Cult of the Dragon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Cult of the Dragon is a complex organization devoted to the advancement of dracoliches.


Notable Individuals


Sources

Primary Sources
Passing Mention
Art
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Church of Cyric

At a Glance

This is the religious following of Cyric. Since Cyric ascended following the Time of Troubles, and as a result of events during that cataclysm, the church only exists after 1358 DR.

The church of Cyric doesn’t exist in the Xaeyruudh campaign, because the Time of Troubles didn’t occur.

Source

  • Lords of Darkness [11989] page 6

Tharchion

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A Tharchion is a provincial governor (ruling a tharch) in Thay. Circa 1357 DR, the country is divided into eleven tharches.


Notable Individuals


Sources

Passing Mention
  • Champions of Ruin [17872] pages 63, 65, 66
  • Dreams of the Red Wizards [FR6/9235] pages 26-28
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Night Masks

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Night Masks is a guild, of sorts, for thieves and assassins and various other shady types. The organization is limited to Westgate, but wields a great deal of power within that city. They seek to absorb or destroy other local organizations including the Shore Patrol.


Organization

The Night Masks are organized into three distinct groups, with different types of hierarchies and titles, mainly to confuse infiltrators and spies.

  • The Deys of Night are low-level thieves and fighters who make up the bulk of the guild’s membership
  • The Sultans of Sunset are mid-level thieves, fighters, and wizards who lead Dey cells
  • The Midnight Maharajas are mid- and high-level thieves and clerics of Mask who plan guild activities
  • The Shadow Society is a sort of secret police, within the Night Masks; they spy on guild members as well as other residents of Westgate
Leaders

The Night Masks, including all the smaller subgroups, are led by a council of five called the Pentad. The members of the Pentad are not known to the general members, to minimize the risk of betrayal; like most other criminal organizations the leadership of the Night Masks is careful and paranoid.

  • Cedric Cormyr is the Night Masks’ head accountant, but to the public he is known as a low- or mid-level priest of Mask
  • Dhejja Vhammos is the lead strategist for the guild; the rest of the world knows her as the warden of the Watch Dock (harbormaster) and the twin sister of Lord Thontal Vhammos (the patriarch of that family and one of the rulers of the city)
  • Hildegard Bombaster is the Night Masks’ recruiting officer, but as far as everyone else knows she is the owner of the Gatereach Inn
  • Oswald Guldar is the external security officer for the guild, and the second-in-command of the city militia, as well as the bastard son of Lord Dathguld Guldar (another one of the city’s rulers)
  • Tayker Palehand is the Night Masks’ internal security officer, and he has no “day job” in the public eye
Members

Sources

Primary Sources
  • Lords of Darkness [11989] page 6
  • Dungeon #19: House of Cards, page 39
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thorn

At a Glance

An independent thief of Scornubel, looking to avoid run-ins with the guild. He’s a regular at The Serpent’s Tooth, mostly to keep an eye on the guild. He pretends to be a fighter, to put off suspicion. He knows and avoids Graywand.

Source

  • Dungeon Magazine #19: The Serpent’s Tooth, page 24

Graywand

At a Glance

Actually named Thorling, “Graywand” is a member of the local thieves’ guild in Scornubel. He’s a regular at The Serpent’s Tooth, placed by the guild to keep an eye on goings-on in the tavern. His loyalties are known or suspected by all the other regulars.

Source

  • Dungeon Magazine #19: The Serpent’s Tooth, page 24

Liramar Deepdelf

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An adventurer, and a former companion of Andura, who recently settled down in Scornubel to operate The Serpent’s Tooth, so she makes irregular appearances in that city.

There’s a price on her head —1000 gp, dead or alive— offered by Halfling, Inc.

Source

  • Dungeon Magazine #19: The Serpent’s Tooth, page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.