhara.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara page 43

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The House of Uqab

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An unenlightened Al-Badia tribe of the High Desert of Zakhara. Also called the League of the Vulture.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.