This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
The pantheon of powers venerated in Netheril.
The Powers
| Amaunator | LN | Bureaucracy, contracts, law, order, the sun, rulership |
| Jannath | NG | Wild nature, forests, wild animals, the sea and sea creatures, agriculture, cultivation, farmers, gardeners, the fundamental elements, summer |
| Jergal | LE | Death, the dead, order in death, funerals and tombs, undeath, the undead, wasting, old age, exhaustion, tyranny, dusk |
| Kozah | CE | Storms, destruction, rebellion, strife, ravaging beasts and monsters, hurricanes, ocean storms, blizzards, vortices, conflagrations, earthquakes |
| Moander | CE | Rotting death, decay, corruption, parasites |
| Mystryl | CN | Magic, spells, the Weave, spellcasters, energy, creativity, knowledge, invention, song, time, spring |
| Selûne | CG | Moon, moonlight, stars, dreams, purity, beauty, love, marriage, navigation, navigators, tracking, wanderers, seekers, diviners, good and neutral lycanthropes, autumn |
| Shar | NE | Dark, night, hatred, loss, forgetfulness, sleep, nightmares, illusions, lies, trickery, unrevealed secrets, hiding places, betrayal, treachery, seduction, thieves, thievery, murder, winter |
| Targus | CN | War, skill at arms, duels, berserkers, plunder |
| Tyche | N | Fortune, luck, fate, misfortune, accidents, accountability, adventurers, explorers, traders, trade |
Source
- Netheril: Empire of Magic [1147] The Winds of Netheril pages 32-63
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