References in the 2e Forgotten Realms Campaign Setting (1085)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The second edition of the Forgotten Realms campaign setting.


Details

Author, etc

Forgotten Realms was written by Jeff Grubb and Ed Greenwood, and copyrighted in 1993.


References

People
Places
Things

Citation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in The Dalelands (9392)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A sourcebook.


Details

Author, etc

The Dalelands was written by L. Richard Baker III, and copyrighted in 1993.


References

People
Places
Things

Citation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in Volo’s Guide to the Dalelands (9524)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A sourcebook; part of the Volo’s Guide series


Details

Author, etc

Volo’s Guide to the Dalelands was written by Ed Greenwood, and copyrighted in 1996.


References

People
Places
Things

Citation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Aralent (Disambiguation)

This information is intended for use with the Dungeons & Dragons role-playing game.


Disambiguation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vermin Lord (Disambiguation)

This information is intended for use with the Dungeons & Dragons role-playing game.


Disambiguation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nyth (Disambiguation)

This information is intended for use with the Dungeons & Dragons role-playing game.


Disambiguation

  • Nyth — the settlement, alternately controlled by Thesk, Telflamm, and itself
  • Nyth — the monster

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in Power of Faerun (95366)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A sourcebook.


Details

Author, etc

Power of Faerûn was written by Ed Greenwood and Eric Boyd, and first printed in March 2006.

Art Gallery

References

People
Places
Things

Citation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Rule: Permanency

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is a house rule affecting the permanency spell in the Xaeyruudh campaign.


The Xaeyruudh Campaign

This is an idea I had tonight; it hasn’t been tested and I’m not going to insist on it. What permanency really needs is a system for determining which spells can be made permanent. Maybe I’ll get around to it eventually.

There are a couple of modifications/clarifications of this spell.

  • Minimum Caster Level
  • XP Cost
Minimum Caster Level (MCL)

In 3.5 (PH page 260) the MCL is equal to SL+8. So you need to be at least 9th level to make a 1st-level spell permanent, and at least 17th level to make a 9th-level spell permanent. The problem I have with this is that it makes things too easy. At 15th level, a wizard can create a prismatic wall that lasts 10 minutes per level… 2-and-a-half hours. However, he also knows how to make it permanent. It just seems to me that some extra study and experience should be necessary before one can arbitrarily make all of one’s spells permanent.

So, in the Xaeyruudh campaign, the MCL for making a spell permanent is equal to that spell’s MCL+4. In the case of prismatic wall, a wizard can make his prismatic wall permanent only after reaching level 19.

There’s a difference between casting spells on unoccupied space and casting spells on people. The MCL for making a spell permanent on yourself is equal to that spell’s MCL+6. For instance, wizard could make a globe of invulnerability permanent at level 17.

Finally, the MCL for making a spell permanent on someone else is equal to that spell’s MCL+8. A sorcerer can cast hold person at level 6… and make it permanent at level 14.

XP Cost

In all cases, the XP cost of making a spell permanent is based on that spell’s CL x SL x 100. For example, when a 5th level wizard casts water breathing, that spell can be rendered permanent by another wizard of at least 13th level, who will “pay” 1500 XP to do so.


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in Al-Qadim: Land of Fate (1077)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A boxed set.


Details

The Land of Fate was designed by Jeff Grubb and Andria Hayday, and copyrighted in 1992.


