Goblin Marches

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Goblin Marches is an amorphous territory between the hinterlands of civilization and sandy desolation.

Neighboring nations and regions include Anauroch to the north, the Stonelands to the east, Cormyr and the Tunlands to the south, and the Sword Coast to the west.


Sources

Primary Sources
  • Cormyr [9410] pages 5-6
  • A Grand Tour of the Realms [1085a] page 50
Passing Mention
  • Cormyr [9410] pages 5, 32, 34, 56, 57
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Trackless Sea

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Trackless Sea is a great ocean separating Faerûn from the continents to the west. The part of the sea which breaks directly on the Sword Coast is called the Sea of Swords.


Islands

Several island realms are found in the Trackless Sea and the Sea of Swords.


Sources

  • Forgotten Realms Campaign Setting [11836] (3e) page 146 describes the Trackless Sea in a sidebar; pages 146-151 outline Island Kingdoms
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 108-112 discuss The Island Kingdoms

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Lands of Intrigue

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Lands of Intrigue, also called the Empires of the Sands, comprise the nations of Amn, Tethyr, and Calimshan.

Neighboring nations and regions include the Sword Coast to the north, the Shining Plains and the Lake of Steam to the east, the Shining Sea to the south, and the Trackless Sea to the west. The Nelanther, home to pirates, is also a threat to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. No one individual can be said to control the Lands of Intrigue.

Source

  • A Grand Tour of the Realms [1085a] page 125-127

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Plains

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Shining Plains is a large open area between the Sea of Fallen Stars and the Lands of Intrigue.

Neighboring nations and regions include the Dragon Coast to the north, the Orsraun Mountains and beyond them Turmish and the Vilhon Reach to the east, the Deepwash to the south, Amn and Tethyr to the west, and the Giants’ Plain to the northwest.

The year, in the Xaeyruudh campaign, is 1365 DR. No one individual can be said to control the Shining Plains.

Source

  • A Grand Tour of the Realms [1085a] page 125

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Giants’ Plain

At a Glance

The Giants’ Plain is a small region east of Amn and west of the Dragon Coast.

Neighboring nations and regions include the Sword Coast to the northwest, the Dragon Coast to the northeast, the Shining Plains to the southeast, and Amn to the southwest.

The year, in the Xaeyruudh campaign, is 1365 DR. No one individual can be said to control the Giants’ Plain.

Source

There are many sources for this general information, beginning with the 1e and 2e campaign settings.

Dragon Coast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dragon Coast is the southern shoreline of the Dragonmere and Starmantle Reach, from Elversult to Telpir.


The Dragon Coast

Points of Interest

Sources

Primary Sources
Passing Mention
  • Cormyr [9410] page 35
  • Dragon Magazine #267 — The City of Sunken Spires
Maps
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 20
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sea of Fallen Stars

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Sea of Fallen Stars, also called the Inner Sea, is a large landlocked sea which forms the center of the subcontinent known as Faerûn.

Some sources, such as the Cyclopedia entry for Orlumbor —the shipwrights there specialize in saltwater boats, rather than galleys and other boats normally found on the Inner Sea— suggest that the Inner Sea is freshwater.


Civilization

Geological Divisons

There are five named reaches:


Sources

  • Old Empires [FR10/9274] pages 4, 6, 10, 11, 13, 16, 19, 33, 45, 51, 52, 53, 56, 62, 63, 67
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Turmish

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Turmish is an agrarian land, with a good reputation as fair traders. It is also known for its ornate armor, mixing human and elvish styles.


Civilization

What You See
Roads
  • The Halondar
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
  • Forgotten Realms [11836] (3e campaign setting) pages 220-222
  • Forgotten Realms Campaign Setting [1085] (2e campaign setting) — A Grand Tour of the Realms page 125
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 86
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vilhon Reach Nations

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Vilhon Reach is a western arm of the Sea of Fallen Stars, around which are clustered several governments.

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR.

No one individual can be said to control all the nations of the Vilhon Reach.

Communities

Neighboring Nations and Features

Sources

  • A Grand Tour of the Realms [1085a] pages 122-125
  • Cyclopedia of the Realms [1031a] page 87

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sespech

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Sespech was once part of Chondath, but established its independence and retains it through naval power as well as diplomacy.

Neighboring nations and regions include Chondath and the Chondalwood to the east, the Lake of Steam to the south, the Winterwood and the Cloven Mountains to the west, and Nimpeth and the remainder of the Vilhon Reach to the north.

Kromnlor Sernar, a sage and longtime resident of Waterdeep, is noted as being from “the lands near Sespech.”

The year, in the Xaeyruudh campaign, is 1365 DR. Baron Aldorn Thuragar rules Sespech from Ormpetarr.

Source

  • A Grand Tour of the Realms [1085a] page 124

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.