Durlag’s Tower

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A fortress on the southern edge of the Wood of Sharp Teeth.

This was once the keep of Durlag “Trollkiller” son of Bolhur.


Sources

  • Dwarves Deep [FR11/9300] page 61
  • A Grand Tour of the Realms [1085a] page 91
  • Cyclopedia of the Realms [1031a] page 40
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Darkhold

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A fortress in the Far Hills, on the border between Sword Coast and the Tunlands.

It was once the lair of Varalla; now it is controlled by the Zhentarim.

Sources

  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 90
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 37
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

High Horn (Fortress)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

High Horn is a fortress in Cormyr.

Who Rules

Circa 1357 DR, Lord Commander Thursk Dembarron rules High Horn in the name of King Azoun IV of Cormyr. The local Herald is Dhag Greybeard.

During the Time of Troubles (1358 DR) the Lord Commander was Kae Deverell. Thursk Dembarron resumed command after the TOT.

Notable Residents

Lunt is the Swordcaptain of the Purple Dragons stationed here.
Tharsar Immerlund is the Trailcaptain of the Purple Dragons stationed here.


Sources

  • A Grand Tour of the Realms [1085a] page 50
  • Waterdeep [FRE3/9249] pages 16-19
  • Cyclopedia of the Realms [1031a] pages 33 and 50
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover, page 27
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Castle of Al’hanar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Castle of Al’hanar is a crumbling fortress just south of the Sharawood, inhabited by the Knights of the Undying Dragon.

Discrepancy

The 4e Campaign Guide places the Castle “Atop a great precipice in the Toadsquat Mountains, overlooking the Gulf of Luiren.” It also typos or renames the Knights of the Undying Dragon the Knights of the Eternal Dragon. Given 4e’s lack of respect for existing lore, it seems only fair that 4e be ignored in cases where it disagrees with previous Realmslore.


Sources

Primary Sources
  • Shining South [17929] page 77
  • Forgotten Realms Campaign Guide [21828] (4e) page 97 — The 4e setting is placed at the bottom of this list, in spite of being a more recent source, because it has less credibility than earlier material.
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Surthay

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Surthay is a settlement of Thay. It was built to defend the northern border against Rashemi invasions that the Red Wizards were sure would come. None did, so it now functions as the staging area for Thayan invasions of Rashemen. So far, the Red Wizards have not realized that such operations are a waste of time and resources.


Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 18
Passing Mention
Other Resources
  • Search for Surthay on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Citadel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Citadel, perched on the Thaymount, is believed to have been built by a lizardfolk race before the rise of Raumathar. The tunnels beneath the fortress lead down into the Underdark, to a large population of troglodytes, and beyond them to the drow of Undrek’Thoz… specifically the city of Fyvrek’Zek.


Sources

Primary Source
  • Dreams of the Red Wizards [FR6/9235] page 15
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Castle Grimstead

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A small ruined keep near Shadowdale village. Reduced now to overgrown foundations, a few teetering walls, and rotting timbers. Noteworthy because the cellars have been breached by drow tunnels, connecting with the lower levels of the Twisted Tower and descending to a deep subterranean lake and from there to the unmapped Underdark.

Sources

  • Forgotten Realms Campaign Setting [11836] page 293
  • Shadowdale [FRE1/9247] map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Castle Krag

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A fortress near Shadowdale.

Castle Krag, like the Twisted Tower, was built long ago by drow.

It was claimed more recently by Jyordhan, the Zhentarim puppet who briefly ruled Shadowdale. After his death the tower fell again into disrepair, but someone or something keeps repairing the catapults and occasionally fires a missile into the outlying farms of the dale. So far, nobody has been overly eager to enter the ruin and put a decisive stop to it.

Gharri also briefly claimed the tower, before meeting his doom, but his control was short-lived.


Sources

  • Forgotten Realms Campaign Setting [11836] page 293
  • Shadowdale [FRE1/9247] page 35 and map
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Castle Kilgrave

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Castle Kilgrave is found in northern Cormyr, in the foothills of the Storm Horn Mountains at the south end of Gnoll Pass. It’s on the west side of the pass, opposite Castle Crag, near the intersection of the Moonsea Ride and the Dragon Trail.

Castle Kilgrave is a ruin by 1357 DR, and it’s obliterated in Mystra’s ill-fated attack on Helm during the Time of Troubles.


Sources

Primary Sources
Passing Mention
  • Cormyr [9410] page 63
  • Shadowdale [FRE1/9247] page 21
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Citadel of the Mists

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Citadel of the Mists is said to be the home of the Mistmaster, an illusionist of some power.  The castle stands in the northern reaches of the High Forest.

Source

  • Waterdeep and the North [FR1/9213] page 4

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.