Colored Waters

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An oasis in the Sword of Anauroch.

Source

  • Anauroch [FR13/9320] page 48
Passing Mention

Disclaimer

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Bhaerlith

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An oasis in Anauroch. It was created by the Zhentarim using a decanter of endless water.

This is a waypoint along the Black Road, used by the Zhentarim to reach the Sword Coast.

Source

  • Anauroch [FR13/9320] pages 47-48

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

At’ar’s Looking Glass

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A particularly hot region in the Sword of Anauroch; roughly oval, 140 miles from west to east and 200 from north to south.


Source

  • Anauroch [FR13/9320] page 47
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Alagh’s Pass

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A pass through the Wall of Fallen Djinn, connecting the Saiyaddar in the south with the Hills of Scent in the north.

Source

  • Anauroch [FR13/9320] page 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Addas Babar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A d’tarig village at the north end of the Desertsmouth Mountains.

This is a waypoint along the Black Road, used by the Zhentarim to reach the Sword Coast.

Source

  • Anauroch [FR13/9320] pages 46-47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Frozen Sea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The northern reach of the Sword of Anauroch, west of the High Ice.

Landmarks

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The High Ice

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The ice-covered northern reaches of the Anauroch Desert.

Oxbow Lake and Nyanza Lake —now known as Wyrm Rift and the Rift of Stars— once marked the southern edge of the Reghed Glacier. During the phaerimm assault on Netheril, most of the water in the realm vanished. This altered the circulation of wind and dramatically cooled the local climate. The ice advanced southward to fill in the void left by the vanishing Narrow Sea. This finger of the glacier has sat unchanging (except to grow slowly thicker) for a thousand years or more, now, and has became known to the lands around as the High Ice.

There are many crevasses on the High Ice, and they are deadly treacherous places. The greatest and most terrifying are the named rifts. Rivers and lakes once lay here; the water is gone but the ice has grown over and around them without filling them in. In many places, only a thin shelf of ice, covered with a dusting of snow, holds the unwary explorer above a yawning abyss… often hundreds of feet deep and lined with long spikes of ice.

Visiting

Landmarks
  • Black Wing Rift
  • Blind Rift
  • Dagger Rift
  • The Ice Wall
  • Lammar Rift
  • Llashloch
  • The Long Rift
  • Maedrin’s Rift
  • Malkyn’s Rift
  • Oume Rift
  • The Rift of Stars
  • The Smokeholes
  • The Tagorlar
  • Untrivvin
  • Wyrm Rift
Neighboring Nations & Features

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Plain of Standing Stones

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The central highland of the Anauroch desert.

Landmarks

  • Aerithae’s Rest
  • Dark Bones Rift
  • Dragon’s Back Peaks
  • Dry Rift
  • Fallen Giant Rift
  • The River of Gems
  • Helm Rift
  • Heroes’ Helm
  • The Hidden Valley of Srindin
  • The Pillar of Tauros
  • The Quarry of the Titans
  • The Shattered Tower
  • The Snout Mountains
  • The Swordpoint
  • The Tagorlar
  • The Throat
  • The Weeping Warrior

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Desert’s Edge

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The edge of Anauroch.


Civilization

Neighboring Nations and Features

Source

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Anauroch (Region)

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A geographic region of Faerûn, comprising Anauroch — specifically the southern portion known as The Sword. It does not include Shade. The other portions of Anauroch have their own regions.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.