Gaunt

At a Glance

Gaunts, also called deadmounts, are undead horses, animated by priests of Bane. Before the Time of Troubles, they served mainly as mounts for night riders; now they’re available only to liches and other undead spellcasters with the knowledge of how to animate or summon them.

Source

Waterdeep [FRE3/9249] page 48.

Night Rider

This information is intended for use with the Dungeons & Dragons role-playing game.

Night Riders, from the WotC City of Splendors Art Gallery... click on the image for the link.
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At a Glance

Night Riders were, prior to the Time of Troubles, undead, usually human, animated by the priests of Myrkul. It’s doubtful that they can still be created, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 48

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Duke-Denizen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Duke-Denizens were, prior to the Time of Troubles, extraplanar undead in the service of Myrkul. It’s doubtful that they still exist, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Knight-Denizen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Knight-Denizens were, prior to the Time of Troubles, extraplanar undead in the service of Myrkul. It’s doubtful that they still exist, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Monsters in Undermountain II

The monsters described in The Ruins of Undermountain II [1104] include bi-nou, death mold, deep mold, dense pudding, ferragan, flareater, gray mold, gray pudding, iridescent plecos, lemon fish, greater mimic, rocklord, rockworm, scaladar, serpent vine, shadow lurker, silversann, stone pudding, thanatar, wattley, and wraith-spider.

References in Anauroch (FR13)

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

  • Addas Babar
  • Aerithae’s Rest
  • Alagh’s Pass
  • Amazandar
  • Anauril
  • Araugul
  • Asabi
  • Ascore
  • The River Ashaba
  • The Tower of Ashaba
  • Ashabemar
  • At’ar’s Looking Glass
  • Azirrhat
  • The Battle of Bones
  • Berothir’s Trail
  • Bhaerlith
  • The Bitter Well
  • Black Wing Rift
  • Blind Rift
  • The Bowl of Loneliness
  • The Burn
  • Colored Waters
  • Dagger Falls
  • Dagger Rift
  • Daggerdale
  • Dark Bones Rift
  • Dark Naga
  • Dekanter
  • The Desertsmouth Mountains
  • The Dragon’s Back Peaks
  • Dry Rift
  • El Ma’ra
  • El Ma’ra Dat-ur Ojhogo
  • El Rahalat
  • Elah’zad
  • The Elven Woods
  • Evereska
  • Fallen Giant Rift
  • The Fallen Lands
  • The Far Forest
  • The Forgotten Forest
  • The Frozen Sea
  • The Gap
  • The Gap of Skulls
  • The River of Gems
  • The Goblin Marches
  • The Goblinmount
  • The Greycloak Hills
  • Haunga
  • Helm Rift
  • Helvara
  • Heroes’ Helm
  • The Hidden Valley of Srindin
  • The High Ice
  • The Hill of Lost Souls
  • The Hills of Scent
  • Hlaungadath
  • The Holt
  • The Hunters’ Hills
  • The Lake of Ice
  • The Ice Wall
  • Ironthrone Mountain
  • The Jackal Hills
  • Laerti
  • Lammar Rift
  • Lion’s Eye Oasis
  • Llashloch
  • The Lonely Moor
  • The Long Rift
  • The Lost Vale
  • Lundeth
  • Ma’atar
  • Maedrin’s Rift
  • Malkyn’s Rift
  • Mhaelos
  • Lake Miir
  • Morueme’s Cave
  • Mount Shaddath
  • The Oasis of Vipers
  • Olomaa
  • Oreme
  • Orofin
  • Orolin
  • Orpsu
  • Oum
  • Oume Rift
  • Phaerimm
  • Phelajarama
  • The Pillar of Tauros
  • The Plain of Standing Stones
  • Port Miir
  • The Quarry of the Titans
  • The Quarter of Emptiness
  • Rasilith
  • The Rift of Stars
  • The Road of Jackals
  • Rulvadar
  • The Saiyaddar
  • The Scimitar Spires
  • The Secret Place in the Sands
  • The Shaddan Hills
  • Shaddath Gap
  • Shadow Gap
  • Shadowdale
  • The Shattered Tower
  • The Shoal of Thirst
  • The Sister of Rains
  • Skull Gorge
  • The Skulls in the Sands
  • The Smokeholes
  • The Snout Mountains
  • Spellgard
  • The Spiderhaunt Wood
  • Stingtail
  • The Stonelands
  • The Stoneway
  • The Sword
  • The Swordpoint
  • The Tagorlar
  • The Tail
  • Tel Badir
  • The River Teshuth
  • Tethyamar
  • Thaalud
  • Three Dead Camels
  • The Throat
  • Tilver’s Gap
  • Tilverton
  • Tower Hlithal
  • Tower Ramanath
  • Trollgaunt Mountain
  • Ulshantir
  • Untrivvin
  • Vuerthyl
  • The Wall of Fallen Djinn
  • The Weathercote Wood
  • The Weeping Warrior
  • The Well of the Chasm
  • The Well of the Cloven Rock
  • Wyrm Rift
  • Yliyl
  • Disclaimer

    Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

    Orpsu

    This information is intended for use with the Dungeons & Dragons role-playing game.

    At a Glance

    An aberration.

    Sources

    Disclaimer

    Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.