Azuthian

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Azuthian is a term for followers of Azuth.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Azuth’s Spell Shield

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A spell.


Variations


Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Hand

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A monastic order devoted to Azuth.

Source

  • Forgotten Realms Campaign Setting [11836] page 25

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Azuth

This information is intended for use with the Dungeons & Dragons role-playing game.

Azuth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

A power of the Faerûnian Pantheon.

Azuth was originally “merely a renamed Aarth.”


The symbol of Azuth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast

Sources

Primary Sources
  • Faiths and Pantheons [88643] page 12
  • Forgotten Realms Campaign Setting [11836] pages 234, 236
  • Faiths and Avatars [9516] page 34
  • Running the Realms [1085b] page 53
  • Forgotten Realms Adventures [2106] pages 15-16
  • Cyclopedia of the Realms [1031a] page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Azuth on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Faerunian Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Faerunian Pantheon is a loose collection of powers, unlike the tighter-knit racial pantheons. Some of them have very large followings, others very small, but they’re united by their interest in the deeds and devotion of the humans of Faerûn… except in the Old Empires, where the Mulhorandi and Untheric pantheons reign. Other races — including dwarves, elves, gnomes, hin, drow, giants, goblins, and orcs — each have their own pantheons.

The Xaeyruudh Campaign

The Xaeyruudh campaign begins in 1365 DR. A few key changes affect the pantheon in this campaign.

  • The pantheon is returned to its roots in Down-to-Earth Divinity, an article written by Ed Greenwood and published in Dragon 54. The biggest change this point introduces is a few new beast cults that 3e players won’t be familiar with, such as Besparr, Hlyyaak, Lolth, and Sneel.
  • Mystra is the same entity in all times, though her face and apparent attitudes occasionally shift in response to events both on Faerûn and among the gods. One dramatic shift occurred with the fall of Netheril, bringing about the revision of rules governing mortal access to the Weave.
  • The Time of Troubles didn’t happen. Thus, Cyric and Kelemvor are not deities, and Bane, Bhaal, Leira, Ibrandul, Mask, and Myrkul are still active at their pre-ToT power levels.
  • A few events associated with the ToT will occur, even though the bigger event does not. Ramman cedes his power to Anhur. Gilgeam is slain by Tiamat. Red Knight was supposedly elevated at the end of the ToT, but I like her, so I’ve declared that she ascended for some other reason.
  • Alignments have been changed for Akadi, Grumbar, Istishia, Kossuth, Mask, and Mystra. Some of these changes may affect Domain availability. Some suggested domains have been added to Bhaal, Earthmother, Entropy, Ibrandul, Iyachtu Xvim, Leira, Moander, Myrkul, and Tchazzar. Some of these powers still need more domains.

Adventurers’ Powers

These powers are the most supportive of adventurers, and therefore the most appropriate choices for patron powers. That doesn’t mean they’re the only choices… just the most obvious ones. These churches are also the most friendly to adventurers who come seeking protection, healing, or paying work.

Name Align Portfolio Domains
Azuth LN Spellcasters Illusion, Knowledge, Law, Magic, Spell
Lathander NG Dawn, spring, birth, youth, vitality, athletics Good, Nobility, Protection, Renewal, Strength, Sun
Mask CN Thieves, thievery, shadows Chaos, Darkness, Luck, Trickery
Red Knight LN Strategy, planning, tactics Law, Nobility, Planning, War
Shaundakul CN Travel, exploration, caravans, portals Air, Chaos, Portal, Protection, Trade, Travel
Torm LG Duty, loyalty, obedience Good, Healing, Law, Protection, Strength
Tymora CG Good fortune, skill, victory, adventurers Chaos, Good, Luck, Protection, Travel

Elemental Powers

Name Align Portfolio Domains
Akadi N/CN Elemental air, flying, speed Air, Illusion, Travel, Trickery
Grumbar N/CN Elemental earth, solidity, changelessness, oaths Cavern, Earth, Metal, Time
Istishia N/CN Elemental water, purification by water Destruction, Ocean, Storm, Travel, Water
Kossuth N/CN Elemental fire, purification by fire Destruction, Fire, Renewal, Suffering

Beast Cults

Name Align Portfolio Domains
Besparr CG Horses Chaos, Good
Hlyyaak CG Camels Chaos, Good
Lolth CE Spiders Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery
Lurue CG Unicorns Animal, Chaos, Good, Healing
Nobanion LG Lions and other strong beasts Animal, Good, Law, Nobility
Repra CE Snakes Chaos, Evil
Sneel CE Rats Chaos, Evil

