Tun Plain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The wide valley between the Sunset Mountains and the Storm Horns, containing little of note other than the Tun River. It’s boggy and “prone to sudden sinks” which is to say the entire Tun Plain is marshy, but the effect is most pronounced at the areas designated on maps as the Farsea Marshes and the Marsh of Tun.

Thaalim Torchtower commands a group of bandits here, striking at caravans coming west out of Cormyr.


Sources

Passing Mention
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 49-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marsh of Tun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Marsh of Tun is the marsh at the center of the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.

Neighboring Nations and Features


Sources

Primary Sources
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Farsea Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh north of the Storm Horns, considered part of the Tunlands region because it’s not obviously a part of anything else and because it contains the source of the Tun River which flows across the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.


Sources

Primary Sources
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Castle Crag

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Castle Crag is found in northeastern Cormyr, in the foothills of the eastern Storm Horn Mountains at the south end of Gnoll Pass. It’s on the east side of the pass, opposite Castle Kilgrave, near the intersection of the Moonsea Ride and the Dragon Trail.

About 500 Purple Dragons are garrisoned here, with a detachment of the War Wizards. Circa 1367 DR they are under the strict command of Bren Tallsword.

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tilverton

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tilverton is a community of Cormyr.

Citizens of Tilverton are referred to as Tilverian.


Who Rules

Lady Regent Alasalynn Rowanmantle rules Tilverton in the name of King Azoun IV of Cormyr. The local Herald is Cuthric Snow.


Notable Residents


Sources

  • Forgotten Realms Campaign Setting [11836] page 113
  • Forgotten Realms Adventures [2106] pages 112-113, with a map on page 113; Tilverian is from page 73
  • A Grand Tour of the Realms [1085a] page 56
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Spiderhaunt Woods

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A forest on the eastern slope of the Desertsmouth Mountains, west of Shadowdale.


Notable Individuals


Sources

  • A Grand Tour of the Realms [1085a] page 41
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shadow Gap

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shadow Gap is the northern of two passes marking the border between the Desertsmouth Mountains to the north and the Thunder Peaks to the south. The other pass is Tilver’s Gap.

Shadow Gap was named after Mount Shaddath, in the waning days of the Three Realms as trees and civilization diminished in the area; the name was corrupted to Shadow Gap.


Sources

  • A Grand Tour of the Realms [1085a] page 41
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Tangled Trees

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once an elven community in Cormanthor.

Sources

  • A Grand Tour of the Realms [1085a] page 40

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Semberholme

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once an elven community in Cormanthor.

Sources

  • A Grand Tour of the Realms [1085a] page 40

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Moander’s Road

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A trail blazed into Cormanthor in 1357 DR by the awakened essence of Moander. It forms a straight line from Yûlash toward Myth Drannor, though it doesn’t reach its destination.

Sources

  • A Grand Tour of the Realms [1085a] page 39

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.