The Tortured Land

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Tortured Land, a badlands north of The Ride and Thar, is remote but by no means ugly.  I think of it like this.

Hell's Half Acre... aka the Tortured Land?


Source

  • The image shows Hell’s Half Acre in Wyoming, courtesy of wikipedia
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bandit Wastes

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Bandit Wastes, north of Halruaa and southeast of Lapaliiya, probably don’t enter your mind very often.  That might be why you haven’t brought those bandits to justice, or recovered the crown jewels, or whatever.

Neighboring nations and regions include Lapaliiya and Shaareach to the north, Halruaa to the south, and the Mhair Jungles to the west.


Sources

Maps
Image
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Quoya Desert

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance


Visiting

What You See

Deserts are always dry, but among the naturally formed deserts of the Realms (in other words not counting Anauroch, the Plains of Purple Dust, or Raurin) the Quoya is the driest.  This picture shows what might be a sandy area near the Arundi River.

The Namib Desert... aka the Quoya Desert?

This picture is courtesy of the wikipedia article on the Namib Desert. Specifically, this is Sossusvlei, a tourist destination.  This is not an oasis… the salt/clay pan is (occasionally) filled by a nearby stream during summer rains.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Land of the Snow Spirits

This information is intended for use with the Dungeons & Dragons role-playing game.

Antarctica... aka the Land of the Snow Spirits

At a Glance

The tribes of the Ama Basin (Pazruki, Issacortae, and Tayanuchi) believe that their ancestors include both the humans of the Horse Plains and the spirits of the north. According to the shamans, the spirits inhabit another place which is simultaneously here and not-here. These ancestors have watched over the tribes for countless generations, unseen and unheard but all-seeing and all-hearing.

The shamans say the Land of the Snow Spirits only seems barren and desolate because mortal senses cannot perceive the spirit world. The perfect serenity of this plain should suggest to the wise observer, they say, that this is a home of the spirit ancestors. Similarly, the absence of food and the uncomfortable temperatures in the region say that the ancestors do not wish people to settle here… you may visit, and experience the serenity of proximity to the ancestors, but do not attempt to shape or dominate the land. The tribes respect these “obvious” wishes, and so dwell in the Ama Basin to be as near as they can be to their past, and future.

Neighboring nations and regions include the Koryo Peninsula to the east, Ulhai Shan and the Ama Basin to the south, and Yal Tengri to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Land of the Snow Spirits.

DM’s Notes

The ground here is ice, and the southerly winds off Yal Tengri ensure that topsoil doesn’t blow here by mistake. The lack of soil means there are no plants, of any size. Since plants are the foundation of an ecosystem, there are no small animals either… what would they eat? A few great white bears hunt for seals and so forth along the southern coastline, but once you move north past the Mountain of Iron at the southern end of Ulhai Shan the absence of small animals means that larger predators are also nonexistent.

Sources

  • The image is courtesy of the wikipedia article on Antarctica. The author notes that this “is typical of most of the continent’s surface.”
  • The Horde [1055b] page 127-128 talks about the climate of this area, but I don’t rely on it because it’s not consistent with an area which stretches into the polar ice cap, which is what this region is. The Land of the Snow Spirits never experiences temperatures above freezing, and thus never thaws. The poster map shows the region, and the tribes in the Ama Basin, but the climate information is the only published material I’ve found on this area.
  • So I made up the rest.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

High Moor

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The High Moor is a large moorland inhabited by trolls, orcs, and hobgoblins, among less dangerous creatures like wild sheep.  Due to its creation by dark magic, the moor bounds rather than being bounded by the features at its periphery.


Visiting

What You See

I may, of course, be entirely wrong, but this is what comes to my mind when I think of the High Moor. Well… with a few hostile locals running this way.

The Desert of Wales, from Wikipedia... click on the image for the link.

Roads

The Trade Way runs south and west of the moor, but there are no recognized roads within.

