House Karanok

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The ruling family of Luthcheq. They are infamous for abducting wizards (and burning them at the stake, using witchweed) and for venerating Entropy.


Sources

Primary Sources
  • Lords of Darkness [11989] page 136
  • Magic of Faerûn [11964] page 67

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Fire Knives

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An old group of thugs and criminals banished from Cormyr and now licking its wounds in Westgate. They are being increasingly influenced and absorbed by the Night Masks. They bear overwhelming animosity against the nobility of Cormyr, particularly the Obarskyrs.


Source

  • Lords of Darkness [11989] page 134

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Eldreth Veluuthra

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Eldreth Veluuthra —also known as Uluuth Phlarenn— is an organization of elves dedicated to the destruction of humanity and the supremacy of pure-blooded elves. Half-elves and drow are anathema to them, but they will accept or extort aid from anyone in the pursuit of their agenda. The roots of the group stretch back to 262 DR, when five noble houses left Myth Drannor following the Coronal’s decision to open that city and Cormanthor to humans and other races. The five houses were Bharaclaiev, Hyshaanth, Rhaevaern, Starym, and Tellynnan; members of these houses and about a dozen minor houses soon began a series of murderous raids against human settlements which gradually coalesced into the Eldreth Veluuthra. Members of these houses still hold power in the organization today.


Where They’re Found

In short, almost any forest in the Realms. Ardeep Forest, the Border Forest, the Chondalwood, Cormanthor, Evereska, Evermeet, the Grey Forest, the Greycloak Hills, the High Forest, the Methwood, the Misty Forest, the Moonwood, Neverwinter Wood, Urlingwood, the Wealdath, and the Winterwood.


Notable Individuals


Sources

Primary Sources
Passing Mention
Art
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Daemonfey

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Daemonfey are a group of fey’ri, members of House Dlardrageth of old Cormanthor, imprisoned beneath Ascalhorn until the destruction of Hellgate Keep in 1369 DR.


Sources

Primary Sources
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Church of Shar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Church of Shar is the religious following of Shar.


Sources

Primary Sources
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Church of Bane

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is the religious following of Bane.


Sources

Primary Sources
Passing Mention
Other Resources

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Arcane Brotherhood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Arcane Brotherhood is an organization of wizards who rule the city of Luskan, periodically attempt to assassinate leaders in Mirabar and Waterdeep, and have very little influence anywhere else. They are led by Arklem Greeth.


Overview

Members
  • Arklem Greeth — Archmage Arcane
  • Overwizard Valindra Shadowmantle — Master of the North Tower
  • Overwizard Rimardo Domine — Master of the East Tower
  • Overwizard Arabeth Raurym — Master of the South Tower
  • Overwizard Blaskar Lauthlon — Master of the West Tower
  • Dendybar the Mottled
  • Eldeluc
  • Pureheartman — wandering abroad
  • Nyphithys — whether she has an official rank or not is irrelevant; her relationship with Arklem Greeth gives her absolute authority within the organization

Sources

Primary Sources
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Red Wizards of Thay

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An organization of wizards (who incidentally just happen to wear red robes and originate in Thay) of generally imperialist and sadistic bent, led by the Zulkirs. They are opposed by the Harpers, the Wychlaran, The Simbul and the Simbulmyn, and most other organizations and individuals.

The Zulkirs

More information can be found in the post specifically detailing the Zulkirs.

Notable Individuals

Sources

  • Lords of Darkness [11989] page 55
  • Villains’ Lorebook [9552] page 118

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Jaelre

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A group of drow, approximately 8000 in number, which is infiltrating Cormanthor in an effort to gain control over the mythal at the Elven Court. They are predominantly followers of Vhaeraun, and get along fairly well with the like-minded Auzkovyn.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.