Agoshyrvor the Verdant

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At a Glance

A green dragon.

He lairs in Cormanthor.

Source

  • Dragons of Faerûn — listed on page 146

Disclaimer

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Green Dragon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A dragon.


Climitat


Variations

Green dragons are chromatic dragons, and therefore distantly related to black, blue, red, and white dragons. They are also related to greenspawn leapers, greenspawn razorfiends, greenspawn sneaks, and greenspawn zealots.


Notable Individuals

In Faerûn
Elsewhere

Sources

Primary Sources
  • Monster Manual [17755] page 74
  • Monster Manual [2009] (1e) 33 — draco chlorinous nauseous respiratorus
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Halathormagarl

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A green dragon, young when she destroyed the town of Merilth in the Year of the Bloody Stone (775 DR). She is thought to still lair in the northern fringes of the Wood of Sharp Teeth.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Alghazh

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Alghazh is a very young green dragon. He may be insane, though the reasons for that are unknown.

Source

  • Shadowdale [FRE1/9247] page 23

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sibethibis

This information is intended for use with the Dungeons & Dragons role-playing game.

The Xaeyruudh Campaign

Today, the Ganathwood is a quiet and unremarkable forest, but for a few centuries leading up to 1309 DR it was the home of a great green dragon.  The dragon was named Sibethibis, but few knew her by that name.  She was the Jade Plague to everyone from Semphar to Calimshan, and from Ashane to the Golden Water.

The Jade Plague was a messy end that afflicted wealthy gem collectors.  The first was in 1052 DR in Semphar; a merchant acquired a lovely piece of jade said to have been pulled from the earth on the island of Machukara far to the east, and three days later his home was torn apart by a massive green dragon who disappeared over Gbor Nor before the Caliph’s wizards could mount an organized assault.  Every few years thereafter, there was another death, always following the acquisition of jade, although it was only occasionally a large or ornate work of art; sometimes it was a small and seemingly insignificant piece of rough stone.  By 1300 DR, the deaths ranged from Calimshan to Damara to Durpar.

A green dragon had been slain by adventurers in the Ganathwood in 1155 DR, and an incredible horde of jade was found in a vast treasure chamber.  The adventurers took what they could carry, selling it and retiring with vast wealth, confident that the Jade Plague was at last ended.  Unfortunately, within a decade another green dragon was spotted flying out of the forest.  Where the previous century had seen perhaps three jade-related deaths in a decade (which was why the jade market didn’t collapse; it was slightly more dangerous to deal in jade, but not overwhelmingly so) dozens of deaths were reported among merchants and collectors in 1163 DR, and the adventurers who had supposedly ended the Plague suddenly had much explaining to do; they vanished from the Old Empires the following year, reportedly pursued by scores of hired killers.  Some say they took shelter in Waterdeep, some say they went east, perhaps even to Machukara.  No two stories agree on their fate.

Another group of adventurers claimed victory over a green dragon on the slopes of the Sunrise Mountains in 1243 DR, but this time there were hints that the dragon may be undead.  Within the great cavern, at the bottom of a crevasse that the adventurers saw but could not safely reach, they reported seeing a large statue (or preserved corpse) that looked very much like a green dragon.  So they brought word to the incarnation of Anhur at Sultim of the possibility that one dracolich was to blame for the Jade Plague, rather than multiple dragons.  And this time (showing considerable restraint!) they left the vast array of jade in the dragon’s lair untouched.

Predictably, another green dragon appeared over the Ganathwood in 1247 DR, but this time there was no surge in the number of merchant deaths… they simply resumed quietly, at the pace of one every few years.  The incarnation of Anhur at that time was Anhet, a venerable priest and scholar.  Rather than end his life confronting the dragon (although his advisors faithfully assured him that he would surely be victorious) he chose to spend his remaining days directing his church to learn all it could of dracoliches… creatures which Mulhorand’s priests had not yet been compelled to directly confront.  In his final audience with the Pharaoh, the incarnation prevailed upon the ruler to save mulan lives by publicly exhorting Mulhorandi (and Semphari for that matter) merchants to avoid dealing in jade until the menace could be decisively ended.  Some heeded the advice, some didn’t.  Anhet also completed, in 1249 DR, a project he had begun at the first word of this threat’s nature; he gathered almost every known piece of jade in Mulhorand in one place: Saphelgûn, an ancient (ruined) fortress on the River of Spears.

Anhet died peacefully in 1252 DR, at the grand old age of 184.  A paladin named Anre succeeded him as incarnation of Anhur and, following suggestions in the priest’s journal, found and destroyed the dracolich’s phylactery.  Then Anre went into the Ganathwood to hunt the Jade Plague.  He was followed by a disorganized and largely unarmed army of Anhur’s faithful, who were so possessed by the “spirit and might of the God-King” that they ignored his direct admonition to remain in Sultim.  He did, however, convince them to remain barely-within-sight of him, for their own safety.  It’s said that one of the high priests of Anhur who were chosen to accompany Anre (as healers if it turned out to be necessary) created an illusion of the paladin-hero standing at the mouth of the dragon’s cave so that his overzealous followers would remain at the bottom of the mountain.  Night fell, and morning came, and the illusion still stood at the cave entrance, so the throng continued waiting and praying, and singing the praises of Anhur.

Anre emerged from the cave late in the morning (many records of the event say that he was glowing with Anhur’s bright golden brilliance, but tales of zeal are difficult to trust) and declared that the power of Anhur was victorious that day, but that the church and its most devoted followers (meaning adventurers) must remain ever-vigilant.

Anhet’s theory, which is the official explanation offered by the church of Anhur to anyone inquiring into the Jade Plague or the fate of Sibethibis, is that she was a great green wyrm of indeterminate but advanced age.  She discovered a means by which to enchant stones (she probably chose jade because it spoke to her vanity) so that she could see out of them like eyes and so that they would enable her to teleport to them in spite of various feeble wards against such magic that merchants might raise around their homes.  She dominated various human minions and directed them to sell her enchanted pieces of jade in marketplaces including (at least) Dhaztanar, Ormpé, and Calimport.  Then she simply waited until one of her stones was inside the home of a suitably wealthy merchant.  When night fell, she teleported to the stone in human form, and killed the merchants’ families and guards in their sleep using her spells.  At her leisure, she gathered the merchants’ valuable possessions (first and foremost her piece of jade, obviously), including any useful investment records and outstanding debts, and teleported them to her own treasure chamber under the Sunrise Mountains.  Then, as a gesture of triumph and dominance, she split the house asunder by transforming into her real form.  After knocking the walls down and stepping on anyone who happened to be in the street, she leaped into the sky and soared out of sight.  At some point after leaving the city far behind, she would teleport to her lair or some other safe location to discourage any remaining pursuit.

No green dragons have been seen in the Ganathwood or the Sunrise Mountains since Anre’s March in 1309 DR.  The priesthood of Anhur, consulting Anhet’s careful records, restored the jade treasures gathered at Saphelgûn to their rightful owners in 1320 DR, after a reasonable period of cautious optimism regarding the dragon’s final destruction.  Today (1365 DR) the Jade Plague is all but forgotten in Mulhorand, though it is still sometimes recalled in the taverns of Semphar.

Source

Every bit of this was made up for the Xaeyruudh campaign.  Except the bit about selling/buying/touching items from a dragon’s hoard being a bad idea.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.