The Calim Desert

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The desert which occupies western Calimshan, between the rivers Agis and Calim.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Notable Individuals


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Haunted Lands

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The larger northeastern desert of Zakhara.

Tribes of the Haunted Lands

  • The House of Hanif
  • The House of Hotek
  • The Jann of the Haunted Lands

Source

  • Al-Qadim: Land of Fate [1077] Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The High Desert

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The smaller western desert of Zakhara.

Tribes of the High Desert

  • The House of Asad
  • House Bakr
  • The House of Dhi’b
  • The House of Dubb
  • The House of Nasr
  • The House of Sihr
  • The House of Tayif
  • The House of Thawr
  • The House of Uqab

Source

  • Al-Qadim: Land of Fate [1077] Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Frozen Sea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The northern reach of the Sword of Anauroch, west of the High Ice.

Landmarks

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The High Ice

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The ice-covered northern reaches of the Anauroch Desert.

Oxbow Lake and Nyanza Lake —now known as Wyrm Rift and the Rift of Stars— once marked the southern edge of the Reghed Glacier. During the phaerimm assault on Netheril, most of the water in the realm vanished. This altered the circulation of wind and dramatically cooled the local climate. The ice advanced southward to fill in the void left by the vanishing Narrow Sea. This finger of the glacier has sat unchanging (except to grow slowly thicker) for a thousand years or more, now, and has became known to the lands around as the High Ice.

There are many crevasses on the High Ice, and they are deadly treacherous places. The greatest and most terrifying are the named rifts. Rivers and lakes once lay here; the water is gone but the ice has grown over and around them without filling them in. In many places, only a thin shelf of ice, covered with a dusting of snow, holds the unwary explorer above a yawning abyss… often hundreds of feet deep and lined with long spikes of ice.

Visiting

Landmarks
  • Black Wing Rift
  • Blind Rift
  • Dagger Rift
  • The Ice Wall
  • Lammar Rift
  • Llashloch
  • The Long Rift
  • Maedrin’s Rift
  • Malkyn’s Rift
  • Oume Rift
  • The Rift of Stars
  • The Smokeholes
  • The Tagorlar
  • Untrivvin
  • Wyrm Rift
Neighboring Nations & Features

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Plain of Standing Stones

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The central highland of the Anauroch desert.

Landmarks

  • Aerithae’s Rest
  • Dark Bones Rift
  • Dragon’s Back Peaks
  • Dry Rift
  • Fallen Giant Rift
  • The River of Gems
  • Helm Rift
  • Heroes’ Helm
  • The Hidden Valley of Srindin
  • The Pillar of Tauros
  • The Quarry of the Titans
  • The Shattered Tower
  • The Snout Mountains
  • The Swordpoint
  • The Tagorlar
  • The Throat
  • The Weeping Warrior

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Desert’s Edge

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The edge of Anauroch.


Civilization

Neighboring Nations and Features

Source

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sword (Anauroch)

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The southernmost reaches of Anauroch — hot and dry and sandy.

Bedine Tribes

  • Alaii
  • Artrinn Ruabi
  • Bai Kabor
  • Bait Mahwa
  • Binwabi
  • Bordija
  • Clelarra
  • Dakawa
  • Dursalai
  • Felfaarin
  • Goldor
  • Iriphawa
  • Ju’ur Dai
  • Kellordrai
  • Llalajar
  • Mtair Dhafir
  • Mahlajai
  • Qahtan
  • Raz’hadi
  • Ruwaldi
  • Shremala
  • Ulaarjar
  • Yethtai
  • Zazalaar

Communities

Oases

Landmarks

Source

  • Forgotten Realms Campaign Setting [11836] page 99
  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Plains of Purple Dust

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A desert at the northwest edge of the Raurin, but distinct from the Raurin.

Landmarks

Source

  • Shining South [17929] page 179

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Raurin Desert

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Raurin is a desert east of Faerûn, west of Kara-Tur, and north of Zakhara. It is widely considered, among sages, to be the birthplace of the first human empire in the Forgotten Realms: Imaskar, still remembered in crumbling history books as a cruel land of wizardry and dark lore. The Great Kingdom of Raurin once thrived here, before its destruction more than 3500 years ago.


Visiting

Communities
Neighboring Nations and Features

Sources

Primary Sources
  • Old Empires [FR10/9274] pages 7, 8, 9, 26, 31, 66, 89
  • Forgotten Realms [1085] (2e) A Grand Tour of the Realms page 128
  • Forgotten Realms [1031] (1e) Cyclopedia of the Realms page 73
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.