Tethyrian Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Notable Tethyrian Humans

Sources

  • Races of Faerûn [88578] pages 102-105
  • Old Empires [FR10/9274] page 50 (called Amnite here)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Rashemi Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Notable Rashemi Humans

Source

  • Races of Faerûn [88578] pages 99-102

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mulan Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

This page has nothing at all to do with movies or historical figures (of Earth, anyway). For real-world Mulans of various sorts, please refer to Wikipedia.

At a Glance

The mulan are a subrace of humans found in Faerûn.

In addition to the names found below here are some common Mulhorandi and Untheric names. And just for good measure: Chessentan names.

Notable Mulan Humans

Source

  • Races of Faerûn [88578] pages 95-98

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Illuskan Humans

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Illuskan is a subrace of humans found in Faerûn.


Notable Illuskan Humans


Sources

Primary Sources
  • Races of Faerûn [88578] pages 92-95
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Damaran Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Source

  • Races of Faerûn [88578] pages 88-92

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chondathan Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Source

  • Races of Faerûn [88578] pages 84-88

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Calishite Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Source

  • Races of Faerûn [88578] pages 81-84

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Humans

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The humans of the Realms come in a lot of shapes, sizes, and colors. This is a selection.


Variations


Appearance

What You See
Art Review

For whatever reason, Todd Lockwood’s visual comparison of races on pages 12-13 of the 3e or 3.5e Player’s Handbook does not appear in the Art Galleries. However, all is not lost. Matt Jarrett has a couple of well-drawn images up on Elfwood: females or males (if you think nudity is icky, don’t clicky).


Notable Individuals

See individual types.


History

See individual types.


Climitat

See individual types.


Sources

See individual types.


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Helm of Brilliance

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the helm of brilliance found in the 3.5 DMG.

First of all, a helm of brilliance is not a “normal-looking helm” as suggested in the DMG. It’s usually of ancient design and cast of a glittery metal such as silver, gold, platinum, adamantite, meteoric steel, etc. The reason it’s generally ancient: kids these days don’t have the patience for making an item of this caliber and complexity.

There are many variables to consider in a helm of brilliance, which makes the simplistic price in the DMG flat-wrong.

1d10 diamonds, each containing a prismatic spray spell. Prismatic spray doesn’t have any variables, but the caster level could be important, so roll on the following table.

Random CL
001-156 13
157-300 14
301-434 15
435-562 16
563-680 17
681-792 18
793-899 19
900-000 20

1d20 rubies, each containing a wall of fire spell. Wall of fire has variables which depend on caster level; roll on the following table.

Random CL
001-124 7
125-234 8
235-331 9
332-418 10
419-498 11
499-572 12
573-638 13
639-700 14
701-757 15
758-812 16
813-863 17
864-911 18
912-957 19
958-000 20

1d30 fire opals, each containing a fireball spell. If you don’t have a way of generating 1d30, you can roll d3 and d10, with results of 31-39 counting as 1-9. Roll on the following table for caster level.

Random CL
001-237 5
238-435 6
436-606 7
607-750 8
751-882 9
883-000 10

1d40 opals, each containing a daylight spell. If you don’t have a way of generating 1d40, you can roll d4 and d10, with results of 41-49 counting as 1-9. Roll on the following table for caster level.

Random CL
001-237 5
238-435 6
436-606 7
607-750 8
751-882 9
883-000 10

Detect undead is a 1st level spell with a duration of 1 minute per level. The duration means the cost of this ability is doubled, but caster level is 1.

Flame blade is a 2nd level spell with a duration of 1 minute per level. Again, the cost of this ability is doubled. Flame blade isn’t the perfect spell for the ability described, but it is one of the spells suggested in the flaming weapon property and there isn’t a closer match. Caster level is 3.

Resist energy is a 2nd level spell for most casters, with a duration of 10 minutes per level. The duration means the cost of this ability is multiplied by 1.5. Protection from energy is the wrong spell for this ability; resist energy at caster level 11 is perfect.

So there is no one price for a helm of brilliance; it’s done on a case by case basis.

  • prismatic spray: 7 x CL1 x 750 x R1 / 50, where R1 is 1d10 and CL1 is the prismatic spray caster level from the table above
  • wall of fire: 4 x CL2 x 750 x R2 / 50, where R2 is 1d20 and CL2 is the wall of fire caster level from the table above
  • fireball: 3 x CL3 x 750 x R3 / 50, where R3 is 1d30 and CL3 is the fireball caster level from the table above
  • daylight: 3 x CL4 x 750 x R4 / 50, where R4 is 1d40 and CL3 is the daylight caster level from the table above
  • detect undead: 1 x 1 x 2000 x 2
  • flame blade: 2 x 3 x 1800 x 2
  • resist energy: 2 x 11 x 2000 x 1.5

There’s one final adjustment. Find the highest value in the seven bullet points above… that number gets left alone (multiplied by 1). Sum all the other values and multiply by 1.5 because they’re additional unrelated powers in the same item. Then add those two numbers together for your final price.

