Holdfast

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An elven safehold. It’s reached by stepping off the top of the Standing Stone in a particular direction. Adventurers report that it’s now the prison/lair of an undead human mage who is somehow trapped there.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

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Hidden House

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once the home of the Netherese sorcerer Phaeryl; now used by allies of the Obarskyrs. It’s accessed via a portal in the uppermost room of Tessaril’s Tower in Eveningstar.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Heroes’ Tomb

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A network of subterranean burial chambers under the village of Thruldar in the eastern Lluirwood.

Source

  • Forgotten Realms Campaign Setting [11836] page 295

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Halls of Four Ghosts

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A long-abandoned dwarven hold, located at the western edge of the High Forest.

The original name of the hold is forgotten; it’s now named for the four dwarven ghosts who beckon urgently to dwarven visitors. The underground stronghold is now held by trolls.

Source

  • Forgotten Realms Campaign Setting [11836] page 294

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gauntlgrym

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A large subterranean city built by the dwarves of Delzoun but not part of that realm.

Now abandoned by civilized folk, the ruins are inhabited by various monsters including mind flayers and ghosts. There are at least three levels of chambers; the lowest leads down into the Underdark, and the upper level is claimed by an “adventuring band” calling itself the Hargrath. The ventilation shaft was once inhabited by a recently vanished red dragon.

Sources

  • Forgotten Realms Campaign Setting [11836] page 294
  • Dwarves Deep [FR11/9300] page 62
  • Waterdeep and the North [FR1/9213] page 5

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Fell Pass

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A pass between Mount Arinratha and Mount Thalangabold. It’s the gravesite of an entire orc horde, slaughtered by the dwarves of Delzoun.

Beneath the pass lies the secret of the dwarves’ victory: an underground stronghold with hidden hatches that allowed the dwarves to charge forth and lay into the orcs from all sides. It’s believed that these tunnels, still full of treasure, are now claimed by beholders and gargoyles.

Source

  • Forgotten Realms Campaign Setting [11836] page 294
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Endless Caverns

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Endless Caverns
A large network of limestone caverns in the High Forest, south of the Star Mounts. A spring issues forth and joins the Unicorn Run.

This seemingly tranquil description belies the residents of the caverns: Aumvor the Undying, Grimnoshtadrano, and various groups of illithid and drow.


Sources

Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Dungeon of Swords

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An abandoned silver mine once delved by gnomes, located somewhere in the Serpent Hills. It contains many portals.

The Cult of the Dragon, during a foray into the dungeon, encountered a pair of deep dragons. They slew one but had to make a hasty retreat through a randomly-chosen portal, which turned out to be a one-way trip to some forgotten ruins in the Evermoors.


Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dungeon of the Ruins

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dungeon of the Ruins is a monster-infested subterranean complex, known to most only as the Dungeon of the Ruins. The ruins of interest are located near Settlestone, due north of the confluence of the Rauvin and the Surbrin.

Local barbarians avoid the ruins due to great froglike forms seen dancing around pyres. Others are not so wise; the adventuring band calling itself the Company of the Riven Orb disappeared here recently.


DM’s Notes

The ruins on the surface were once a keep called Andalbruin, part of the dwarven realm of Gharraghaur.

The froggish beings are slaadi; the minions and recruits of Bazim-Gorag, who is still imprisoned in the deepest parts of the dungeon.


Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 294
Passing Mention
  • Champions of Ruin [17872] pages 152, 154, 155
  • The Grand History of the Realms
  • Drizzt Do’Urden’s Guide to the Underdark [11509] page 61 mentions Andalbruin under the Labyrinth
  • Dwarves Deep [FR11/9300] page 61
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Dungeon of the Hark

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A stronghold found beneath some nameless ruins on the northern edge of the High Moor. Recently, it’s the lair of wererats led by a mysterious figure known only as the Hark.


Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.