Deneir

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A power of the Faerûnian Pantheon.

Ed’s Dragon article “Down to Earth Divinity” connects the artifact called Kuroth’s Quill to Deneir.

Sources

  • Faiths and Pantheons [88643] page 92
  • Faiths and Avatars [9516] page 54
  • Running the Realms [1085b] page 53
  • Forgotten Realms Adventures [2106] page 15
  • Cyclopedia of the Realms [1031a] page 11
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Deneir on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chauntea

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chauntea is a power of the Faerûnian Pantheon.

Known as Bhalla in Rashemen.

Chauntea was originally a rewrite of Demeter, with lessened offensive powers.


Temples and Shrines


Clergy


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 17
  • Forgotten Realms Campaign Setting [11836] page 238
  • Faiths and Avatars [9516] page 47
  • Running the Realms [1085b] page 46
  • Forgotten Realms Adventures [2106] page 16
  • Cyclopedia of the Realms [1031a] page 11
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bhaal


At a Glance

Bhaal is a power of the Faerûnian Pantheon.


Clergy


Sources

Primary Sources
  • Faiths and Avatars [9516] page 44
  • Running the Realms [1085b] page 56
  • Forgotten Realms Adventures [2106] page 38
  • Cyclopedia of the Realms [1031a] page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Bhaal on the FR Wiki

Disclaimer

This page, last modified on 3 November 2015, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Beshaba

Beshaba, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Beshaba is a power of the Faerûnian Pantheon. She uses the name of Shaundakul among the Bedine of Anauroch, raising that god’s ire.

Symbol of Beshaba, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 91
  • Faiths and Avatars [9516] page 42
  • Running the Realms [1085b] page 50
  • Forgotten Realms Adventures [2106] page 16
  • Cyclopedia of the Realms [1031a] page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Beshaba on the FR Wiki

Disclaimer

This page, last modified on 3 November 2015, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bane (God)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Bane is a power of the Faerûnian Pantheon.

A phrase in FR10 —”before Bane was even aware that the Realms existed”— suggests that Bane came from some other world.

Bane was originally a rewrite of Druaga. “He does not, however, rule the archdevils.”


Notable Individuals

Clergy
Followers

Sources

Primary Sources
  • Faiths and Pantheons [88643] page 14
  • Forgotten Realms Campaign Setting [11836] page 237
  • Faiths and Avatars [9516] page 36
  • Running the Realms [1085b] page 55
  • Forgotten Realms Adventures [2106] pages 37-38
  • Cyclopedia of the Realms [1031a] page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Art
Other Resources
  • Search for Bane on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Azuth

This information is intended for use with the Dungeons & Dragons role-playing game.

Azuth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

A power of the Faerûnian Pantheon.

Azuth was originally “merely a renamed Aarth.”


The symbol of Azuth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast

Sources

Primary Sources
  • Faiths and Pantheons [88643] page 12
  • Forgotten Realms Campaign Setting [11836] pages 234, 236
  • Faiths and Avatars [9516] page 34
  • Running the Realms [1085b] page 53
  • Forgotten Realms Adventures [2106] pages 15-16
  • Cyclopedia of the Realms [1031a] page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Azuth on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Auril

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Auril is a power of the Faerunian pantheon.


The Church

Auril is served by priests and followers across Faerûn.

Centers of Worship

There are several temples and shrines dedicated to Auril.


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 91
  • Forgotten Realms [11836] (3e campaign setting) page 234
  • Forgotten Realms Campaign Setting Web Supplement
  • Faiths and Avatars [9516] page 30
  • Forgotten Realms [1085] (2e campaign setting) — Running the Realms page 53
  • Forgotten Realms Adventures [2106] page 15
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 10
  • Dragon 54 page 52: Down-to-Earth Divinity, by Ed Greenwood
Passing Mention
Other Resources
  • Search for Auril on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Faerunian Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Faerunian Pantheon is a loose collection of powers, unlike the tighter-knit racial pantheons. Some of them have very large followings, others very small, but they’re united by their interest in the deeds and devotion of the humans of Faerûn… except in the Old Empires, where the Mulhorandi and Untheric pantheons reign. Other races — including dwarves, elves, gnomes, hin, drow, giants, goblins, and orcs — each have their own pantheons.

