Elventree

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A tiny community on the southern shore of the Moonsea where, historically, elves met humans for trade.


Sources

  • The New Adventures of Volo: Onward! — Dragon #267 page 81
  • A Grand Tour of the Realms [1085a] page 65
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elmwood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An independent settlement on the southern shore of the Moonsea, west of the Lis.


Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 65
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Bell in the Depths

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

As far as humans know, this is all that remains of Northkeep, an island kingdom which stood in the Moonsea until it was destroyed by an army of humanoid (and outright inhuman) shamans and priests.

Also spelled Bell in the Deep.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vast Swamp

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vast Swamp is a swamp found on the border between Cormyr and Sembia.


Overview

Neighboring Nations & Features

Sources

  • Forgotten Realms Campaign Setting [11836] page 112
  • A Grand Tour of the Realms [1085a] page 57
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Storm Horn Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Storm Horns are a mountain range marking the western and northern border of Cormyr, and the eastern border of the Tunlands. Also known as the Dragonjaw Mountains. Commonly called the Storm Horns.

There is a major colony of aarakocra here.


Overview

Settlements
  • Eagle Peak
  • Skull Crag
Other Landmarks
  • The Valley of Broken Sky
  • Dark Wind Pass
  • DaRoni’s Cave
  • The High Road
  • Lightning Peak
  • Mount Shalandragar
  • Warm Waterfall
Neighboring Realms & Features

Sources

  • Forgotten Realms Campaign Setting [11836] page 112
  • A Grand Tour of the Realms [1085a] page 53
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

King’s Forest

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A forest; the original defining characteristic of Cormyr, the Forest Kingdom.

An elusive group known as The Seven Swanmays is associated with this forest.


Sources

  • Forgotten Realms Campaign Setting [11836] page 111
  • A Grand Tour of the Realms [1085a] page 51
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hultail

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Hultail, also called the Secret Door Into Cormyr, is a community of Cormyr.

This settlement was founded in the earliest days of Cormyr, as a fishing hamlet on the Wyvernwater. It grew over time to meet neighboring Rallyhorn. The combined community was named Hultail in 98 DR, after which “Rallyhorn” was just the old neighborhood leading up to Rallyhorn Castle at the southeastern edge of Hultail.


Sources

Primary Sources
  • Cormyr [9410] page 28
  • A Grand Tour of the Realms [1085a] page 51
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
  • Forgotten Realms Interactive Atlas
Other Resources
  • Search for Hultail on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hullack Forest

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A forest on the eastern edge of Cormyr. Recently, settlements have begun expanding around and into the wood, creating a demand for adventurers to tame the still-wild wood.

Sources

  • Forgotten Realms Campaign Setting [11836] page 111
  • A Grand Tour of the Realms [1085a] page 51
  • Candlekeep thread on Cormyr
  • Forgotten Realms Interactive Atlas
Primary Sources
  • Cormyr [9410] pages 7, 57-58
Passing Mention
  • Cormyr [9410] pages 4, 10, 28, 29, 34, 48, 49, 54, 63
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Helmlands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Helmlands, also called the Pits of Mystra, is a local name —following the Time of Troubles— for the foothills of the eastern Storm Horns near Gnoll Pass and Castle Crag.


Sources

Primary Sources
  • Cormyr [9410] page 6
  • A Grand Tour of the Realms [1085a] page 50
Maps
  • Cormyr [9410] inside cover
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

High Moors

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The High Moors are found on the northern slopes of the Storm Horns, south of Anauroch.

Not to be confused with the High Moor of the Sword Coast.


Sources

  • A Grand Tour of the Realms [1085a] page 50
Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.