Battle of Bones

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A blighted area of the Sword Coast region. It was the site of a great battle, between humans and goblinoids, in 1090 DR.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baldur’s Gate

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Baldur’s Gate is an independent city on the Sword Coast.

Citizens of Baldur’s Gate are referred to as Baldurian; not to be confused with Balduran.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
City Defenses

The Patrol numbers 60 warriors and are led by the Warden Bellarpar Windspur.

The standing army is the Flaming Fist mercenary company.

The city also has a navy of seven ships, each with a crew of at least 40, drawn from all classes.


Politics

Who Rules

The Council of Four rules Baldur’s Gate, backed by the Flaming Fist mercenaries.


Notable Individuals

In addition to the named NPCs below, various organizations are active in the Gate including the Knights of the Shield, the Knights of the Unicorn, and of course the Flaming Fist.


Culture and Society

Demographics

The population of Baldur’s Gate varies from 86,000 in the winter to 115,000 in the summer.

The overall population is 83% humans, 5% half-elves, 4% halflings, 3% half-orcs, 2% gnomes, 1% dwarves, and 2% other races.

The human population is 80% Tethyrian, 10% Calishite, 5% Chondathan, 3% Illuskan, 1% Gur, and 1% other subraces.

The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Asbravn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Asbravn is an independent village, where the Uldoon Trail meets the Dusk Road near the southwestern foothills of the Sunset Mountains.

The town is defended by the Riders With Red Cloaks.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Asbravn on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tethyr

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tethyr is a nation on the western coast of Faerun; part of the region known as the Lands of Intrigue.


Overview

Settlements
  • Darromar
  • Mosstone
  • Myratma
  • Riatavin is part of Amn until 1370 DR, when it secedes and joins Tethyr
  • Velen
  • Zazesspur
Other Landmarks
Neighboring Nations & Features

Sources

  • Forgotten Realms Campaign Setting (3e) [11836] page 157, and the map on pages 100-101
  • A Grand Tour of the Realms [1085a] page 126
  • Cyclopedia of the Realms [1031a] page 84
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Calimshan

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Calimshan is a nation on the western coast of Faerun; part of the region known as the Lands of Intrigue.

Citizens of Calimshan are referred to as Calishite.


Overview

Settlements
Other Landmarks

Sources

Primary Sources
  • Forgotten Realms [11836] (3e campaign setting) pages 155-157
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 126
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 29
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Amn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Amn is a nation on the Sword Coast; part of the region known as the Lands of Intrigue.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

Who Rules

Amn is ruled by the Council of Six.

Who Really Rules
Political Divisions

Culture and Society

Demographics

The overall population is 83% human, 15% halfling, 1% half-orc, and 1% other races.

The human population is 65% Tethyrian, 30% Calishite, 4% Chondathan, and 1% other subraces. The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Amn on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Faerun

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Faerûn is the northwestern portion of the dominant continent on the planet Abeir-Toril; the center of the Forgotten Realms campaign setting.

The Cyclopedia of the Realms, from which this site takes some of its formatting, was pretty much just an alphabetical list of a bunch of Realms-related stuff, mainly locations. The 3rd edition campaign setting returned to that format, but A Grand Tour of the Realms did something interesting that I’d like to adapt: a sort of narrative. It was, in fact, a grand tour of the Realms.

I don’t really like the idea of the Heartlands, because… well, everywhere is the Heartlands from the point of view of those who live there. Even the Quoya Desert is the center of the universe for some people. Granted, they don’t get out much, but that doesn’t invalidate their cultural perspective. So I’m not going to call part of the Realms the Heartlands and everything else “Beyond the Heartlands” like the Grand Tour does, and I’m going to put things in a different order, but let’s give it a shot.

The tour (so far) includes the Hordelands, but not Kara-Tur, Zakhara, or Maztica. However, the list is organized in a way that enables Zakhara and then Kara-Tur to be easily appended at some future date. It also does not include the Underdark, which will be another project for the (hopefully near) future.

The current year, for my campaign and this site, is 1365 Dalereckoning; the Year of the Sword.

Cormyr is a strategic as well as logical place to start our exploration of the Realms.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Chultan Peninsula

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Realms

Other Landmarks

Neighboring Nations and Features

Source

  • Forgotten Realms Campaign Setting [11836] page 103-106

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Orvyltar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The capital of Ulgarth.

Sources

  • Shining South [17929] page 180
  • The Shining South [FR16/9388] pages 53 (map), 73 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Kelazzan

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A city of Ulgarth.

Sources

  • Shining South [17929] page 180
  • The Shining South [FR16/9388] pages 53 (map), 73 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.