The Xaeyruudh Campaign

The Xaeyruudh campaign begins in 1365 DR. A few key changes affect the pantheon in this campaign.

  • The pantheon is returned to its roots in Down-to-Earth Divinity, an article written by Ed Greenwood and published in Dragon 54. The biggest change this point introduces is a few new beast cults that 3e players won’t be familiar with, such as Besparr, Hlyyaak, Lolth, and Sneel.
  • Mystra is the same entity in all times, though her face and apparent attitudes occasionally shift in response to events both on Faerûn and among the gods. One dramatic shift occurred with the fall of Netheril, bringing about the revision of rules governing mortal access to the Weave.
  • The Time of Troubles didn’t happen. Thus, Cyric and Kelemvor are not deities, and Bane, Bhaal, Leira, Ibrandul, Mask, and Myrkul are still active at their pre-ToT power levels.
  • A few events associated with the ToT will occur, even though the bigger event does not. Ramman cedes his power to Anhur. Gilgeam is slain by Tiamat. Red Knight was supposedly elevated at the end of the ToT, but I like her, so I’ve declared that she ascended for some other reason.
  • Alignments have been changed for Akadi, Grumbar, Istishia, Kossuth, Mask, and Mystra. Some of these changes may affect Domain availability. Some suggested domains have been added to Bhaal, Earthmother, Entropy, Ibrandul, Iyachtu Xvim, Leira, Moander, Myrkul, and Tchazzar. Some of these powers still need more domains.

Adventurers’ Powers

These powers are the most supportive of adventurers, and therefore the most appropriate choices for patron powers. That doesn’t mean they’re the only choices… just the most obvious ones. These churches are also the most friendly to adventurers who come seeking protection, healing, or paying work.

Name Align Portfolio Domains
Azuth LN Spellcasters Illusion, Knowledge, Law, Magic, Spell
Lathander NG Dawn, spring, birth, youth, vitality, athletics Good, Nobility, Protection, Renewal, Strength, Sun
Mask CN Thieves, thievery, shadows Chaos, Darkness, Luck, Trickery
Red Knight LN Strategy, planning, tactics Law, Nobility, Planning, War
Shaundakul CN Travel, exploration, caravans, portals Air, Chaos, Portal, Protection, Trade, Travel
Torm LG Duty, loyalty, obedience Good, Healing, Law, Protection, Strength
Tymora CG Good fortune, skill, victory, adventurers Chaos, Good, Luck, Protection, Travel

Elemental Powers

Name Align Portfolio Domains
Akadi N/CN Elemental air, flying, speed Air, Illusion, Travel, Trickery
Grumbar N/CN Elemental earth, solidity, changelessness, oaths Cavern, Earth, Metal, Time
Istishia N/CN Elemental water, purification by water Destruction, Ocean, Storm, Travel, Water
Kossuth N/CN Elemental fire, purification by fire Destruction, Fire, Renewal, Suffering

Beast Cults

Name Align Portfolio Domains
Besparr CG Horses Chaos, Good
Hlyyaak CG Camels Chaos, Good
Lolth CE Spiders Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery
Lurue CG Unicorns Animal, Chaos, Good, Healing
Nobanion LG Lions and other strong beasts Animal, Good, Law, Nobility
Repra CE Snakes Chaos, Evil
Sneel CE Rats Chaos, Evil