Other Powers

Name Align Portfolio Domains
Auril NE Air, Evil, Storm, Water
Bane LE Destruction, Evil, Hatred, Law, Tyranny
Beshaba CE Chaos, Evil, Fate, Luck, Trickery
Bhaal LE Death, Evil, Hatred, Law, Suffering
Chauntea NG Animal, Earth, Good, Plant, Protection, Renewal
Deneir NG Good, Knowledge, Protection, Rune
Earthmother N Animal, Moon, Plant, Protection, Renewal
Eldath NG Family, Good, Plant, Protection, Water
Entropy CE Chaos, Evil
Finder Wyvernspur CN Chaos, Charm, Renewal, Scalykind
Garagos CN Chaos, Destruction, Strength, War
Gargauth LE Charm, Evil, Law, Trickery
Gond N Craft, Earth, Fire, Knowledge, Metal, Planning
Gwaeron Windstrom NG Animal, Good, Knowledge, Plant, Travel
Helm LN Law, Planning, Protection, Strength
Hoar LN Fate, Law, Retribution, Travel
Ibrandul CN Chaos, Darkness
Ilmater LG Good, Healing, Law, Strength, Suffering
Iyachtu Xvim LE Destruction, Evil, Hatred, Law, Tyranny
Leira CN Chaos, Darkness, Illusion, Trickery
Lliira CG Chaos, Charm, Family, Good, Travel
Loviatar LE Evil, Law, Retribution, Strength, Suffering
Malar CE Animal, Chaos, Evil, Moon, Strength
Mielikki NG Animal, Good, Plant, Travel
Milil NG Charm, Good, Knowledge, Nobility
Moander LE Evil, Law
Myrkul NE Death, Evil
Mystra N/LN Illusion, Knowledge, Magic, Rune, Spell
Oghma N Charm, Knowledge, Luck, Travel, Trickery
Savras LN Fate, Knowledge, Law, Magic, Spell
Selune CG Chaos, Good, Moon, Protection, Travel
Shar NE Cavern, Darkness, Evil, Knowledge
Sharess CG Chaos, Charm, Good, Travel, Trickery
Shiallia NG Animal, Good, Plant, Renewal
Siamorphe LN Knowledge, Law, Nobility, Planning
Silvanus N Animal, Plant, Protection, Renewal, Water
Sune CG Chaos, Charm, Good, Protection
Talona CE Chaos, Destruction, Evil, Suffering
Talos or Baelros CE Chaos, Destruction, Evil, Fire, Storm
Tchazzar CE Chaos, Evil, Nobility, Strength
Tempus CN Chaos, Protection, Strength, War
Tiamat LE Evil, Law, Scalykind, Tyranny
Tyr LG Good, Knowledge, Law, Retribution, War
Ubtao N Planning, Plant, Protection, Scalykind
Ulutiu LN Animal, Law, Ocean, Protection, Strength
Umberlee CE Chaos, Destruction, Evil, Ocean, Storm, Water
Uthgar CN Animal, Chaos, Retribution, Strength, War
Valkur CG Air, Chaos, Good, Ocean, Protection
Velsharoon NE Death, Evil, Magic, Undeath
Waukeen N Knowledge, Protection, Trade, Travel

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mystra’s Doom

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A curse leveled on those who attempt to steal the statue of Mystra in the Pool of Yeven. The effect of the curse is to afflict all magic worked by the recipient with magical chaos.


Source

  • Tantras [FRE2/9248] page 13

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Set

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Set is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Set is most often invoked in connection with hatred, ambition, betrayal, deception, political corruption, strife, tyranny, fear, loss, necromancy, drought, darkness, rot, snakes, and undeath.  He is also a patron of evil-aligned arcane spellcasters.  Within the Old Empires, Set wholly or partially supersedes Bane, Gargauth, Shar, and Velsharoon.

Set’s domains include Air, Darkness, Evil, Hatred, Law, Magic, and Scalykind.  His favored weapon is the spear.

Symbol of Set, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 5, 6, 7, 9, 11, 12, 17, 18, 20, 21, 22, 24, 25, 26, 29, 30, 31, 32, 34, 65, 82, 83, 84, 85, 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thoth

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Thoth is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Thoth is most often invoked in connection with magic (as opposed to mages), scribes, knowledge, inventions, and the unveiling of secrets.  He is also a patron of arcane spellcasters who are neither strongly good nor evil.  Within the Old Empires, Thoth wholly or partially supersedes Azuth, Deneir, Gond, Mystra, Oghma, and Savras.

Thoth’s domains include Craft, Knowledge, Magic, Rune, and Spell.  His favored weapon is the quarterstaff.

Symbol of Thoth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 7, 11, 12, 14, 17, 18, 19, 20, 21, 22, 24, 26, 29, 30, 32, 34, 39, 46, 53, 66, 71, 78, 81, 83, 84, 85, 86, 92

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Magister

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a template which is typically only applied to humans or demihumans.  At any given time, there is only one Magister in the Realms.  Becoming the Magister requires being nominated by the Chosen of Azuth and the approval of this nomination by Azuth himself.  Defeating the incumbent Magister does not, contrary to popular belief, automatically elevate one to the position.

