The Ancient Might of Horus-Re

This information is intended for use with the Dungeons & Dragons role-playing game.

The Xaeyruudh Campaign

The Ancient Might is a sect within the church of Horus-Re which seeks to shape Mulhorand into an empire with a closer resemblance to Imaskar.

To this end, they seek artifacts of Imaskar (to remind all of the God-Kings of their past glory) and anything which will help them gain the upper hand against the “enemies of Mulhorand” – which includes, in their mind, anyone who doesn’t agree with the entirety of their agenda.

In spite of their frustration with the conservative regime, they have not assassinated any Pharaohs… which is more than the mainstream church can say.

Of all the sects in the church of Horus-Re, the Ancient Might is most focused on Re. From their perspective, the empire started sliding into decline as soon as Horus succeeded and became Horus-Re.

Source

  • The Ancient Might was created for the Xaeyruudh campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Set

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Set is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Set is most often invoked in connection with hatred, ambition, betrayal, deception, political corruption, strife, tyranny, fear, loss, necromancy, drought, darkness, rot, snakes, and undeath.  He is also a patron of evil-aligned arcane spellcasters.  Within the Old Empires, Set wholly or partially supersedes Bane, Gargauth, Shar, and Velsharoon.

Set’s domains include Air, Darkness, Evil, Hatred, Law, Magic, and Scalykind.  His favored weapon is the spear.

Symbol of Set, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 5, 6, 7, 9, 11, 12, 17, 18, 20, 21, 22, 24, 25, 26, 29, 30, 31, 32, 34, 65, 82, 83, 84, 85, 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sebek

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Sebek is posing as one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Sebek is most often invoked in connection with wetlands, river hazards, stalking, bloodlust, disease, poison, greed (for money, power, whatever), hunters, reptiles, and evil lycanthropes.  Within the Old Empires, Sebek wholly or partially supersedes Malar, Talona, and Tiamat.

Symbol of Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

In the Xaeyruudh campaign, Sebek is a sarrukh and thus older than the God-Kings. Before the Conjunction he masqueraded for some time as one of the minor gods worshiped by some Imaskari. As the planes aligned, he altered his disguise, and slew and replaced one of the conspirators.  After the Conjunction and the fall of Imaskar, he deliberately got himself exiled from the God-Kings’ midst so that he wouldn’t have to keep up his disguise.

Sebek created the werecrocodiles in response to the planetouched races created by the God-Kings.

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] page 26
  • Xaeyruudh — I think Sebek’s history and nature are unique to this campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Re

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Re was, until the Orcgate Wars, the leader of the Mulhorandi pantheon.  Following his defeat in the Wars, his church was combined with the cult of Horus, and while some individuals remained loyal to him (separate from Horus-Re) for some time, today the cult of Re is small and disorganized.  Re doesn’t have a specific “portfolio” but the eternal prosperity of Mulhorand and the mulan people is his primary concern.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Source

  • Old Empires [FR10/9274] pages 3, 5, 17, 23, 24, 25, 33, 86

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ptah

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ptah is falsely assumed to be one of the God-Kings of Mulhorand.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Apophis

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Apophis is posing as one of the God-Kings of Mulhorand.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Anubis

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Anubis is one of the God-Kings of Mulhorand.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tefnut

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tefnut was, until the Orcgate Wars, one of the God-Kings of Mulhorand.  Her cult survives mostly intact, though their prayers are now answered by someone else.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Tefnut is most often invoked in connection with water, springs, pools, purification, peace, and quiet places.

The cult of Tefnut is actually venerating Eldath. Eldath’s domains include Family, Good, Plant, Protection, and Water.  Her favored weapon is the net.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shu

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shu was, until the Orcgate Wars, one of the God-Kings of Mulhorand.  His cult survives mostly intact, though their prayers are now answered by someone else.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Shu is most often invoked in connection with air, wind, the sky (the day sky, as opposed to the night sky), movement, speed, flying, and sea winds/waves.

The cult of Shu is actually venerating Shaundakul.  It might seem like Akadi would be a closer fit to Shu, but the elemental powers don’t really take an active hand in the Realms… Shaundakul, in contrast, is interested in expanding his following and is somewhat willing to interact with mortals in order to do so.  There’s not much interest in Auril within the Old Empires; when one wants protection from the cold wind one prays to Shu. Shaundakul’s domains include Air, Chaos, Portal, Protection, Trade, and Travel.  His favored weapon is the greatsword.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nut

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Nut was, until the Orcgate Wars, one of the God-Kings of Mulhorand.  Her cult survives mostly intact, though their prayers are now answered by someone else.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Nut is most often invoked in connection with the sky (particularly the night sky), the moon/stars, navigation using the sky, prophecy, and non-evil lycanthropes.

The cult of Nut is actually venerating Selûne. Selûne’s domains include Chaos, Good, Moon, Protection, and Travel.  Her favored weapon is the heavy mace.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.