Guthbert Golthammer

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A huge man who serves Zhentil Keep and the Zhentilar, but needs supervision due to being a little… slow. Currently, he heads a large mercenary force quartered in the ruins of Teshwave.

Source

  • DM’s Sourcebook of the Realms [1031b] page 23

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gunthor

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A dwarven master smith who now lives in Shadowdale and serves Mourngrym.

Source

  • DM’s Sourcebook of the Realms [1031b] page 23

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Garth the Gimble

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A rogue operating in Selgaunt, Marsember, and Suzail. He runs a successful “intelligence service” selling facts relating to events and individuals in these cities, and has even been consulted by honest and respectable folk. He can be contacted in The Black Stag in Selgaunt, the Roaring Griffon in Marsember, and any dockside tavern in Suzail.

Source

  • DM’s Sourcebook of the Realms [1031b] page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Flame

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Arranges for people in Selgaunt to be (willingly) hidden or smuggled, or (less willingly) kidnapped and ransomed. He can be contacted through the Green Gauntlet inn on the eastern docks of the city.

He was originally an arsonist, but was convinced by a group of local mages and clerics to seek a different line of work.

Source

  • DM’s Sourcebook of the Realms [1031b] page 21

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Eressea Ambergyles

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A cleric of Tymora, sent by the church in Arrabar to found new temples and shrines to the Lady in the Dragon Reach area. She is currently in Shadowdale, where one such temple is nearing completion and awaiting the arrival of Erluidan, who will take over running the faith in the area.

Source

  • DM’s Sourcebook of the Realms [1031b] page 21

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Eregul

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mage and an agent of the Zhentarim. He wanders Cormyr, Sembia, and the Dalelands, looking for useful information, magic, and manpower.

Source

  • DM’s Sourcebook of the Realms [1031b] page 21

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lords Who Sleep

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

One of the prophecies of Alaundo says that armies of undead and fiends will one day destroy Cormyr, unless it is defended by those who should have been dead.

The Lords Who Sleep are Cormyr’s response to this prophecy. They are over thirty fighters, preserved in stasis, concealed in a cave bristling with traps and protected by a long succession of trusted guardians (currently Emperel). Each is equipped with wings of flying; they also have magical armor and weapons, and many potions and other enchanted items.

The royal court of Cormyr refers to these hidden warriors as the Sleeping Sword, to mislead any who may be listening and wish harm on the kingdom.


Sources

  • DM’s Sourcebook of the Realms [1031b] page 21
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Emperel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Emperel resides in Ashabenford, circa 1357 DR, but spends all his time fighting goblinoids in the Stonelands. He is sworn to protect the tomb of The Lords Who Sleep.


Sources

Primary Sources
  • DM’s Sourcebook of the Realms [1031b] page 21
Passing Mention
Other Resources
  • Search for Emperel on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Durkin

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A crazy dwarven fighter who wanders the Vale of Lost Voices.

Source

  • DM’s Sourcebook of the Realms [1031b] page 20

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Doust Sulwood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Doust Sulwood is a cleric of Tymora, retired Knight of Myth Drannor, former Lord of Shadowdale, husband of Islif Lurelake, and most recently father of Jhaok.

Doust was born in Espar, and now resides in Arabel.


Sources

Primary Sources
  • Forgotten Realms [1031] (1e campaign setting) — DM’s Sourcebook of the Realms page 20
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.