A list of various Magisters follows. The list is not exhaustive, but it does include all of those (since 136 DR) who were Magister for more than a few moments.

Azuth ?
Shornthal Imynster 136-148 DR
Flaerivus Grevauldyn 151-154 DR
Malanthus Stormstaern 154-177 DR
Dorgon Heamiiolothtar 177-241 DR
Nelorth Broamshoulder 241-242 DR
Weldrarn Orblin 242 DR
Tsanbrin Aulmeroevler 242-244 DR
Brymmyn Thorl 244-246 DR
Corthas Muhleer 246 DR
Galeerie Mulurkrath 246-249 DR
Talana Brakuularn 249-256 DR
Eirl Rauthantannar 256-276 DR
Ergrith Klavulgrun 276-278 DR
Adriyana Voudsarr 278-292 DR
Nasana Melnuthquel 293-297 DR
Sabral Faryre 298 DR
Malkith Undree 298-302 DR
Oldo Tappard 302-316 DR
Iolaeden Stonehallow 316-318 DR
Loaradden Derviir 319-321 DR
Onsilur Maerdrathom 321-326 DR
Gelthin Hornreach 326-337 DR
Hortil Droone 337-345 DR
Phambra Chalyphar 345 DR
Arghorst Talandor 345-404 DR
Anaslas Raldimmar 404-407 DR
Eleedra Nathchant 407-409 DR
Eldrus Wands 409-516 DR
Thardon Ilvynner 516-522 DR
Morglord Iltriune 522-527 DR
Tsjancy Yildree 528-531 DR
Urboltar Highymhelver 531-537 DR
Tyvbolt Arsurath 537-544 DR
Annath Sunfall 544-576 DR
Alvaerele Tasundrym 576-592 DR
Ozgor Hyelvel 592-601 DR
Velgorn Kataclath 601-607 DR
Velomar Dauntcastle 607-612 DR
Irithra Dawntanthra 612-641 DR
Dathchaunt Sandrach 641-657 DR
Jhesiyra Kestellharp 658-667 DR
Nerren Prentiyuel 667-669 DR
Filverel Donnathlascen 669-694 DR
Larongar Veverell 694-699 DR
Quaervaxthanus 699-705 DR
Almer Galarthund 705-709 DR
Turnock Draether 709-762 DR
Cauldyn Darthus Salanger 762 DR
Veldrin Daerlvyn 762-797 DR
Kurtal of Sreve 797-886 DR
Sharglar Dulrathran 887 DR
Kalgrathur Daycloaks 887-889 DR
Jonsryn Daerathal 889-902 DR
Taline Telgara 902-946 DR
Caldauvur Maerglauthyn 946-949 DR
Ildathchance Orlaer 949-952 DR
Baerzlus Anagathiir 952 DR
Bilnur Faerglamer 952-977 DR
Malune Nalonkrivar 977-983 DR
Constulgrael 983-986 DR
Meldryn Jalensifer 986-998 DR
Sarndaen Dalabar 998-1066 DR
Immué Dathril 1066-1104 DR
Nelnfaen Sauntarae 1104-1126 DR
Olohmber Starnadyn 1126-1153 DR
Horgyl Tusselvarr 1153-1204 DR
Haelvar Ildagh 1204-1221 DR
Isilger Mountrant 1221-1274 DR
Thornar Fleetmoor 1274-1278 DR
Uldinus Lawkland 1278-1280 DR
Ohland Grethgar 1280-1282 DR
Inhil Lauthdryn 1282-1294 DR
Aralagath Tarsil 1294-1306 DR
Orten Imdrar 1306-1317 DR
Qilder Yarven 1317-1318 DR
Maldiglas Turntower 1318-1322 DR
Phelarnden Ghemelt 1322 DR
Maxiladanarr Torstren 1322-1328 DR
Imrul Athelzedar 1328-1354 DR
Nouméa Drathchuld 1354-1370 DR
Talatha Vaerovree 1370-1385 DR

Beluane Alkath is being considered in 1357 DR as a possible future Magister. Faerndel of Mourktar is noted as the first mage who declined the role of Magister, when it was offered to him by Azuth in 241 DR. Talatha perishes in the Spellplague.

Sources

  • Magic of Faerûn [11964] page 185
  • Forgotten Realms Campaign Setting [11836] page 57, 237, 264
  • Secrets of the Magister [11430] — the whole book is relevant, but pages 30-82 give biographical sketches for many of the magisters

Source(s) regarding Beluane are found in her link.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.