Southkrypt

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An abandoned dwarven hold and silver mine, reaching under the southern Sword Mountains, north of Kryptgarden Forest.

It was also once called Southkrypt Garden, because the dwarves tended a farm of astonishing verdancy and yield. Today, the garden has grown wild and tangled.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sarbreen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

In its heyday, Sarbreen was called the City of the Hammer and it was a prosperous city of Roldilar. Today, the ruins lie beneath Ravens Bluff, with various shafts and passages descending to unknown depths.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Purple Halls

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A small subterranean stronghold found under a hill in Tethyr. The original name is lost; it takes its modern name from the mercenary band called the Purple Claws which laired here until their deaths. It’s now a monster-infested dungeon.

Interestingly, the stronghold has an identical twin in the Spiderhaunt Peaks north of Gbor Nor.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Nameless Dungeon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A crypt found beneath the overgrown ruin of a mansion that once belonged to the elven realm of Eaerlann.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Undermountain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A vast subterranean complex of tunnels and chambers, found beneath Waterdeep. Halaster Blackcloak rules here, relying in part on a mythal-like system of spells he created to manage the dungeon and its occupants.

There are many entrances to Undermountain, including portals from Myth Drannor and probably a dozen other old cities. Even within Waterdeep there are more than a handful of doors both magical and not. There’s the Long Dark Stair, the Blue Mermaid Passage, and the Dungeon of the Crypt, as well as various dark tunnels in the sewers that are easily accessible from anywhere in the city. The most widely known and most often used, however —the “front door” of the dungeon— is the dry well in the Yawning Portal.

Levels and Sublevels

It can be difficult to imagine all these levels in three dimensions, so here’s a handy profile map.

  • The Citadel of the Bloody Hand is not a level so much as an attic. It’s accessible via the Falling Stair on level 1. Unfortunately for the curious, the Falling Stair also leads to the dungeons of Castle Waterdeep, so visitors are not allowed up the stairs without verifiable credentials.
  • The Dungeon Level (level 1)
  • The Storeroom Level (level 2)
  • The Sargauth Level (level 3) features the River Sargauth, obviously enough, but also grants access to Skullport.
  • The Farms Level (level 4)
  • The Shaft is not really a level
  • The Maze Level (level 5)
  • The Seadeeps (level 6)
  • The Wyllowwood (sublevel)
  • The Lost Level (sublevel)
  • Trobriand’s Graveyard (sublevel)
  • The Slitherswamp (sublevel)
  • Muiral’s Gauntlet (sublevel)
  • The Troglodyte Warrens (sublevel)
  • The Obstacle Course (sublevel)
  • Maddgoth’s Level (sublevel)
  • The Crystal Labyrinth (sublevel)
  • Arcturiadoom (sublevel)
  • Vanrakdoom (sublevel)
  • The Runestone Level (sublevel)
  • Shadowdusk Hold (sublevel)
  • The Caverns of Ooze (level 7)
  • The Terminus Level (level 8)
  • The Mad Wizard’s Lair (level 9)

Sources

  • Forgotten Realms Campaign Setting [11836] (3e) page 179
  • Magic of Faerûn page 48
  • Ruins of Undermountain II [1104]
  • Ruins of Undermountain [1060]
  • Living Forgotten Realms — The Xaeyruudh Campaign rejects most 4e Realms material, but this brief description of levels is helpful, and it’s a simple matter to ignore everything that happens after 1365
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shoonach

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The seat of the fallen Shoon Empire. There is a “wizard mythal” here.

Sources

  • Forgotten Realms Campaign Setting page 296
  • Magic of Faerûn page 48
Passing Mention
  • Lost Empires [17738] page 45

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mussum

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This cursed ruin is said to still hold all the belongings of its citizens, many of whom were caught unawares by a plague so swift and virulent that it slew people before they could escape the city.

Mussum is found on the coast of Chondath, and has lain abandoned since 472 DR.

Source

  • Forgotten Realms Campaign Setting [11836] page 296

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Martek’s Tomb

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The location of this magnificent tomb is now lost; all that’s known is that it lies somewhere beneath the shifting sands in the Desert of Desolation region of the Raurin.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lyrar’s Hold

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The keep has vanished due to the passage of time, with the assistance of dragons battling over a nesting spot. All that’s left are the extensive underground storage chambers and passages, which are inevitably occupied by monsters.

The hold is located on the western edge of the Forest of Wyrms, due east of Boareskyr Bridge.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Lonely Tower

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A tall white tower west of the Cold Wood, said to be inhabited by a mighty wizard who employs orc and elemental guardians and strongly discourages visitors.

The Company of Crazed Venturers drove out an earlier occupant of the tower: the evil mage Arbane and his apprentices/consorts Tantra and Werendae. The Company reported that the Tower has many cellars, one of which contains a seemingly-sentient pool which can heal wounds.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.