At a Glance
Kushk was once a city of Ra-Khati. It’s currently in ruins, after being sacked by the forces of Ambuchar Devayam.
Source
Blood Charge [FRA3/9304] makes several mentions.
Locations in the Forgotten Realms, plus some in other planes which are frequented by folk of the Realms.
Kushk was once a city of Ra-Khati. It’s currently in ruins, after being sacked by the forces of Ambuchar Devayam.
Blood Charge [FRA3/9304] makes several mentions.
This information is intended for use with the Dungeons & Dragons role-playing game.
Ambilya Shan, or the Sacred Mountain of Amber, is the location of the Yellow Mountain Monastery, which is the center of the Yellow Mountain Sect. Jumpa Muren (and a very old wood-and-rope bridge) separate it from Rubilya Shan.
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This information is intended for use with the Dungeons & Dragons role-playing game.
Rubilya Shan, or the Sacred Mountain of Ruby, is the location of the Red Mountain Monastery, which is the center of the Red Mountain Sect. Jumpa Muren (and a very old wood-and-rope bridge) separate it from Ambilya Shan.
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Shan is a word, in at least one eastern language, which translates to “mountain” in the western common tongue. Many mountains and mountain ranges in Shou Lung feature the word shan in place of mountain or mountains; examples include Ambilya Shan and Rubilya Shan, A-Ling Shan, Hagga Shan, Teyla Shan, Ulhai Shan, …
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Muren is a word, in at least one eastern language, which translate to “river” in the western common tongue. Most rivers in Shou Lung feature the word muren in place of river.
Jumpa Muren, called the Jumpa River on western maps, is born from glacial meltwater in the north of Khazari. It flows south and west for hundreds of miles through the Jumpa River Gorge, before emptying into the Golden Water. The channel cut by the Jumpa’s final waterfall, which separates Durpar and Ulgarth, has at least a couple of names; the Durpari call it the Narrow Sea, while the Ulgarthi know it as Xontuil Bay.
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The Sea of Swords is the eastern reach of the Trackless Sea, breaking against Faerûn from Waterdeep to the Tethyr Peninsula.
The Moonshae Isles and the Nelanther form a sort of imaginary western boundary of the Sea. Enclosed within are Mintarn, Orlumbor, and assorted smaller islands.
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Dragonspear Castle is a ruined fortification on the Trade Way, on the southwest edge of the High Moor, between Daggerford and Soubar. The Misty Forest and Trollbark Forest are about 50 miles to the north and west respectively.
The castle brings more peril than protection. It seems every few winters it’s seized by humanoids or fiends, until adventurers clear them out, until it’s seized again a few years later. Rumors hint that a portal to the Lower Planes sits in one of the cellars, disgorging a steady stream of foes. There’s also reason to believe that there are tunnels leading up to those cellars from the Underdark.
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According to common thought, the Trade Road is the trade road of the Sword Coast, from Waterdeep in the north to Calimport in the south. Not to be confused with the Trader’s Road which begins at Iriaebor and goes east toward Westgate.
In fact, the Trade Way runs from Daggerford to Scornubel.
Trade along the Sword Coast is achieved by a system of roads and trails; the Trade Way is just one of these. Various cart paths and foot trails link points on the Trade Way (Dragonspear Castle, Boareskyr Bridge, and Triel) with Baldur’s Gate, from whence the Coast Way leads south into Amn before becoming widely known as the Trade Way again and eventually ending up in Calimport. North of Daggerford, the “Trade Way” is the High Road, which runs through Waterdeep, after which the High Road continues along the coast to Luskan and the Long Road splits off to the east and goes to Mirabar.
The Trade Way passes through a number of communities.
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An independent settlement of the Sword Coast North, located on the Trade Way, south of Daggerford, between the Misty Forest and the Trollbark Forest.
The Friendly Arm is a similar establishment to the south.
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