Example 1: Maximum Price.

If everything is maxed —10 prismatic sprays, 20 walls of fire, etc, and the variable caster levels are 20— then the price works out so:

  1. prismatic spray: 7 x 20 x 750 x 10 / 50 = 21,000
  2. wall of fire: 4 x 20 x 750 x 20 / 50 = 24,000
  3. fireball: 3 x 10 x 750 x 30 / 50 = 13,500
  4. daylight: 3 x 10 x 750 x 40 / 50 = 18,000
  5. detect undead: 1 x 1 x 2000 x 2 = 4,000
  6. flame blade: 2 x 3 x 1800 x 2 = 21,600
  7. resist energy: 2 x 11 x 2000 x 1.5 = 66,000
  8. the biggest value is 66,000, and the sum of everything else is 102,100
  9. 102,100 x 1.5 = 153,150
  10. 66,000 + 153,150 = 219,150 = total price

Example 2: Minimum Price.

If all the spell-gems are used up, then the price works out so:

  1. prismatic spray: 0
  2. wall of fire: 0
  3. fireball: 0
  4. daylight: 0
  5. detect undead: 1 x 1 x 2000 x 2 = 4,000
  6. flame blade: 2 x 3 x 1800 x 2 = 21,600
  7. resist energy: 2 x 11 x 2000 x 1.5 = 66,000
  8. the biggest value is 66,000, and the sum of everything else is 25,600
  9. 25,600 x 1.5 = 38,400
  10. 66,000 + 38,400 = 104,400 = total price

Example 3: Base New Item Price.

The DMG makes a couple of assumptions. First, the maximum number of spell-gems are in place, and second, spell levels are minimum. In this case the price works out so:

  1. prismatic spray: 7 x 13 x 750 x 10 / 50 = 13,650
  2. wall of fire: 4 x 7 x 750 x 20 / 50 = 8,400
  3. fireball: 3 x 5 x 750 x 30 / 50 = 6,750
  4. daylight: 3 x 5 x 750 x 40 / 50 = 9,000
  5. detect undead: 1 x 1 x 2000 x 2 = 4,000
  6. flame blade: 2 x 3 x 1800 x 2 = 21,600
  7. resist energy: 2 x 11 x 2000 x 1.5 = 66,000
  8. the biggest value is 66,000, and the sum of everything else is 63,400
  9. 63,400 x 1.5 = 95,100
  10. 66,000 + 95,100 = 161,100 = total price

Note that while resist energy is a 1st level spell for rangers, and this would make the ability cheaper, rangers have to be level 22 before their caster level reaches 11 and that dramatically cuts down on the number of rangers available to make such enchantments. Plus, it would make the helm an epic item.

Also, the aura that damages undead within 30 ft would require a separate spell effect, since detect undead doesn’t have that effect, but it’s relatively minor (assuming that the character wearing the helm is of an appropriate level to have this caliber of magical item) and can be assumed to be rolled into the overall price of the item. This is dirty math, and I would incorporate the cost of this effect if I could find an appropriate spell.

Finally, I suggest that the base value of the helm to be used should be 10,000 or even 25,000 gp. The point is that only an exceptional helm would be worthy and capable of bearing this pile of enchantments. Finding a smith who can craft a suitable helm is worthy of a quest. I think the creation of the spell-gems should be a lost art as well, requiring the consultation of sages and so forth.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Goggles of Minute Seeing

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the goggles of minute seeing found in the 3.5 DMG.

The true seeing spell is not used in calculating the cost of this item. The mention of that spell in the DMG description is a brain fart. The price in the DMG is per lens —compare eyes of the eagle which are a similar item priced at 2500 gp— and since both lenses are necessary in order for the item to function that’s a kinda pointless way of pricing. The numbers here are accurate.

Random Effect Price
001-676 Search (+5) 2,500 gp
677-845 Search (+10) 10,000 gp
846-920 Search (+15) 22,500 gp
921-962 Search (+20) 40,000 gp
963-990 Search (+25) 62,500 gp
991-997 Search (+50) 250,000 gp
998-999 Search (+75) 562,500 gp
000 Search (+100) 1,000,000 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.