Elixir of Vision

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of vision found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to search checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Truth

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an expansion of the elixir of truth found in the 3.5 DMG.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Duration (CL) Price
001-233 3 minutes (3) 300 gp
234-411 4 minutes (4) 400 gp
412-551 5 minutes (5) 500 gp
552-667 6 minutes (6) 600 gp
668-768 7 minutes (7) 700 gp
769-853 8 minutes (8) 800 gp
854-931 9 minutes (9) 900 gp
932-000 10 minutes (10) 1000 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Swimming

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of swimming found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to swim checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Sneaking

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of sneaking found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to move silently checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Love

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an expansion of the elixir of love found in the 3.5 DMG.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Duration (CL) Price
001-435 1 hour (1) 50 gp
436-652 2 hours (2) 100 gp
653-804 3 hours (3) 150 gp
805-913 4 hours (4) 200 gp
914-000 5 hours (5) 250 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Hiding

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of hiding found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to hide checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Fire Breath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of fire breath found in the 3.5 DMG.

Instead of gaining the ability to breathe fire for a certain period of time, the drinker can disgorge one gout of flame on the round following the drinking of the elixir. This ball of flame divides, if appropriate, as it shoots toward its target(s). The “duration” of the elixir is one round.

Damage remains 4d6 per fireball, and each target can make a Reflex save (DC 13) to avoid half the damage. As per the scorching ray description, all targets must be within 30 ft of each other.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Fireballs, Range (CL) Price
001-221 1 ball, 30 ft range (3) 300 gp
222-388 1 ball, 35 ft range (4) 400 gp
389-519 1 ball, 35 ft range (5) 500 gp
520-626 1 ball, 40 ft range (6) 600 gp
627-721 2 balls, 40 ft range (7) 700 gp
722-804 2 balls, 45 ft range (8) 800 gp
805-875 2 balls, 45 ft range (9) 900 gp
876-940 2 balls, 50 ft range (10) 1000 gp
941-000 3 balls, 50 ft range (11) 1100 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Pearl of Power

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is a suggested expansion of pearls of power.

Table A: Pearls

Officially, there are ten varieties: one each for spell levels 1-9 and one for two spells of up to 6th level. Of course, that last one presents several options, but for some reason they’re collapsed into one by being given one GP value (70,000 gp) for all pearls restoring two spells. This is ludicrous, but that’s the official version.

So I’m changing a couple of things. First, I’m expanding the two-spell pearls to provide GP values for all logical spell level combinations. I’m also adding a third type of pearl, which restores three spells of levels 1-3.

01-74 One spell, level 1-9
75-92 Two spells, levels 1-6
93-00 Three spells, levels 1-3
Table B: One-Spell Pearls

These are pretty straightforward, so no surprises here.

01-37 One first-level spell 1,000
38-55 One second-level spell 4,000
56-66 One third-level spell 9,000
67-75 One fourth-level spell 16,000
76-82 One fifth-level spell 25,000
83-88 One sixth-level spell 36,000
89-93 One seventh-level spell 49,000
94-97 One eighth-level spell 64,000
98-00 One ninth-level spell 81,000
Table C: Two-Spell Pearls

This group is merely an expansion of the two-spell pearl listed in the DMG… with the addition of GP values. As you can see, only a few of them are anywhere near the 70,000 gp price in the DMG; most of them are far less than that.

01-14 Two first-level spells 2,500
15-23 One second-level spell and one first-level spell 5,500
24-30 Two second-level spells 10,000
31-37 One third-level spell and one first-level spell 10,500
38-43 One third-level spell and one second-level spell 15,000
44-48 One fourth-level spell and one first-level spell 17,500
49-53 One fourth-level spell and one second-level spell 22,000
54-58 Two third-level spells 22,500
59-62 One fifth-level spell and one first-level spell 26,500
63-66 One fourth-level spell and one third-level spell 29,500
67-70 One fifth-level spell and one second-level spell 31,000
71-74 One sixth-level spell and one first-level spell 37,500
75-77 One fifth-level spell and one third-level spell 38,500
78-81 Two fourth-level spells 40,000
82-84 One sixth-level spell and one second-level spell 42,000
85-87 One fifth-level spell and one fourth-level spell 49,000
88-90 One sixth-level spell and one third-level spell 49,500
91-93 One sixth-level spell and one fourth-level spell 60,000
94-96 Two fifth-level spells 62,500
97-98 One sixth-level spell and one fifth-level spell 73,500
99-00 Two sixth-level spells 90,000
Table D: Three-Spell Pearls

This group of pearls is new. I’m adding it here as a recommendation. It seems logical given the other two groups.

01-19 Three first-level spells 4,000
20-32 One second-level spell and two first-level spells 7,000
33-43 Two second-level spells and one first-level spell 11,500
44-54 One third-level spell and two first-level spells 12,000
55-63 Three second-level spells 16,000
64-72 One third-level spell, one second-level spell, and one first-level spell 16,500
73-80 One third-level spell and two second-level spells 21,000
81-88 Two third-level spells and one first-level spell 24,000
89-94 Two third-level spells and one second-level spell 28,500
95-00 Three third-level spells 36,000

Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Laeral’s Aqueous Column

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spell developed by Laeral Silverhand.

Source

  • Code of the Harpers [FOR4] page 50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Blackstaff

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A spell, developed by Khelben Arunsun.


Variations


Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.