Landmarks
  • Hammer Hall
  • The Halls of the Hammer
Neighboring Nations and Features

Notable Individuals

Several dragons lair in the High Moor, including red (Maughrysear), copper (Aaronarra and Carynnallerastis), amethyst (Sh’derra D’zeer), and a family of black dragons (Aswidorg, Calathanorgoth, Cheleen, Vilholin, Wastirek, Woklef) plus Maelestor Rex, who is apparently unrelated. Nymmurh feeds here (traveling through portals of his own devising) from time to time. Saquathos and Zilanthar were offspring of Calathanorgoth, but they were slain in the dracorage of 1018 DR.


Sources

  • Forgotten Realms Campaign Setting [11836] page 223
  • Elminster’s Ecologies Appendix II: High Moor & Serpent Hills [9490]
  • A Grand Tour of the Realms [1085a] page 94
  • Under Illefarn [N5/9212] inside cover map
  • Cyclopedia of the Realms [1031a] page 50
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in Old Empires (FR10)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A sourcebook.


Details

Author, Etc

Old Empires was written by Scott Bennie, and first printed in 1990.


References

Person Place Thing
Akonhorus I Adder Mountains (typo) Aarakocra
Akonhorus II Adder Peaks Adventurers
Alakin Adder River Agitate Wounds (spell)
Anhur Adder Swamp Precept of Aina (governor)
Anhurtep Adderswamp (typo) Amnite
Annunaki Aenlpar Forest (typo) Amulet of Protection from Alignment Change
Aronidas Aerilpar Forest Androsphinx
Asshurat Aglarond Animal Vision (spell)
Assuran Aina (town) Ankh
Avid Precept of Aina (province) Ankh of Life
Azurax Silverhawk Airspur Armor of Horus
Bane Akanal Army (spell)
Battle of Thurgabanteth Akanamere Ash Giant
Belvorides Akanapeaks Ataman
Bendensar Akanax Autunuk
Bokasin River Akax Bane (spell)
Borsipa River Alamber Barrier (spell)
Brathes Alamber Sea Beast-Chieftains
Brawn Alaor Beckon (spell)
Ceianre Aleaxtis Beholder
Chathuulandroth Algor (typo) Bladeless Sword
Curnetheres Amn Blue Dragon
Dama Amruthar Bombard (spell)
Dark Lady River Angol Book of Thoth
Derlaunt Arrabar Breathe (spell)
Ekur Asanibis Brotherhood of Skuld
Elminster Ashanath Brown Dragon
Enlil Azulduth Call (spell)
Entropy Azun Chariot of Re
Ereshkigal Balaj Chill (spell)
Esarhaddon Bale’s Bones Chimera
Ethnestus Bandit City Claw of Nezram
Furifax Bay of Chessenta Cleanse (spell)
Geb Beastlands Plateaus Command Elemental (spell)
Gestaniius Beland Companion
Gilgeam Bezantur Dagger of Set
Gruumsh Black Ash Plain Damage Mirror (spell)
Gudea Black Mercy Deathbolt (spell)
Guyanothaz Bloodlake Deathguard (spell)
Halcaunt Bloody Roger Defender of the Eastern Way
Halduplac Blue Sword Demihuman
Hamilcar Bluetip Mountains Desert Wraith
Hamsetis Bridge Street Destroyers of Ghosts
Hargid Tenslayer Brightfields Detect Ambush (spell)
Haskrayth Brightstar Lake Detect Curse (spell)
Hathor Buldamar Devastate (spell)
Havell Burning Mage Dice of Chancelessness
Helyos Castle Theatre Divine Minion
Heptios Chessenta Divine Precept
Hethhab Bay of Chessenta Dracosphinx
Hippartes Chondalwood Dragon
Hoar Chondath Dragon’s Bane
