Gurimn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Patriarch Gurimn is a priest of Lathander; a high-ranking member of the clergy in Arabel.

Source

  • Shadowdale [FRE1/9247] page 6

Disclaimer

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Godsbane

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This unique sword was used by Cyric during the Time of Troubles; he didn’t realize at the time that it was the avatar of Mask. Cyric supposedly used it to slay Leira.

Source

  • Waterdeep [FRE3/9249] page 46

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tablet of Fate

At a Glance

The Tablets of Fate are indirectly the cause of the Time of Troubles. Bane and Myrkul conspired to steal them from Ao, which predictably pissed him off and caused him to drop the powers onto the surface of Faerûn until the tablets were returned… and hopefully they learned a lesson in humility in the process. The tablets were returned, but I don’t think most of the Gods really learned anything.

The tablets have no magic; at least none that mortals or powers can access.

Source

Waterdeep [FRE3/9249] page 46.

Wand of Viscid Globs

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This wand is thought to be of drow manufacture. It’s used to create sticky situations.

The globs can be dissolved by alcohol, or dispelled using any of several appropriate abjuration spells.

Source

  • Tantras [FRE2/9248] page 46

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tooth of Torm

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This dagger is typically only given to high-ranking priests of Torm.

Source

  • Tantras [FRE2/9248] page 46

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mace of Spellwarding

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This mace can absorb spells and effects directed at the wielder.

Source

  • Tantras [FRE2/9248] page 45

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hand of Torm

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a 4th level priest spell, likely available only to the clergy of Torm.

Source

  • Tantras [FRE2/9248] page 45

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Smokespear

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This spear can cast fly, pyrotechnics, and sleep. All powers must be invoked by command word.

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Blink Ring

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This ring can cast blink, invisibility, or mirror image, and also functions as a cloak of displacement. All powers must be invoked by command word.

3.5e Pricing

Blink and displacement are 3rd level spells; invisibility and mirror image are 2nd level spells. Caster level should be determined for mirror image but we can use minimum caster levels for the other spells since the only variable in those spells is duration and this is an on-command item (unlimited charges).

So choose or roll on this table for mirror image caster level.

Random CL (images)
001-438 3 (1d4+1 images)
439-657 6 (1d4+2 images)
658-803 9 (1d4+3 images)
804-912 12 (1d4+4 images)
913-000 15 (1d4+5 images)

Our pricing shapes up like this.

  • blink: 3 x 5 x 1800
  • displacement: 3 x 5 x 1800
  • invisibility: 2 x 3 x 1800
  • mirror image: 2 x CL x 1800, where CL is the mirror image caster level you determined above

There’s one final adjustment. Find the highest value in the four bullet points above. If the mirror image CL is 3 or 6, your highest number will come from blink and displacement; if the mirror image CL is 9 or above, mirror image will be the highest value. In any case, the highest number gets left alone (multiplied by 1). Sum all the other values and multiply by 1.5 because they’re additional unrelated powers in the same item. Then add those two numbers together for your final price.

Example 1: Maximum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 15 x 1800 = 54,000
  5. The biggest value is 54,000, and the sum of everything else is 64,800
  6. 64,800 x 1.5 = 97,200
  7. Total price = 54,000 + 97,200 = 151,200

Example 2: Minimum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 3 x 1800 = 10,800
  5. The biggest value is 27,000, and the sum of everything else is 48,600
  6. 48,600 x 1.5 = 72,900
  7. Total price = 27,000 + 72,900 = 99,900

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Whip of Frost, Fire, and Fear

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

These weapons are favored by evil clerics. Suitable faiths include Abbathor, Auril, Bane, Beshaba, Cyric, Gargauth, Ghaunadaur, Gilgeam, Kiaransalee, Lolth, Loviatar, Malar, Mask, Selvetarm, Set, Shar, Shargaas, Talona, Talos, Tiamat, Umberlee, Urdlen, Velsharoon, and Vhaeraun.

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.