Sarcrag

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A tor north and east of Waterdeep.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 11
Maps
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 9 (map)

Disclaimer

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The Roosting Griffon Inn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An inn, once found on the road between Dragonspear Castle and Waterdeep. It’s burned by night riders during the Time of Troubles. The innkeeper was Farl; he survived the burning, only to be slain by Cyric.

Source

  • Waterdeep [FRE3/9249] page 30

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Kanaglym

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A city built long ago by dwarves. Kanaglym was absorbed into the Duchy of Hunnabar (part of Phalorm) while that realm prospered. Hunnabar fell to hobgoblins in 557 DR, but Kanaglym survived, due perhaps in part to its distance from the other cities. Kanaglym was assaulted again in 722 DR, this time by drow from Zanhoriloch. The dwarves not only successfully defended themselves, but pursued the drow through their portal and sacked Zanhoriloch. Unfortunately they were then trapped and unable to return to Kanaglym, and at some point after this Kanaglym was abandoned. A portal to Hades —the Fountain of Nepenthe— undoubtedly contributed to the decision to build a new home elsewhere.

As recently as 1255 DR, the cavern of Kanaglym remains reasonably intact; Daeros Dragonspear (who later founded Dragonspear Castle) emerged with a rich haul of gems stolen from a beholder lairing there. Midnight also walked through part of Kanaglym during the Time of Troubles in 1358 DR.

Kanaglym, Hunnabar, and Zanhoriloch (the drow version of it, anyway) are all now fallen realms.

Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Yellow Snake Pass

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A ravine in the northern Sunset Mountains, near Skull Gorge.

During the Time of Troubles, the pass was temporarily filled with a planar rift, as a result of a failed Zhentarim effort to create a portal for Bane to leave the Realms.

Notable Individuals

Sources

  • A Grand Tour of the Realms [1085a] page 103
  • Waterdeep [FRE3/9249] page 23
  • Cyclopedia of the Realms [1031a] page 92

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Bonerun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A valley on the east side of the Sunset Mountains west of the Tun Plain. It’s not a pass; you have to climb up the end of the valley, but the peaks are somewhat lower here. The Zhentarim use it as a “back door” over the mountains.


Sources

Passing Mention
  • Waterdeep [FRE3/9249] page 21
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lonesome Tankard

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Lonesome Tankard is an inn in Eveningstar. The innkeeper is Dunman Kiriag. The serving girl, or one of the serving girls, is Khair.


Sources

Passing Mention
  • Cormyr [9410] page 26
  • Waterdeep [FRE3/9249] page 14
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Black Oaks

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A small halfling village near Hilp and Starwater Bridge, in Cormyr. This is where Sneakabout is from.

Source

  • Waterdeep [FRE3/9249] page 8

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Wyvern Watch Inn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An inn in Wheloon. The innkeeper is Buldegas Mhaerkoon.

Source

  • Waterdeep [FRE3/9249] page 6

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hermit’s Wood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Hermit’s Wood is a forest in Cormyr, just south of Wheloon. The wood is lumbered extensively, and filled with game but devoid of intelligent nonhumans.

The long-dead hermit of interest, who lived in the days of Azoun II, was a devotee of Sune. Some say he still walks the wood, carrying a lantern which shines with a blue light.


Sources

  • A Grand Tour of the Realms [1085a] page 50
  • Waterdeep [FRE3/9249] page 5
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tantras


At a Glance

Tantras, also called the City of the Bell, is a realm of the Vast.

Citizens of Tantras are referred to as Tantran.


Visiting

What You See
Castles/Palaces/Temples
Features: Squares/Monuments/Landmarks
Locations: Residences, Shops, etc
Streets
  • Blacklamp Alley
  • Bowshot Street
  • Dragonleather Street
  • Ember Lane
  • Finlisker Street
  • Hammerwind Street
  • Mairse Run
  • Marlstone Lane
  • Roel Street
  • Sandril’s Lane
  • Seaspray Street
  • Shendle Street
  • Stumble Street
  • The Street of Shadows
  • The Street of the Six
  • Thirlpost Lane
  • Whistleturn Way
City Defenses

The Guard is about 900 members strong, led by Lassalar Ormitar. They typically wear field plate stamped with the arms of the city and carry an assortment of weapons depending on their assigned posts.

A militia of up to 6,000 may be raised when needed, but they are not well trained or equipped.

Neighboring Settlements & Features

Culture and Society

Demographics

According to FRA, the population of Tantras varies from about 69,000 in winter to 86,000 in the summer.

The 3e Campaign Setting places the population at 21,816.

The Vast averages 78% humans, 9% dwarves, 5% halflings, 3% elves, 2% gnomes, 1% half-elves, 1% half-orcs, and 1% other races.

The human population is 63% Damaran, 33% Chondathan, 3% Vaasan, and 1% other subraces.

Religion
Factions
  • The Grayclaws — smugglers and thieves who operate only against foreigners… and Tantrans who are excessively rich, arrogant, and/or unscrupulous. They viciously oppose efforts by the Zhentarim, the Cult of the Dragon, the Red Wizards, and the pirates of the Inner Sea to establish footholds in the city.
  • The Harpers — somewhat organized by the temple of Milil; they leave the Grayclaws alone because the thieves also work to preserve the independence of Tantras from the enemies of the Harpers.

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

To all appearances, the High Council rules the city.

Who Really Rules

The High Council comprises representatives of sixteen merchant families, plus the high priest of Torm. The merchant families negotiate alliances among themselves to influence the Council’s decisions to their liking.


Local History


Notable Individuals

Noble/Merchant Families

These sixteen families are represented in the High Council.

Citizens

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] (3e) page 215
  • Forgotten Realms Adventures [2106] pages 110-111; Tantran is from page 73
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 76
Passing Mention
  • Races of Faerûn [88578] page 110
  • Tantras [FRE2/9248] pages 25-39
Maps

This page, last modified on 2 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.