Hodkamset Cimbar Drakelight
Hokatep City of the Gods Drow
Holin Cliffs of Leaping Horses Druid
Horus-Re Coaster Cities Duergar
Horuseres II Cormyr Dune (spell)
Horustep III Council Hills Dwarf
Huriot Cryer’s Square Dying Curse (spell)
Iaman Chall Dalath Efreeti
Ibalpiel River of the Dawn Elf
Ibuth Land of the Dead Enclave
Imthalos Delgora Enfeeble (spell)
Ishtar Delhumide Epic of Gilgeam
Isimud Delthuntle Etherealness (spell)
Isis Distressed Damsel Fangs of Set
Jehokim Dragonsword Mountains Fiend
Jesthren Drakewood Fire Elemental
Jheaol Dungeon Firetree
Karigulzu Durpar First Empire of Mulhorand
Kesia Dustwall First Empire of Unther
Khrulis Dwarfhome Flaming Spike
Knesha Eartheart Font of Time
Koramon Elemental Plane of Fire Foothold (spell)
Kreodo Escalant Galley of the Gods
Kromes Ethereal Plane Precept of Ganath (governor)
Larsa Face of the Gods Precept of Gheldaneth (governor)
Lauzoril Sea of Fallen Stars Gilgeam’s Justice
Lhrek Jarsyn Fields of Ganath Gloves of Lightning
Lorien Fields of Pryollus Gnome
Mardikan Firetrees God-Kings
Marduk Forest of Nun Great Flood
Mask Fuirgar Great Games
Mefraset Furgar (typo) Great Kingdoms
Milfur Furitep Great Lord
Morgalshym Mount Fussell Great Plague
Mulhortep Gaj Great Skriax
Murzul Fields of Ganath Green Dragon
Mystra Precept of Ganath (province) Grey Ghosts
Nanna-Sin Ganathwood Griffon
Nebuseddar Gaol of Lost Souls Gynosphinx
Nekiset Gaol Tower Hakeashar
Nephita Gap of Reth Half-Elf
Nephthys River Ghaast Half-Orc
Nessisi Gheldaneth (city) Halfling
Nezram Precept of Gheldaneth (province) Harpers
Nimrud Giants’ Belt House of Helcaliant
Osiris City of the Gods Hero
Perithor Golden Water Hieracosphinx
Pyrimestes Great Arena High Lord
Ramenhorus III Great Rift Hippogriff
Ramman Great South Road Hizagkuur
Rauthok Great Vale Horn of Command
Re Greenfields House of Helcaliant
Rehorusteb II Green Sword House of Osriant
Rezim Grey Chimera House of Ramathant
Ruduk Grinning Locust House of Tholaunt
Rutters Grinning Skull Human
Saed Hades Hybsil
Sanuet River Haqar Ignite Flame (spell)
Sea Horse Hardcastle Imperialists
Sea Jewel Heldapan Incarnation
Sea Queen (title) High Valley Inscribe (spell)
Sea Quest Hills of Maerth Javelin (spell)
Sebek Hilbrand (typo) Jewel of Karathoth
Set Hillgard Precept of Jhalhoran (governor)
Seti Hlath Karanok
Shudu-Ab Tomb of Horuseres II Khopesh
Shulgi Inner Sea Precept of Klondor (governor)
Shurlash Jeradin Ladder (spell)
Shuruppak Jhalhoran (town) Lady
Shutep Precept of Jhalhoran (province) Lamia
Simbul Kaoll Lamia Noble
Skuthosiin Kholtar Lizard Man
Sorn Klondor (town) Lord
Stilmus Precept of Klondor (province) Lords of the Inner Reach
Sturion River Klondor Lord Priest
Suliyar Land of the Korred Lord High Priest
Tammuz Lake of Salt Lord Wizard
Tchazzar Lake Skuld Lord High Wizard
Teldartham Lamia Inn Lycanthrope
Temis Land of the Dead Maat
Tempus Land of the Korred Precept of Maerlar (governor)
Teumman Landrise Mage
Thareus Laodur (typo) Mage-Script
Thayd Laothkund Major Curse (spell)
Theriheb Lapendrar (tharch) Mallet of Lightning
