Sarbreen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

In its heyday, Sarbreen was called the City of the Hammer and it was a prosperous city of Roldilar. Today, the ruins lie beneath Ravens Bluff, with various shafts and passages descending to unknown depths.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Purple Halls

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A small subterranean stronghold found under a hill in Tethyr. The original name is lost; it takes its modern name from the mercenary band called the Purple Claws which laired here until their deaths. It’s now a monster-infested dungeon.

Interestingly, the stronghold has an identical twin in the Spiderhaunt Peaks north of Gbor Nor.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Nameless Dungeon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A crypt found beneath the overgrown ruin of a mansion that once belonged to the elven realm of Eaerlann.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Undermountain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A vast subterranean complex of tunnels and chambers, found beneath Waterdeep. Halaster Blackcloak rules here, relying in part on a mythal-like system of spells he created to manage the dungeon and its occupants.

There are many entrances to Undermountain, including portals from Myth Drannor and probably a dozen other old cities. Even within Waterdeep there are more than a handful of doors both magical and not. There’s the Long Dark Stair, the Blue Mermaid Passage, and the Dungeon of the Crypt, as well as various dark tunnels in the sewers that are easily accessible from anywhere in the city. The most widely known and most often used, however —the “front door” of the dungeon— is the dry well in the Yawning Portal.

Levels and Sublevels

It can be difficult to imagine all these levels in three dimensions, so here’s a handy profile map.

  • The Citadel of the Bloody Hand is not a level so much as an attic. It’s accessible via the Falling Stair on level 1. Unfortunately for the curious, the Falling Stair also leads to the dungeons of Castle Waterdeep, so visitors are not allowed up the stairs without verifiable credentials.
  • The Dungeon Level (level 1)
  • The Storeroom Level (level 2)
  • The Sargauth Level (level 3) features the River Sargauth, obviously enough, but also grants access to Skullport.
  • The Farms Level (level 4)
  • The Shaft is not really a level
  • The Maze Level (level 5)
  • The Seadeeps (level 6)
  • The Wyllowwood (sublevel)
  • The Lost Level (sublevel)
  • Trobriand’s Graveyard (sublevel)
  • The Slitherswamp (sublevel)
  • Muiral’s Gauntlet (sublevel)
  • The Troglodyte Warrens (sublevel)
  • The Obstacle Course (sublevel)
  • Maddgoth’s Level (sublevel)
  • The Crystal Labyrinth (sublevel)
  • Arcturiadoom (sublevel)
  • Vanrakdoom (sublevel)
  • The Runestone Level (sublevel)
  • Shadowdusk Hold (sublevel)
  • The Caverns of Ooze (level 7)
  • The Terminus Level (level 8)
  • The Mad Wizard’s Lair (level 9)

Sources

  • Forgotten Realms Campaign Setting [11836] (3e) page 179
  • Magic of Faerûn page 48
  • Ruins of Undermountain II [1104]
  • Ruins of Undermountain [1060]
  • Living Forgotten Realms — The Xaeyruudh Campaign rejects most 4e Realms material, but this brief description of levels is helpful, and it’s a simple matter to ignore everything that happens after 1365
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Herald’s Holdfast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A fortress located west of Silverymoon. It’s a respected library of lore maintained by Old Night, one of the Heralds.

There is a “wizard mythal” here.


Sources

Primary Sources
  • Magic of Faerûn page 48
  • Waterdeep and the North [FR1/9213] page 6
Passing Mention
  • Ruins of Myth Drannor [1084] Campaign Guide to Myth Drannor page 22
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shoonach

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The seat of the fallen Shoon Empire. There is a “wizard mythal” here.

Sources

  • Forgotten Realms Campaign Setting page 296
  • Magic of Faerûn page 48
Passing Mention
  • Lost Empires [17738] page 45

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myth Unnohyr

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once an elven stronghold in the Forest of Mir. The mythal is corrupted, and now acts as a wild magic zone by day and a dead magic zone by night.

Source

  • Magic of Faerûn page 47
Passing Mention
  • Lost Empires [17738] pages 45-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myth Rhynn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Myth Rhynn is an ancient tomb city built for elven heroes slain in battle against giants. The mythal is decaying, resulting in strange effects.


Sources

Primary Sources
  • Magic of Faerûn page 47
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myth Ondath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once a city devoted to Eldath. The city and its mythal were destroyed by Iyraclea, using an artifact known as the Gatekeeper’s crystal.

Myth Ondath gained that name upon the creation of its mythal in 555 DR. Before that it was named Ondathel (351 to 555) and before that it was Yrlaancel. It was founded as a city of the elven realm of Rystall Wood.

Source

  • Magic of Faerûn page 47
Passing Mention
  • Lost Empires [17738] pages 45-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myth Nantar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An aquatic city, within the Sea of Fallen Stars.

Source

  • Magic of Faerûn page 47
Passing Mention
  • Lost Empires [17738] pages 45-50
  • Ruins of Myth Drannor [1084] Campaign Guide to Myth Drannor page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.