The Pool of Yeven

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A lake in the outer reaches of the Elven Wood near Battledale. It was once the home of the wizard Yeven.


Sources

  • Tantras [FRE2/9248] page 11
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ashabenford

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ashabenford is the main settlement of Mistledale.


Visiting

What You See
Features: Squares/Monuments/Landmarks
  • Common Ground
Locations: Residences, Shops, etc

Politics

Who Rules

Haresk Malorn, the High Councilor of Mistledale, resides here. He also runs a general store and owns a considerable amount of land in the dale.


Notable Individuals

Citizens

Player Characters

PCs from Ashabenford may choose the Mistledale region.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

River Ashaba

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The River Ashaba is a river in the Dalelands. It begins in the Desertsmouth Mountains, passes through Shadowdale, Mistledale, the Pool of Yeven, Featherdale, and Scardale, and empties into the Dragon Reach at Scardale Town.

The elves know it as Verire, but humans named it after Ashaba.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Koryaz Mountains

At a Glance

The Koryaz Mountains mark, as far as most of Kara-Tur is concerned, the northern edge of the world.

The mountain range is divided into tribal lands including Guychiang Lands, Igidujin Lands, and T’aghur Lands.

Neighboring nations and regions include the Ama Basin to the north, the Yellow Sea to the east, Shou Lung to the south, and the Horse Plains to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Koryaz Mountains.

Source

There are few sources for even this general information.

The Ama Basin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A rain forest north of the Hordelands and Shou Lung; a forgotten cradle of life, beyond the mountains that mark the northern border of civilization.


Civilization

What You See
Settlements
Ruins
  • Balinalkai
  • Panjuis
Other Landmarks
Neighboring Nations and Features

Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ulhai Shan

At a Glance

Ulhai Shan is a little-known mountain range, often neglected even on otherwise-detailed maps.

Neighboring nations and regions include the Land of the Snow Spirits to the north, the Ama Basin to the south and east, and Yal Tengri to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls Ulhai Shan.

Source

There are almost no sources for even general information about these mountains.

Yal Tengri

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A vast northern ocean, north of the Hordelands. Also called The Great Ice Sea.


Visiting

What You See
Landmarks
  • The Great Spire
Neighboring Nations & Features
  • The Ama Basin
  • The Glittering Spires
  • Hagga Shan
  • The Hordelands
  • The Many-Windowed Tower
  • The Land of Snow Spirits
  • Sossal
  • Ulhai Shan
  • Winterkeep

Local History


Sources

Primary Sources
  • The Horde [1055] page 108
Passing Mention
Map
  • The Horde [1055]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sossal

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Sossal is a remote human nation, isolated from the rest of Faerûn.


Civilization

Settlements
  • Dharvil
  • Naupau
  • Shannath
  • Sundice
  • Uldfest
Other Landmarks
  • Armridge
  • Heroes’ Height
  • Mount Sundabar
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR. It’s unknown who controls Sossal.


Sources

Primary Sources
Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Great Glacier

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Great Glacier reaches south from the polar ice cap between the Tortured Land and Sossal to provide, in the form of a long ice wall, the northern boundary of Vaasa, Damara, and Narfell.

The glacier is also known as Pelvuria.


Civilization

What You See
Geological Divisions

The glacier is divided into four regions: Alpuk, Angalpuk, Nakvaligach, and Novularond.

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 3915 UC (1365 DR).

Who Rules

No one person can be said to rule the Great Glacier.

Who Really Rules
Political Divisions

Culture and Society

Demographics

Notable Individuals


Local History

Timeline

The timeline of events on the Great Glacier has its own entry.

Recent Events

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 110
  • The Great Glacier [FR14/9351]
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 117
Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Stonelands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Stonelands is a badlands at the southern edge of Anauroch.


Overview

The Landscape: What You See
Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Notable Individuals


Sources

  • Forgotten Realms Campaign Setting [11836] page 112
  • A Grand Tour of the Realms [1085a] page 53
Primary Sources
  • Cormyr [9410] pages 7-10, 56
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.