Theris Lapendrar River Manifestation
Tholaunt (Anhur) Lasdur Marthessel
Tholaunt (Thoth) Lastarr Mermaid
Thoth Cliffs of Leaping Horses Middle Class
Thothibistep II Leech Precept of Mishtan (governor)
Battle of Thurgabanteth Liontongue Mongrelman
Tiamat Lonely Lake Move Object (spell)
Tiglath Lower Swords Mulan
Tukulti Luthcheq Mulani
Ulara Maerchwoods Mulhorandi
Umberlee Maerduuth Mulhorandi Pantheon
Urius Maerlar (town) Mummy (spell)
Utu Precept of Maerlar (province) Necklace of Protection Against Charm
Utuhegel Hills of Maerth Precept of Neldorild (governor)
Valerios Mage Society Nezramite
Veoyh Menesankh Nobles
Verdegond Messemprar Northern Wizards
Waukeen River of Metals Oil of Agelessness
Xaoch Methmere Oil of Armor
Yeda Methtir Oil of Beauty
Yrkhetep Methwood Omen (spell)
Zimrilim Midwinter’s Pass Orc
Ziusudra Mishtan (town) Orc Pantheon
Precept of Mishtan (province) Orcgate Wars
River Mishtan House of Osriant
Mordulkin Overlord
Mount Fussell Paladin
Mount Temmikant Papyrus
Mount Thulbane Pharaoh (coin)
Mourktar Pharaoh (ruler)
Mulharahold Philosopher’s Stone
Mulhorand Pirates
Murbant Powder of Obsession
River Murghol Precept (governor)
Murghôm Precept (coin)
Murghyr Precept of Aina (governor)
Narfell Precept of Ganath (governor)
Neldorild (city) Precept of Gheldaneth (governor)
Precept of Neldorild (province) Precept of Jhalhoran (governor)
Nethjet Precept of Klondor (governor)
Nethra Precept of Maerlar (governor)
Nezras Precept of Mishtan (governor)
Nun Precept of Neldorild (governor)
Forest of Nun Precept of Rauthgor (governor)
Old Empires Precept of Rauthil (governor)
Old Mulhorand Precept of Sampranasz (governor)
Oslin Precept of Skuld (governor)
Outer Sultim Precept of Sultim (governor)
Palace of the Karanoks Precept of Surbroar (governor)
Plains of Purple Dust Precept of Thazarim (governor)
Precept (province) Precept of Ulzel (governor)
Precept of Aina (province) Protection from Telekinesis (spell)
Precept of Ganath (province) Pteranadon
Precept of Gheldaneth (province) Purple Stair
Precept of Jhalhoran (province) Purple Worm
Precept of Klondor (province) Pyrolisk
Precept of Maerlar (province) Rakshasa
Precept of Mishtan (province) House of Ramathant
Precept of Neldorild (province) Ranger
Precept of Rauthgor (province) Rashemi
Precept of Rauthil (province) Rauric
Precept of Sampranasz (province) Precept of Rauthgor (governor)
Precept of Skuld (province) Precept of Rauthil (governor)
Precept of Sultim (province) Red Dragon
Precept of Surbroar (province) Red Wizards
Precept of Thazarim (province) Remove Major Curse (spell)
Precept of Ulzel (province) Researchers
Priador Resist Injury (spell)
River Pritan Resist Magic (spell)
Procampur Reverse Bane (spell)
Fields of Pryollus Reverse Missile (spell)
Pyarador (typo) Ring of Dishonesty
Pyarados Ring of Dizziness
Rainbow Falls Ring of Immunity
Rashemen Ring of Protection from Undead
Rasolind Ring of Strength
Raumathar Ring of Thunder
Raurin Ring of Windwarding
Rauthgor Robes of Protection
Precept of Rauthgor (province) Rod of Generalship
