Reluhantis

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At a Glance

A marilith who serves Graz’zt. When he is at home, she and Unhath are always near him; when he’s out, they rule the palace.

Source

  • Book of Vile Darkness page 132

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Unhath

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At a Glance

A marilith who serves Graz’zt. When he is at home, she and Reluhantis are always near him; when he’s out, they rule the palace.

Source

  • Book of Vile Darkness page 132

Disclaimer

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Severik

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At a Glance

A balor servant of Demogorgon. He commands an elite strike force of twelve marilith blackguards. Each of these thirteen has command of a retriever, for use as a mount or companion.

Source

  • Book of Vile Darkness page 129

Disclaimer

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Hethradiah

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At a Glance

One of Demogorgon‘s two personalities; he continually vies with Aameul for dominance.

Source

  • Book of Vile Darkness page 127

Disclaimer

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Aameul

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

One of Demogorgon‘s two personalities; he continually vies with Hethradiah for dominance.

Source

  • Book of Vile Darkness page 127

Disclaimer

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Gazra’s Legion

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Manual of the Planes mentions (pg 119) a force of more than 5,000 hamatula devils, led by the pit fiend Gazra. This army resides in Abriymoch, a city on Phlegethos, the fourth of Baator‘s nine layers. Gazra reports directly to Fierna… and, grudgingly, Belial.

Over 5,000. That’s a lot of devils. I wonder how they’re organized. It makes sense that more of them will be lower hit dice, with fewer of them at the upper end of the range, but… how many of each HD? If the party is wandering the streets of Abriymoch, there’s a good chance they’re going to meet a hamatula every once in a while… I need a random encounter table!

Aaannd… that’s why this post exists. Plus, the same sort of process should be useful for other, similar, situations.

The Xaeyruudh Campaign

I haven’t seen anything official which contradicts this, but the following is entirely made up, for the Xaeyruudh campaign.

HD CR qty random
12 11 2307 001-410
13 11 1260 411-634
14 12 722 635-762
15 12 432 763-839
16 13 269 840-887
17 13 174 888-918
18 14 116 919-939
19 14 80 940-953
20 15 57 954-963
21 15 42 964-970
22 16 31 971-976
23 16 24 977-980
24 18 19 981-983
25 18 15 984-986
26 19 12 987-988
27 19 10 989-990
28 20 9 991-992
29 20 7 993
30 21 6 994
31 21 6 995
32 22 5 996
33 22 5 997
34 23 4 998
35 23 4 999
36 24 3 000
Sum 5619

So out of a total of 5619 hamatula, 2307 of them are 12 HD. That’s roughly 41% of them, so a d1000 roll of 1-410 means that individual has 12 HD.

Where did these numbers come from? I decided there needed to be at least three max-HD hamatula, to justify needing a pit fiend to control these chuckleheads. (hey, they can use greater teleport, hold person, major image, and scorching ray at will… they have to have a mischievous side) With three 36-HD devils teleporting around setting everybody’s clothes on fire, the city wouldn’t last long without some discipline. So Gazra’s commission makes sense, and he has his work cut out for him.

Getting back to the numbers. I started with 3 individuals at 36 HD and I knew I wanted “over 5,000” total, so I just set up a simple formula in Excel, and then played with the Goal Seek function a little bit.

The number of hamatula at each HD is X^1.08477, where X is the number of hamatula at HD+1. So there’s 3 at 36 HD, 3^1.08477 at 35 HD, and so forth. Like I said, simple. You can get as creative/weird as you want; I try to keep it simple, just so that when I look at it later I can remember or figure out how I got those numbers.

One final note: Fierna and Belial are described in Book of Vile Darkness as having 36 HD, and being CR 24. This is obviously unrealistic, given that they need to be a bit more powerful than Gazra, who needs to be a bit more powerful than his troops. I would bump the Lords of the Fourth to at least CR 27… 30 is more realistic. This means the deeper Lords might need to be bumped too, but that’s an issue for other posts.

Source

  • The voices in my head

Disclaimer

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Szass Tam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Szass Tam is the Zulkir of Necromancy and a lich; this much is known to many of the Red Wizards, and at least suspected by most residents of Thay. Vanity keeps him from admitting it openly, however, so he uses magic to preserve his body.

Szass is born the son of Shevas Tam in 1104 DR, and later becomes a necromancer and a red wizard. In 1159 DR he feels like he’s close to achieving immortality without resorting to the ignominy of undeath, but he’s forced to became a lich after sustaining life-threatening injuries while leading an attack on Rashemen. This affront turns into an obsession with bringing about the destruction of Rashemen; something which consumes most of his efforts for the next two centuries.

Szass is credited by Elminster with creating the belt of spells.


The Xaeyruudh Campaign

With the exception of the picture in FR6, official depictions fail to take his vanity into account; it seems that subsequent artists chose to ignore this detail. This campaign chooses to abide by the original lore.


Sources

Primary Sources
  • Epic Level Handbook page 297
  • Villains’ Lorebook [9552] page 54
  • Dreams of the Red Wizards [FR6/9235] page 52
Passing Mention
Other Resources

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Gerti Orelsdottr

This information is intended for use with the Dungeons & Dragons role-playing game.

Gerti, from the WotC FRCS Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast

At a Glance

The daughter of frost giant jarl Orel the Grayhand. Also a cleric and runecaster of Auril.

Source

  • Epic Level Handbook page 294

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shuruppak

This information is intended for use with the Dungeons & Dragons role-playing game.

This post has nothing at all to do with real-world geography. For more information on the Sumerian city, please consult the Wikipedia entry.

At a Glance

Shuruppak, from the WotC ELH Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast

Executioner and assassin favored by Gilgeam. Commonly known as the Reaper.

He’s a mulan human fighter and mage.

Sources

  • Epic Level Handbook page 304
  • Old Empires [FR10/9274] pages 37, 47

Disclaimer

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Iyraclea

This information is intended for use with the Dungeons & Dragons role-playing game.

Iyraclea, from the WotC ELH Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast

At a Glance

A cleric and divine disciple of Auril.

Commonly known as the Ice Queen. Infamous for the destruction of Myth Ondath, using the Gatekeeper’s crystal. She’s said to reside in a castle of sculpted ice, in or on the Great Glacier.

Sources

Primary Sources
  • Epic Level Handbook page 302
  • Forgotten Realms Campaign Setting [11836] page 110
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.