Pehllus Tanislove

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A priest of Lliira from Athkatla.

Secretly the Dahaunarch of the Council of Six, and a member of The Knights of the Shield.

Source

  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] — mentioned on page 13

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Nashkel

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A settlement, technically the northernmost reach of Amn but semi-autonomous in practice. The population of the town is about 3,000 (98% human, 2% halfling, with a few shield dwarves), with another 1,500 in outlying hamlets and farms.

Nashkel is located on the Trade Way, just north of the Cloud Peaks. The section of this road between Nashkel and Crimmor is locally referred to as the Bitten Road since it runs between the Fangs; the two sheer stone needles that mark the southern end of Fang Pass through the Cloud Peaks. The Uldoon Trail goes northeast, linking Nashkel with Berdusk.

The city is sometimes referred to as the Cold City, the Windy City, or the Sloping City. The people of Nashkel are called Nashkars.

Who Rules

Mayor Berrun Ghastkill is an adventurous sort, famous for saving many townsfolk from goblins out of the Cloud Peaks.

Notable Residents

  • Lord Evan Ghastkill, brother of the Mayor, is sick but stubbornly holds onto the reins of his family. He has a wife, Cara, and a son, Evan the Younger.
  • Jasha Istor is a cleric of Auril and lives at Icedawn’s House. She is an experienced guide in the Cloud Peaks, though her price is double normal the rate charged by anyone else.
  • Loaber Plashdeep is a Harper.
  • Ries Kensiddar owns The Northern Light inn & tavern.
  • Salla Pitontoes is a cleric of Tymora and operates Cloud Peaks Outfitters.

Locations

  • Cloud Peaks Outfitters is operated by Salla Pitontoes. It specializes in equipment for travelers heading into the mountains.
  • Icedawn’s House is a shrine dedicated to Auril. It’s located outside the town, in a small cabin upslope; Jasha Istor lives and greets the faithful here.
  • The Northern Light is an inn & tavern. Lights both magical and mundane are always lit here; the owner has met drow and the Nightbringers of Shar, and is now terrified of the dark.
  • Plashdeep Stables is the local place to buy and trade horses. Loaber Plashdeep works here.

Source

  • Amn page 33; also mentioned on pages 2, 3, 26, 34 — Lands of Intrigue, Book Two

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Athkatla

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Athkatla is a city of Amn. Commonly known among its residents as the Coincradle.


Visiting

Neighborhoods
Locations: Residences, Shops, etc

Culture and Society

Broadsheets

Notable Individuals


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myth Lharast

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A city which once stood in Amn. Founded as a haven for “nonorthodox” followers of Selûne, the city was eventually removed from Faerûn by the goddess.

Source

  • Magic of Faerûn page 47
Passing Mention
  • Lost Empires [17738] page 45
  • Ruins of Myth Drannor [1084] Campaign Guide to Myth Drannor page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Council of Six

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Council of Six rules the nation of Amn.

Members

  • The Meisarch: Erlranther Alibakkar
  • The Tessarch: Phaan Colwyvv
  • The Namarch: Qar Jysstev
  • The Iltarch: Rhinnom Dannihyr
  • The Pommarch: Tyrda Q’Helvor
  • The Dahaunarch: Pehllus Tanislove

These individuals have ties to other organizations as well. The Iltarch is also the Grandmaster of Shadows; the leader of the Shadow Thieves. The Dahaunarch is also a member of The Knights of the Shield.

Source

  • Cyclopedia of the Realms [1031a] page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Amn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Amn is a nation on the Sword Coast; part of the region known as the Lands of Intrigue.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

Who Rules

Amn is ruled by the Council of Six.

Who Really Rules
Political Divisions

Culture and Society

Demographics

The overall population is 83% human, 15% halfling, 1% half-orc, and 1% other races.

The human population is 65% Tethyrian, 30% Calishite, 4% Chondathan, and 1% other subraces. The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Amn on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Lands of Intrigue

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Lands of Intrigue, also called the Empires of the Sands, comprise the nations of Amn, Tethyr, and Calimshan.

Neighboring nations and regions include the Sword Coast to the north, the Shining Plains and the Lake of Steam to the east, the Shining Sea to the south, and the Trackless Sea to the west. The Nelanther, home to pirates, is also a threat to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. No one individual can be said to control the Lands of Intrigue.

Source

  • A Grand Tour of the Realms [1085a] page 125-127

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.