Rauthil (town) Run (spell)
Precept of Rauthil (province) Sahuagin
Tomb of Re Sailors of the Crimson Sea
Red Haven Salamander
Reth Precept of Sampranasz (governor)
Gap of Reth Sandstorm (spell)
Rezim’s Palace Satyr
Rezirn’s Palace (typo) Scarab of Life
Riders to the Sky Scarab of Venom
Riftlake Sceptanar
Riftwood Sea Queen (ship)
River Akax Second Empire of Mulhorand
River Alamber Second Empire of Unther
River Angol Sheka
River of the Dawn Skriaxit
River Ghaast Brotherhood of Skuld
River Haqar Precept of Skuld (governor)
River Klondor Slave
River of Metals Sludar
River Mishtan Slumber (spell)
River Murghol Sorcerer
River Pritan Soul Shift (spell)
River of Shadows South
River of Spears Sphinx
River of Swords Staff of Fury
River Thazarim Staff of the Necromancer
Road to the Dawn Staff of Osiris
Road to the Gods (Celestial Stair) Staff of Stunning
Rodanar Statues That Walk
Rolling Stone Gap Stone Colossus
Sadamzar Stone of Everburning
Saden Stone Giant
Lake of Salt Stormvoice (spell)
Sampranasz (town) Stumble (spell)
Precept of Sampranasz (province) Precept of Sultim (governor)
Satyr Wood Summon Minion (spell)
Sea of Fallen Stars Sunlords
Sekras Precept of Surbroar (governor)
Selgaunt Sylvan Elf
Semphar Talisman of the Beast
Shaar Talisman of Tongues
River of Shadows Talons of the Danse Macabre
Shalhoond Target (spell)
Sharawood Technology
Ship of the Gods Tethen
Shussel Tharch
Skuld (city) Tharchion
Lake Skuld Precept of Thazarim (governor)
Precept of Skuld (province) House of Tholaunt
Smoking Mountains Thorass
Smoky Mountains Thunderball (spell)
Society of Free Swords Thunderstroke (spell)
Soorenar Time Loop (spell)
River of Spears Timewarp (spell)
Ssintar Treant
Sultim (city) Trick (spell)
Precept of Sultim (province) Troll
Sunrise Mountains Tumble (spell)
Surbroar (town) Turami
Precept of Surbroar (province) Tuuru
Suzail Precept of Ulzel (governor)
Sword Mountains Undetectable Ambush (spell)
River of Swords Untheric
Taranoth Untheric Pantheon
Taskaunt (typo) Vampire
Telflamm Vizier
Mount Temmikant Vodyanoi
Teth Wand of Salt
Tethyr Wand of Sleep
Teyla Shan Wand of Water Finding
Thamon (typo) Ward (spell)
Thamor Wardogs
Thasselen Weapon Immunity (spell)
Thay Weed of the Witch
Thazalhar Werecrocodile
Precept of Thazarim (province) Wererat
River Thazarim Witchweed
Thesk Witchweed (spell)
Thommar Worship (spell)
Three Swords Wraith of the Inner Sea
Threskel Zhentarim
Mount Thulbane Zulkirs
Tomb of Horuseres II
Tomb of Re
Toskaunt
Tower of Anhur
Tower of Horus-Re
Tower of Isis
Tower of Naeros
Tower of Nephthys
Tower of Osiris
Tower of Pronouncement
Tower of Thoth
Turmish
Tyraturas (typo)
Tyraturos
Tyrol
Ulgarth
Ulzel (town)
Precept of Ulzel (province)
Umber Marshes
Underhome
Underrealm
Unthalass
Unthangol Mountains
Unthangol Pass
Unther
Upper Swords
Uthangol Pass
Vaelan
Vahaxtyl
Vampire’s Tooth
Veldorn
Vilhon Reach
Villein Villa
Villon
Watchers’ Cape
Waterdeep
Winding River
Wizards’ Reach
Yuirwood
Zhentil Keep
Zuthoheq (typo)

Citation

  • Old Empires [FR10/9274]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.