Doubloon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enclave of Netheril.

Doubloon was established in 2214 NY (-1646 DR) by the arcanist Tempera. It vanished in 3417 NY (-443 DR); its fate remained unclear even after the fall of Netheril.

Source

  • Lost Empires of Faerûn [17738] page 108
  • Netheril: Empire of Magic [1147] The Winds of Netheril page 71

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Delia

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enclave of Netheril.

Delia was established in 2458 NY (-1402 DR) by Lady Polaris. It persisted until the fall of Netheril in 3521 NY (-339 DR).

Sources

  • Lost Empires of Faerûn [17738] page 108
  • Netheril: Empire of Magic [1147] The Winds of Netheril pages 70-71

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Aquessir

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enclave of Netheril. Also called Shadowtop Borough.

Aquessir was founded in 1592 NY (-2268 DR) by Trebbe, and survived the death of the arcanist in 1622 NY. The city fell when its mythallar was warped in 3517 NY (-343 DR).

Sources

  • Lost Empires of Faerûn [17738] page 108
  • Netheril: Empire of Magic [1147] The Winds of Netheril pages 87-88

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Akintaer

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enclave of Netheril. Also called Quagmire.

Akintaer was established in 1173 NY (-2687 DR) by an unknown arcanist. It persisted until the fall of Netheril in 3521 NY (-339 DR).

Sources

  • Lost Empires of Faerûn [17738] page 108
  • Netheril: Empire of Magic [1147] The Winds of Netheril pages 83-84

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hlaungadath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once, an enclave of Netheril. At the moment of Karsus’ Folly, this was the northernmost of all the enclaves. Now, it is merely a ruined city in the Frozen Sea region of Anauroch.

Long abandoned by humans, the city is now inhabited by about ninety lamia and more than twenty lamia nobles. They breed slaves for food.

Bedine, d’tarig, laerti, and Zhentarim all give the ruin a wide berth.

Locations

Notable Individuals

Sources

  • Forgotten Realms Campaign Setting [11836] page 102
  • Anauroch [FR13/9320] pages 63-64
  • Perilous Gateways: Portals of Anauroch: The Lost Portal at Hlaungadath

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The City of Shade

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once an enclave of Netheril, and later a city-state of Anauroch. In elder times, it bore the name of Thultanthar, but only a few sages ascribe that name to Shade today.

Thultanthar was established in 2388 NY (-1472 DR) by the arcanist Shadow. It persisted beyond the fall of Netheril by escaping into the Plane of Shadow.

The human population of the region is 100% Netherese, at least until they start acquiring foreign slaves. The primary language is Loross.

Notable Citizens

The Xaeyruudh Campaign

The City of Shade is still in the Plane of Shadow, at least until 1372 DR.

Sources

  • Races of Faerûn [88578] page 110
  • Lost Empires of Faerûn [17738] page 109
  • Forgotten Realms Campaign Setting [11836] page 99
  • Netheril: Empire of Magic [1147] The Winds of Netheril page 87
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Enclaves of Netheril

This information is intended for use with the Dungeons & Dragons role-playing game.

A flying city, from the WotC Epic Level Handbook Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast

At a Glance

Legend has it that the wizards of ancient Netheril raised flying cities into the sky over their realm. They called these cities Enclaves… or so the bards say. The magic needed to accomplish this is now lost, prompting generations of mages and treasure hunters to comb the sands searching for ancient Netherese magic and manuscripts. Only the most powerful survive, returning with tales of tribal humans who are violently superstitious about magic, murderous lizards of apparently infinite numbers, and ancient spell-sapping horrors who lurk in lightless depths beneath the world. Even among those who have found the ruins of the fallen empire, few have found magic enough to make the risk – and the investment of time – worthwhile.

DM’s Notes

The aforementioned tribes are the Bedine, the lizards are the laerti, and the (generally nameless because surface-dwellers know nothing about them) “horrors” are the phaerimm, though various ruins are also inhabited or watched by other races including beholderkin, illithids, lamia, and sharn.

The sharn generally leave folks alone who don’t go bumbling into their lairs and causing trouble, but the phaerimm (and even more commonly, their minions) will eventually notice humanoids putzing around in their realm… which is to say: everything over, under, or buried in the sand or ice of Anauroch.

The Enclaves

At one time, there were 54 flying cities. The “official” list of enclaves, from various sources including Lost Empires [17738] and the Netheril boxed set [1147], includes

Three enclaves —supposedly named Anauria, Asram, and Hlondath— were saved by Mystra and became the centers of the survivor states of the same names. These might be among the enclaves whose fate or location are unclear, including Aquessir, Delia, Doubloon, Phylornel, Xinlenal, and Spiel. Spiel would be a particularly good candidate for one of these survivor cities, since it was close and apparently no trace of a ruin is found on the location today.

There are other cities with mythallars, which did not fly.

  • The Sargauth Demesne

Sources

  • Lost Empires of Faerûn [17738] pages 95-112
  • Netheril: Empire of Magic [1147]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.