Black Road

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Black Road is Zhentarim territory, and a thorough interrogation and a slow death await any who are discovered therein without proper authorization.


Overview

More of a route than a widely known and traveled road, the Black Road is used by the Zhentarim to transport goods (and slaves) between the Moonsea and the Sword Coast. The eastern terminus is Zhentil Keep; the western is Llorkh.

The Landscape: What You See

Most of the Black Road falls within Anauroch.

Settlements

The route passes through Teshwave, Dagger Falls, Addas Babar, Bhaerlith, Olomaa, and Vuerthyl, and near Dekanter.


Sources

Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ascore

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A ruin; once a city of Delzoun. It now lies under the sand of the Frozen Sea region of Anauroch.


Notable Individuals


Sources

Primary Sources
  • Netheril: Empire of Magic [1147] The Winds of Netheril page 65
  • Anauroch [FR13/9320] page 63
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Saharelgard

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A vast labyrinthine castle-city of the Frozen Sea, now falling into disrepair. It was once ruled by Saharel, an arcanist of Netheril. Elven adventurers report that it now features a temple to a hawk-headed god.

Also called Spellgard.

The Xaeyruudh Campaign

In the Xaeyruudh campaign, the “hawk-headed god” referenced is Horus-Re. Specifically, the sect known as the Ancient Might of Re is seeking artifacts of Imaskari origin which are believed to have been brought to Netheril. The sect’s presence here is not known (or authorized) by the “ruling” church hierarchy, so the fanatical Mulhorandi priests and adventurers will attempt to do whatever it takes to prevent word of their identity or activities from escaping the cool dark halls of Saharelgard.

Sources

  • Forgotten Realms Campaign Setting [11836] page 296
  • Anauroch [FR13/9320] pages 64-65

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bedine

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Bedine are a group of tribal humans found only in Anauroch.


The Xaeyruudh Campaign

One source says they are the descendants of those who survived the destruction of Anauria, Asram, and Hlondath. Another source contradicts this, making them travelers from Zakhara; a suggestion strongly supported by the Bedine speaking Midani. Elsewhere, the Bedine are said to speak Oloushinn, which is described as being an old language… implying that it’s older than the survivor states of Netheril.

For my campaign, the Bedine are descendants of a Zakharan tribe. Oloushinn is a dialect of Midani which was spoken by the tribe before they inadvertently relocated to Anauroch; the language has evolved by necessity over the centuries but it would still be recognizable if someone from their old tribe were to find them here.


Sources

Primary Sources
  • Anauroch [FR13/9320] — the Bedine are mentioned in many places throughout this book — the note about them being descendants of the Netherese is on page 68, the details of Oloushinn are from the front inside cover
Passing Mention
Other Resources
  • Search for the Bedine on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hlaungadath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once, an enclave of Netheril. At the moment of Karsus’ Folly, this was the northernmost of all the enclaves. Now, it is merely a ruined city in the Frozen Sea region of Anauroch.

Long abandoned by humans, the city is now inhabited by about ninety lamia and more than twenty lamia nobles. They breed slaves for food.

Bedine, d’tarig, laerti, and Zhentarim all give the ruin a wide berth.

Locations

Notable Individuals

Sources

  • Forgotten Realms Campaign Setting [11836] page 102
  • Anauroch [FR13/9320] pages 63-64
  • Perilous Gateways: Portals of Anauroch: The Lost Portal at Hlaungadath

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The City of Shade

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once an enclave of Netheril, and later a city-state of Anauroch. In elder times, it bore the name of Thultanthar, but only a few sages ascribe that name to Shade today.

Thultanthar was established in 2388 NY (-1472 DR) by the arcanist Shadow. It persisted beyond the fall of Netheril by escaping into the Plane of Shadow.

The human population of the region is 100% Netherese, at least until they start acquiring foreign slaves. The primary language is Loross.

Notable Citizens

The Xaeyruudh Campaign

The City of Shade is still in the Plane of Shadow, at least until 1372 DR.

Sources

  • Races of Faerûn [88578] page 110
  • Lost Empires of Faerûn [17738] page 109
  • Forgotten Realms Campaign Setting [11836] page 99
  • Netheril: Empire of Magic [1147] The Winds of Netheril page 87
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sword (Anauroch)

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The southernmost reaches of Anauroch — hot and dry and sandy.

Bedine Tribes

  • Alaii
  • Artrinn Ruabi
  • Bai Kabor
  • Bait Mahwa
  • Binwabi
  • Bordija
  • Clelarra
  • Dakawa
  • Dursalai
  • Felfaarin
  • Goldor
  • Iriphawa
  • Ju’ur Dai
  • Kellordrai
  • Llalajar
  • Mtair Dhafir
  • Mahlajai
  • Qahtan
  • Raz’hadi
  • Ruwaldi
  • Shremala
  • Ulaarjar
  • Yethtai
  • Zazalaar

Communities

Oases

Landmarks

Source

  • Forgotten Realms Campaign Setting [11836] page 99
  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shadow Sea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A lake in Anauroch.

The Xaeyruudh Campaign

In the Xaeyruudh campaign, this feature doesn’t exist — partly because the City of Shade returns in 1372 in the official sources, and the campaign begins in 1365.

Source

  • Forgotten Realms Campaign Setting [11836] page 99

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Scimitar Spires

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mountain range in Anauroch.

Features

Notable Denizens

Sources

  • Forgotten Realms Campaign Setting [11836] page 99
  • Anauroch [FR13/9320] page 54

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Saiyaddar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A steppe in Anauroch.

Alagh’s Pass links the Saiyaddar with the Hills of Scent.

Sources

  • Forgotten Realms Campaign Setting [11836] page 99
  • Anauroch [FR13/9320] page 54

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.