Tomb of Queen No’Ris

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Tomb of Queen No’Ris is… well, the tomb of No’Ris, a dwarven warrior queen.


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Pit of Many Colors

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Pit of Many Colors is a hole in the ground, found where Gilgeam fell to Tiamat during the Time of Troubles.

The pit is filled with reddish-black mud, which behaves like quicksand. Objects (or presumably people) which sink into the mud are transported to Tiamat’s realm in the Abyss.

The pit is found in Unthalass, and is guarded by Antasillix.


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Olostin’s Hold

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Olostin’s Hold is a human settlement in the High Forest which has piqued the interest of the Eldreth Veluuthra due to its near-elven respect for nature.


Overview

Locations
  • The Flaming Flagon — tavern
  • A shrine of Lathander

Notable Individuals

  • Mardan Elthondsson — Lord of the Hold
  • Aedelvana — sorceress
  • Borstad Nomephel — cleric of Lathander
  • Felevel the Green — druid
  • Keled Strongarm — constable
  • Uhrieved Hartshorn — proprietor of the Flaming Flagon

Sources

Primary Sources
  • Silver Marches [88567] page 29
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dire Wood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dire Wood is a corrupted section of the High Forest, marked by a ring of very large whitened oaks. Once inside the ring, the Dire Wood seems larger than it looks from the outside.

Notable Individuals


Sources

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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hall of the Hidden Throne

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Hall of the Hidden Throne is a massive demoncyst (over 500 feet in diameter) in the depths of the Citadel of Conjurers. It contains Eltab’s throne room, torn from the Abyss by the summoning spell that brought him into Faerun.


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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Fields of Nun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Fields of Nun were the site of the final battle in the Rotting War, during the Year of Queen’s Tears (902 DR). Whinonas Ferentier and Soneillon were present, among others.


Sources

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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Blood Fortress

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Blood Fortress stands in Sultim. It contains, among many other relics of Anhur and the other Mulhorandi God-Kings, the legendary sword Hadryllis.


Sources

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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Citadel of Conjurers

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Citadel of Conjurers is a fortress of Narfell, and later the prison of Eltab.


Sources

Passing Mention
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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hagskull Hill

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Hagskull Hill is a rock-crowned hill of undetermined location. The hill is about 100 feet high, uneven, and composed largely of black rock. It takes its name from a 50 foot high skull-shaped rock which rests atop the hill. A stone staircase gives access to the interior of the skull, as do the hollow eye sockets.

The interior of the skull contains a class 5 shadow weave node.


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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Greenstones

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Greenstones are the remains of an ancient shrine once dedicated to an evil power.


Sources

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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.