References

People
  • Akadi
  • The House of Asad
  • House Bakr
  • Bala of the Tidings
  • The Beast
  • The Brotherhood of the True Flame
  • The Chant Masters
  • The Court of Rhythm
  • The Dancing Dwarves
  • The Dauntless
  • The Defenders
  • The Devoted
  • The Devout
  • The House of Dhi’b
  • The Dome Dancers
  • The Drummer
  • The House of Dubb
  • The Dutiful
  • The Everlasting
  • The Exalted
  • The Faceless God
  • The Faithful
  • The Final Chord
  • The Flamedeath Fellowship
  • The Friendly Word
  • The Gilded Palm
  • The Grey Fire
  • Grumbar
  • Hajama the Courageous
  • Hakiyah of the Sea Breezes
  • Haku, Master of the Desert Wind
  • The House of Hanif
  • The Honored
  • The House of Hotek
  • Istishia
  • Jauhar the Gemmed
  • Jisan of the Floods
  • Kahins
  • Kar’r’rga
  • Kiga the Predator
  • Kor the Venerable
  • Kossuth
  • The Lost One
  • Lotha
  • Migal, Mentor of the Gods
  • The Moonspinners
  • Najm the Adventurous
  • The House of Nasr
  • Pag
  • The Parched
  • The Quiet Multitude
  • Raggara
  • The Readers
  • The Respected
  • Selan the Beautiful Moon
  • Shajar
  • The House of Sihr
  • The Soft Whisper
  • The Storm Which Destroys
  • The Studious
  • The House of Tayif
  • The Temple of Ten Thousand Gods
  • The House of Thawr
  • The House of Uqab
  • The Valiant
  • Vataqatal the Warrior-Slave
  • The Wanderers
  • The Wind of Fate
  • The Wondrous
  • The Wrath of the Old
  • Zann the Learned
Places
  • Adhal
  • The Al-Adib River
  • Afyal
  • Aib
  • Bahr al-Ajami
  • Ajayib
  • The Al-Akara Mountains
  • Jibal al-Akbas
  • Akota
  • Aman Oasis
  • Anklis Island
  • Azim Island
  • Bariya
  • The Realm of Bleeding Trees
  • The Bountiful Shoals
  • Burj
  • The Sea of Caravans — see Bahr al-Dahil
  • The City of Chaos — see Hawa
  • Chaos Bay
  • The City of Charity — see Mahabba
  • The Realm of Coffee
  • The City of Coins — see Sikak
  • The City of Confessions — see I’tiraf
  • The River of Copper — see Al-Nuhas River
  • The Corsair Domains
  • The River of Courtesy — see Al-Adib River
  • The Mountains of Creation — see Al-Akara Mountains
  • The Crowded Sea — see Bahr al-Izdiham
  • Dabab Island
  • Dahab Island
  • Bahr al-Dahil
  • Dakan
  • Dawihi Island
  • The City of Delights — see Huzuz
  • The Oasis of the Desert Mosque
  • The Mountains of Desolation — see Al-Sayaj Mountains
  • Dihliz
  • The Djinni’s Claws
  • The Dry River — see Al-Malih River
  • Durrar Island
  • The City of the Elephant — see Medina al-Afyal
  • The Isle of the Elephant — see Afyal
  • Fahhas
  • Fanus
  • The Al-Faraq Islands
  • The Al-Fatir River
  • The Foreigners’ Sea — see Bahr al-Ajami
  • The Mountains of Forgotten Dreams
  • The Free Cities of the North
  • The Furrowed Mountains — see Jibal al-Hutut
  • Gana
  • Gana Bay
  • The Gateway City — see Dihliz
  • The Gathered Water — see Al-Jama River
  • The River of Generosity — see Al-Muti River
  • The Genies’ Anvil
  • The Genies’ Caravan
  • The Ghost Mountains — see Jibal al-Taif
  • The Lake of the Ghuls
  • The Pit of the Ghuls
  • The Golden Gulf
  • The Great Anvil
  • The Archipelago of the Great Crab — see Al-Sartan
  • The Great Sea
  • The Grey Jungle
  • The Al-Hadi River
  • Hafayah
  • Hakim Oasis
  • Halwa
  • Hamid Oasis
  • The Al-Haul River
  • The Haunted Lands
  • Hawa
  • Hayyir
  • The High Desert
  • Hilm
  • Hitan Island
  • Hiyal
  • Hudid
  • The City of Humility — see Hudid
  • Jibal al-Hutut
  • Huzuz
  • The Al-Iltifat River
  • The River of Inspiration — see Al-Hadi River
  • The Insufficient Flow — see Al-Qalil River
  • Intibah
  • The City of Intrigue — see Hiyal
