The Zakharan Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The pantheon of powers venerated in Zakhara.

Great Gods

“The Great Gods are neither good nor evil, lawful nor chaotic. They are beyond such matters.”
I assign the gods alignments, below, in defiance of this statement. As I see it, you have two options.

  1. Alignment does not apply to the powers. People are attracted to the worship of particular deities based on how that deity’s portfolio meshes with the individual’s alignment. The apparent specific alignment of each church reflects the attitudes of the mortal in charge of that church at any given time. For example, Haku’s portfolio consists of ideas like freedom and independence; an extremely Lawful NPC who is flawlessly organized and punctual and structured would find the church of Haku to be highly chaotic. However, Haku is not Chaotic… it’s just highly likely that most the leadership of Haku’s church is Chaotic, due to the portfolio involving freedom rather following the rules. Note that this should apply to other pantheons as well. Bane is not evil, in this option… but tyranny and oppression make most people miserable (or dead) and that’s pretty evil, and his church attracts people who like to inflict those things on other people, and thus the church and its patron are widely considered evil because the priests and their actions/motives are evil.
  2. The gods do have alignments. People are attracted to or repelled from various churches based on their interpretation of what the church stands for, as in the first option. However, in this case priests behave as directed by divine vision and actively attempt to enforce the church’s wishes (as shaped by the deity’s alignment) on the rest of the world.

In either case, PCs should be free to choose any patron they want to follow, with the understanding that if their alignment doesn’t mesh well with the alignment of the church, interaction may get uncomfortable.

Name Align Portfolio Domains
Hajama N Courage, bravery, trusting in instinct
Hakiyah LN Honesty, truth, reason, questioning
Haku CN Freedom, independence, confidence
Jauhar CN Wealth, rewards, industriousness
Jisan LG Fertility, plenty, productivity, honest labor
Kor LN Wisdom, order, tradition, learning from mistakes
Najm CG Adventure, curiosity, doing the impossible
Selan NG Beauty, grace, the moon, courtesy, pleasure, sensation
Zann N Learning, intelligence, memory, recorded knowledge

Common Gods

Name Align Portfolio Domains
Bala Music
Kahin Personal enlightenment, understanding
Ten Thousand Gods Everything
Vataqatal War, duty

The Old Gods

Name Align Portfolio Domains
Kiga
Lotha
Migal
Raggara
Shajar

The Gods of the Crowded Sea

Name Align Portfolio Domains
The Drummer
Kar’r’rga
The Lost One
Pag

The Cold Gods

Name Align Portfolio Domains
Akadi CN Elemental air
Grumbar CN Elemental earth
Istishia CN Elemental water
Kossuth CN Elemental fire

Ajami Gods

Certain foreign powers have gotten a foothold in Zakhara, thanks to merchants, explorers, and would-be conquerors.

Name Align Portfolio Domains
Adama N Everything
Anhar LG Strength, battle skill
Gond LN Mechanical devices
Helam LE Guardians, defense, war
Lotar NE Pain, pleasure, seduction, sadism

Sources

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara pages 45-57
  • Xaeyruudh — alignment, portfolio, and domains for powers which are exclusive to this pantheon were guestimated for this campaign

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The Pumps of Pyraddin

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At a Glance

Huge and noisy dwarf-made engines deep beneath Azulduth, which continually drain (and desalinate) the springs and create from them the river Selendar, which surfaces in Aerilpar Forest as the River Madras.

Source

  • Dwarves Deep [FR11/9300] page 10

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The Chasmleap Bridge

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At a Glance

A bridge of dwarven make, spanning the Long Chasm in the Northdark.

Source

  • Dwarves Deep [FR11/9300] page 10

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Earthfast (City)

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At a Glance

Earthfast is a dwarven city in the Earthfast Mountains.

The dwarves of Earthfast forged the Greatsword of Impiltur.


Sources

Primary Sources
  • Dwarves Deep [FR11/9300] pages 61-62
Passing Mention
Other Resources

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Turnback Mountain

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At a Glance

A southern peak of the Abbey Mountains.

Source

  • FR Interactive Atlas

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Selune’s Crest

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At a Glance

The tallest of the Abbey Mountains. This peak was chosen to be the site of the Abbey of the Moon.

Source

Passing Mention

  • Netheril: Empire of Magic [1147] The Winds of Netheril page 64

Disclaimer

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The Abbey of the Moon

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At a Glance

A temple of Selûne, built in -3848 DR (12 NY) on a mountain called Selûne’s Crest. The abbey was destroyed in a fire in -3327 DR (533 NY) and never successfully rebuilt.

Source

  • Netheril: Empire of Magic [1147] The Winds of Netheril page 64

Disclaimer

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The Frozen Forest

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At a Glance

A forest north of the Abbey Mountains, south of Ghaethluntar, between Anauroch to the west and the Great Glacier to the east.


Source

Maps

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The Abbey Mountains

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At a Glance

The mountain range south of the Frozen Forest, between Anauroch to the west and the Tortured Land to the east. The range was renamed for the Abbey of the Moon, built on Selûne’s Crest in -3848 DR (12 NY). Before that, they were called the Dragonsheart Mountains.

The mountains have always home to dragons, but they were mostly disinterested in the early human civilization of the area. Of greater concern during the time of Netheril were the orcs, goblins, and giants.

Landmarks

Source

  • Netheril: Empire of Magic [1147] The Winds of Netheril page 64

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tyche

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At a Glance

A power of the Netherese pantheon. Also known as Lady Fate, Lady Doom, the Lady Who Smiles, and Kismet.

Specialty priests were titled Kismetic. Followers were collectively referred to as Tychean.

Source

  • Netheril: Empire of Magic [1147] The Winds of Netheril pages 60-63

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.