The Buried Realms

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A zone (major region) of the Underdark.

Sources

  • Underdark [88581] page 122
  • Drizzt Do’Urden’s Guide to the Underdark [11509] pages 73-74

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The Seadark

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An underdark sea under the Altumbel peninsula… at least according to legend. Anguiliians and aquatic beholderkin are said to dwell there.

Source

  • Drizzt Do’Urden’s Guide to the Underdark [11509] page 10

Disclaimer

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The Lowerdark

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The deepest reaches of the Underdark. Creatures typically found in the Lowerdark include aboleths, avolakias, beholders, cloakers, deepspawn, derro, desmodu, destrachans, elementals and other extraplanar creatures, psurlons, tomb tappers, and various undead.

Source

  • Underdark [88581] page 122

Disclaimer

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The Middledark

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The portion of the Underdark between the Upperdark and the Lowerdark. Creatures typically found in the Middledark include drow, duergar, fomorians, grells, grimlocks, hook horrors, kuo-toa, maurs, mind flayers, orogs, and umber hulks.

Source

  • Underdark [88581] pages 118-120

Disclaimer

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The Upperdark

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The portion of the Underdark nearest to the surface lands. Creatures typically found in the Upperdark include chitines, dwarves, goblins, quaggoths, minotaurs, orcs, svirfneblin, stone giants, and troglodytes.

Communities

Source

  • Underdark [88581] pages 117-118

Disclaimer

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Zones of the Underdark

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Underdark, which underlies all of Faerûn (and presumably other parts of the world), is divided into several discrete areas. Officially, these areas are called domains, but that word is also used for cleric spell domains, so I’m calling them zones.


Source

  • Underdark [88581] — domains are listed on pages 122-126 and mapped on pages 124-125

Disclaimer

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The Tunlands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A collective term for the Marsh of Tun, the Tun Plain, and perhaps the Farsea Marshes.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Festhalls of the Realms

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance


Festhalls by Location


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Iliphanar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of Semphar, located at the mouth of the Goldenflow.


Local History

Recent Events

The town was sacked in 3494 MC (1359 DR) during the Tuigan invasion of Semphar.


Sources

Maps
  • The Horde [1055]
  • The Horde Campaign [FR12/9324] page 12

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Imaskar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Credited by most sages as being the first human empire in the Realms. It disintegrated quickly following the destruction of Raurin, its first and most powerful kingdom. In the wake of Imaskar other nations were founded or refounded, including Deep Imaskar, Mulhorand, Unther, Durpar, and (later) Narfell, Raumathar, and Rashemen. Today, only Ra-khati survives from the age before the cataclysm.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.