  • I’tiraf
  • Bahr al-Izdiham
  • The Al-Jama River
  • Jamal Oasis
  • Jasim Island
  • Jumlat
  • The Jungle of Monsters
  • Kadar
  • Kadarasto
  • Bahr al-Kibar — see Great Sea
  • The City of Kindness — see Hilm
  • The City of Kings — see Muluk
  • The City of Knights — see Umara
  • The Al-Kufr River
  • Lahib Island
  • Latif Island
  • Liham
  • The Mountains of the Lizard’s Tongue
  • Magrib
  • Mahabba
  • The River of Maidens — see Al-Sabiya River
  • The Al-Malih River
  • The Al-Malja River
  • Mamnu Island
  • Ma’mur Island
  • Manhus Island
  • The Range of the Marching Camels
  • Maribar Island
  • Medina al-Afyal
  • The Middle City — see Wasat
  • Mina
  • The City Most Sinister — see Kadarasto
  • The City of Multitudes — see Jumlat
  • Muluk
  • Murr Oasis
  • Mushir Island
  • The Al-Muti River
  • Nada al-Hazan
  • Naqq Island
  • The Al-Naqus River
  • The River of Nobility — see Al-Sarif River
  • Nog
  • Nogaro River
  • The Al-Nuhas River
  • The League of the Pantheon
  • The Pearl Banks
  • The Pearl Cities
  • The River of Peril — see Al-Naqus River
  • The City of Power — see Qudra
  • Qadib
  • The Al-Qalil River
  • The Al-Qirmiza Islands
  • Qudra
  • Qusur Island
  • Qutil Island
  • The City of Riches — see Gana
  • Rog’osto
  • Roq Island
  • Ruhh Island
  • Sa’ada
  • The Al-Sabiya River
  • Safaq
  • Sahu
  • Saliam Island
  • The Salt Jungle
  • Samak
  • Saraq
  • The Al-Sari River
  • The Al-Sarif River
  • Sarir Island
  • Al-Sartan
  • The Al-Sayaj Mountains
  • The City of Searching — see Fahhas
  • The City of Secrets — see Hafayah
  • The Isle of Serenity — see Sahu
  • The Sheltered River — see Al-Malja River
  • Sikak
  • Sinna Oasis
  • The River of Sludge — see Al-Wahl River
  • The City of Soldiers — see Liham
  • The City of Solitude — see Halwa
  • The Spine of the Dog
  • The City of Spires — see Rog’osto
  • The Steaming Isles
  • Sumuk Island
  • Suq Bay
  • The Al-Suqut Mountains
  • Ta’am
  • Taham
  • Jibal al-Taif
  • Tajar
  • Talab
  • Taliat
  • The Al-Tarik Islands
  • Tarikat Island
  • Al-Tariq
  • The Mountains of Tears — see Al-Yabki Mountains
  • The Tepid River — see Al-Fatir River
  • The City of Trade — see Tajar
  • The Tumbling Mountains — see Al-Suqut Mountains
  • Turab
  • Umara
  • Utaqa
  • The Islands of the Utter South
  • The Al-Wahl River
  • The City of Wands — see Qadib
  • Wasat
  • The Wild Isle — see Bariya
  • The City of Wonders — see Ajayib
  • The World Pillar Mountains — see Jibal al-Akbas
  • The Al-Yabki Mountains
  • The Land of the Yak-Men
  • The Al-Yatir River
  • The Al-Zalim River
  • Zarif
  • Zayir
  • Zill
  • The Al-Zilla River
  • The Al-Zulm Islands
Monsters
  • Azer
  • Chaggrin Grue
  • Crysmal
  • Dao (of Zakhara)
  • Djinni (of Zakhara)
  • Efreeti (of Zakhara)
  • Harginn Grue
  • Ildriss Grue
  • Island Giant
  • Janni (of Zakhara)
  • Marid (of Zakhara)
  • Messenger Genie
  • Miner Genie
  • Ogre Giant
  • Roc (of Zakhara)
  • Great Roc
  • Two-Headed Roc
  • Varrdig Grue
  • Yak-Man
Other Things
  • Ahad
  • Ajami
  • Arba
  • Askar
  • Atnen
  • Barber
  • Beggar-Thief
  • Corsair
  • Dar
  • Desert Rider
  • Diyya
  • Ethoist
  • Faris
  • Flame Mage
  • Gammam
  • Hakima
  • Holy Slayer
  • Kahin
  • The Law of the Loregiver
  • Magarib
  • Mamluk
  • Masta
  • Matrud
  • Mercenary Barbarian
  • Merchant-Rogue
  • Mihla
  • Moralist
  • Mystic
  • Nau
  • Outland Priest
  • Outland Warrior
  • Pragmatist
  • Qadi
  • Qawafil
  • Rahat
  • Rawun
  • Riyah
  • Safa
  • Salas
  • Sa’luk
  • Sand Mage
  • Saris
  • Sea Mage
  • Sha’ir
  • Sorcerer
  • Taraq
  • Wind Mage
  • Yasad