Other Powers

Name Align Portfolio Domains
Auril NE Air, Evil, Storm, Water
Bane LE Destruction, Evil, Hatred, Law, Tyranny
Beshaba CE Chaos, Evil, Fate, Luck, Trickery
Bhaal LE Death, Evil, Hatred, Law, Suffering
Chauntea NG Animal, Earth, Good, Plant, Protection, Renewal
Deneir NG Good, Knowledge, Protection, Rune
Earthmother N Animal, Moon, Plant, Protection, Renewal
Eldath NG Family, Good, Plant, Protection, Water
Entropy CE Chaos, Evil
Finder Wyvernspur CN Chaos, Charm, Renewal, Scalykind
Garagos CN Chaos, Destruction, Strength, War
Gargauth LE Charm, Evil, Law, Trickery
Gond N Craft, Earth, Fire, Knowledge, Metal, Planning
Gwaeron Windstrom NG Animal, Good, Knowledge, Plant, Travel
Helm LN Law, Planning, Protection, Strength
Hoar LN Fate, Law, Retribution, Travel
Ibrandul CN Chaos, Darkness
Ilmater LG Good, Healing, Law, Strength, Suffering
Iyachtu Xvim LE Destruction, Evil, Hatred, Law, Tyranny
Leira CN Chaos, Darkness, Illusion, Trickery
Lliira CG Chaos, Charm, Family, Good, Travel
Loviatar LE Evil, Law, Retribution, Strength, Suffering
Malar CE Animal, Chaos, Evil, Moon, Strength
Mielikki NG Animal, Good, Plant, Travel
Milil NG Charm, Good, Knowledge, Nobility
Moander LE Evil, Law
Myrkul NE Death, Evil
Mystra N/LN Illusion, Knowledge, Magic, Rune, Spell
Oghma N Charm, Knowledge, Luck, Travel, Trickery
Savras LN Fate, Knowledge, Law, Magic, Spell
Selune CG Chaos, Good, Moon, Protection, Travel
Shar NE Cavern, Darkness, Evil, Knowledge
Sharess CG Chaos, Charm, Good, Travel, Trickery
Shiallia NG Animal, Good, Plant, Renewal
Siamorphe LN Knowledge, Law, Nobility, Planning
Silvanus N Animal, Plant, Protection, Renewal, Water
Sune CG Chaos, Charm, Good, Protection
Talona CE Chaos, Destruction, Evil, Suffering
Talos or Baelros CE Chaos, Destruction, Evil, Fire, Storm
Tchazzar CE Chaos, Evil, Nobility, Strength
Tempus CN Chaos, Protection, Strength, War
Tiamat LE Evil, Law, Scalykind, Tyranny
Tyr LG Good, Knowledge, Law, Retribution, War
Ubtao N Planning, Plant, Protection, Scalykind
Ulutiu LN Animal, Law, Ocean, Protection, Strength
Umberlee CE Chaos, Destruction, Evil, Ocean, Storm, Water
Uthgar CN Animal, Chaos, Retribution, Strength, War
Valkur CG Air, Chaos, Good, Ocean, Protection
Velsharoon NE Death, Evil, Magic, Undeath
Waukeen N Knowledge, Protection, Trade, Travel

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A power of the Faerûnian Pantheon.


Appearance


Personality & Power

Allies
Enemies


The Church

Tenets of the church of Torm include

  • Never sleep without a watchful eye.
  • Never leave a fault or gap in your armor or affairs for another day; fix it today, and you’ll never be unready for danger.
  • Guard the weak, watch closely the stronger.
  • A good lock makes for honest guests.
Sects
Affiliated Organizations
Temples
Priests
Followers

Personal History


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 74
  • Forgotten Realms Campaign Setting [11836] page 253
  • Faiths & Avatars [9516] pages 162-166
  • Running the Realms [1085b] page 55
  • Tantras [FRE2/9248] page 28
  • Forgotten Realms Adventures [2106] page 15
  • Cyclopedia of the Realms [1031a] page 15
  • Down-to-Earth Divinity by Ed Greenwood — Dragon Magazine 54 page 54
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The One Who Is Hidden

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ao


Sources

Primary Sources
Passing Mention
Other Resources
  • Search for Ao on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.