Eltan

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A member of the Council of Four which rules Baldur’s Gate.

Founder and leader of The Flaming Fist mercenary company.

He’s a human fighter.


Sources

  • Forgotten Realms Adventures [2106] page 76
  • Forgotten Realms Campaign Setting [1031] (1e) DM’s Sourcebook of the Realms page 34

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The Flaming Fist

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mercenary company based in Baldur’s Gate. The company is about 2,000 strong, and relies on the city to quarter and supply it when it’s not on active duty. The company is led by Eltan, a Grand Duke of the city.

Members

The numbers here are based on those found in the official sources, but they’re not exactly the same. For the Xaeyruudh campaign, the material here takes precedence.

Sources

  • Cyclopedia of the Realms [1031a] page 60
  • DM’s Sourcebook of the Realms [1031b] pages 34-35

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baldur’s Gate

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Baldur’s Gate is an independent city on the Sword Coast.

Citizens of Baldur’s Gate are referred to as Baldurian; not to be confused with Balduran.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
City Defenses

The Patrol numbers 60 warriors and are led by the Warden Bellarpar Windspur.

The standing army is the Flaming Fist mercenary company.

The city also has a navy of seven ships, each with a crew of at least 40, drawn from all classes.


Politics

Who Rules

The Council of Four rules Baldur’s Gate, backed by the Flaming Fist mercenaries.


Notable Individuals

In addition to the named NPCs below, various organizations are active in the Gate including the Knights of the Shield, the Knights of the Unicorn, and of course the Flaming Fist.


Culture and Society

Demographics

The population of Baldur’s Gate varies from 86,000 in the winter to 115,000 in the summer.

The overall population is 83% humans, 5% half-elves, 4% halflings, 3% half-orcs, 2% gnomes, 1% dwarves, and 2% other races.

The human population is 80% Tethyrian, 10% Calishite, 5% Chondathan, 3% Illuskan, 1% Gur, and 1% other subraces.

The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.