Citation


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Favored Weapons

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A power of the Faerûnian Pantheon.


Gods and Their Weapons

Power Weapon
Abbathor The Heart of Avarice (dagger)
Aerdrie Faenya Thunderbolt (quarterstaff)
Akadi (heavy flail)
Angharradh Duskshaft (longspear)
Anhur Warhawk (falchion)
Arvoreen Aegisheart (shortsword)
Auril Icemaiden’s Caress (battleaxe)
Azuth The Old Staff (quarterstaff)
Baervan Wildwanderer Whisperleaf (halfspear)
Bahgtru Crunch (spiked gauntlet)
Bane The Black Hand (morningstar)
Baravar Cloakshadow Nightmare (dagger)
Berronar Truesilver The Wrath of Righteousness (heavy mace)
Beshaba Ill Fortune (scourge)
Boccob The Staff of Boccob (quarterstaff)
Brandobaris Escape (dagger)
Callarduran Smoothhands Spiderbane (battleaxe)
Chaos The Blade of Change (battleaxe)
Chauntea (scythe)
Clangeddin Silverbeard Giantbane (battleaxe)
Corellon Larethian Sahandrian (longsword)
Cuthbert The Mace of Cuthbert (heavy mace)
Cyric Razor’s Edge (longsword)
Cyrrollalee Camaradestave (quarterstaff)
Deep Duerra Mindshatter (battleaxe)
Deep Sashelas The Trifork of the Deeps (trident)
Deneir (dagger)
Dugmaren Brightmantle Sharptack (shortsword)
Dumathoin Magmahammer (maul)
Ehlonna Jenevier (longbow)
Eilistraee The Moonsword (bastard sword)
Eldath (net)
Erevan Ilesere Quickstrike (shortsword)
Erythnul Agony (morningstar)
Evil The Scourge of Souls (light flail)
Fenmarel Mestarine Thornbite (dagger)
Fharlanghn Traveler’s Friend (quarterstaff)
Finder Wyvernspur Sword of Songs (bastard sword)
Flandal Steelskin Rhondang (warhammer)
Gaerdal Ironhand Hammersong (warhammer)
Garagos The Tentacus (longsword)
Gargauth Corruptor (dagger)
Garl Glittergold Arumdina (battleaxe)
Geb Stonemantle (quarterstaff)
Ghaunadaur (warhammer)
Gond Craftmaster (warhammer)
Good The Hammer of Justice (warhammer)
Gorm Gulthyn Axegard (dwarven waraxe)
Grumbar (warhammer)
Gruumsh The Bloodspear (spear)
Gwaeron Windstrom Flameheart (greatsword)
Haela Brightaxe Flamebolt (greatsword)
Hanali Celanil (dagger)
Hathor (shortsword)
Heironeous Justicebringer (longsword)
Helm Ever Watchful (bastard sword)
Hextor Executioner (flail)
Hoar Retribution’s Sting (javelin)
Horus-Re (khopesh)
Ilmater (unarmed strike)
Ilneval Foe Smiter (longsword)
Isis (punching dagger)
Istishia (warhammer)
Jergal (scythe)
Kelemvor Fatal Touch (bastard sword)
Kiaransalee Cold Heart (dagger)
Kord Kelmar (greatsword)
Kossuth (spiked chain)
Labelas Enoreth The Timestave (quarterstaff)
Laduguer Grimhammer (warhammer)
Lathander Dawnspeaker (light mace)
Law The Sword of Truth (longsword)
Lliira Sparkle (shuriken)
Lolth (dagger)
Loviatar Painbringer (scourge)
Lurue (shortspear)
Luthic (claw bracer)
Malar (claw bracer)
Marthammor Duin Glowhammer (heavy mace)
Mask Stealthwhisper (longsword)
Mielikki The Hornblade (scimitar)
Milil Sharptongue (rapier)
Moradin Soulhammer (warhammer)
Mystra (chakram)
Nephthys (whip)
Nerull Lifecutter (scythe)
Nobanion (heavy pick)
Obad-Hai Stormstouch (quarterstaff)
Oghma Mortal Strike (longsword)
Olidammara Swiftstrike (rapier)
Osiris Just Reward (light flail)
Pelor Sunscepter (heavy mace)
Red Knight Checkmate (longsword)
Rillifane Rallathil The Oakstaff (quarterstaff)
Savras The Eye of Savras (dagger)
Sebek The Sorrowful Spear (spear)
Segojan Earthcaller Earthcaller (club)
Sehanine Moonbow Moonshaft (quarterstaff)
Selune The Wand of Four Moons (heavy mace)
Selvetarm Venommace (heavy mace)
Set The Spear of Darkness (spear)
Shar The Disk of Night (chakram)
Sharess (claw bracer)
Shargaas Nightblade (shortsword)
Sharindlar Fleetbite (whip)
Shaundakul The Sword of Shadows (greatsword)
Sheela Peryroyl Oakthorn (sickle)
Shevarash The Black Bow (longbow)
Shiallia Forest’s Friend (quarterstaff)
Siamorphe Noble Might (light mace)
Silvanus The Great Mallet of Silvanus (maul)
Solonor Thelandira Longshot (longbow)
Sune (whip)
Talona (unarmed strike)
Talos (spear)
Tempus Battle Prowess (battleaxe)
Thard Harr (claw bracer)
Thoth Knowledge Keeper (quarterstaff)
Tiamat (heavy pick)
Torm Duty’s Bond (greatsword)
Tymora (shuriken)
Tyr Justiciar (longsword)
Ubtao (heavy pick)
Ulutiu The Harpoon of the Cold Sea (longspear)
Umberlee Drowning Death (trident)
Urdlen (claw bracer)
Urogalan Doomthresher (dire flail)
Uthgar (battleaxe)
Valkur The Captain’s Cutlass (cutlass)
Valsharoon The Skull Staff of the Necromancer (quarterstaff)
Vecna Afterthought (dagger)
Vergadain Goldseeker (longsword)
Vhaeraun Shadowflash (shortsword)
Waukeen (nunchaku)
Wee Jas Discretion (dagger)
Yondalla Hornblade (shortsword)
Yurtrus (unarmed strike)

Sources

Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.