Skills

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The following skills are available to PCs (and NPCs): appraise, balance, bluff, climb, concentration, craft, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, handle animal, heal, hide, intimidate, jump, knowledge, listen, move silently, open lock, perform, profession, ride, search, sense motive, sleight of hand, speak language, spellcraft, spot, survival, swim, tumble, use magic device, and use rope.

Source

  • Various sources; see individual descriptions

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Use Rope

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] page 86

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Use Magic Device

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] pages 85-86

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tumble

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] pages 84-85

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Swim

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] page 84

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Survival

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

In 3e, there was a skill called Wilderness Lore. In 3.5e, this is rolled into Survival.

Bonuses

Sources

  • Player’s Handbook [17524] pages 83-84
  • Unapproachable East [17665] page 6 — a sidebar at the bottom of the page describes Skill and Feat Changes in the 3.5 rules

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Spot

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] page 83

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Spellcraft

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Bonuses

Source

  • Player’s Handbook [17524] pages 82-83

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Speak Language

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

Source

  • Player’s Handbook [17524] page 82

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sleight of Hand

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A skill, described in the Player’s Handbook.

In 3e, there was a skill called Pick Pocket. In 3.5e, this is rolled into Sleight of Hand.

Bonuses

Sources

  • Player’s Handbook [17524] pages 81-82
  • Unapproachable East [17665] page 6 — a sidebar at the bottom of the page describes Skill and Feat Changes in the 3.5 rules

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.