Arrowpoint

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An earthen stronghold just outside Highcastle in High Dale, controlled by the Pegasus Archery Company.

Source

Disclaimer

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The Dancing Place

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A place, located in the High Dale, where several gods appeared in 720 DR to lend their support to the founding of the Harpers.

Source

  • Magic of Faerûn page 50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

High Dale

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The High Dale is one of the dales on the outskirts of Cormanthor.

The High Dale is represented at the Dales Council by High Constable Irreph Mulmarr.

Citizens of the High Dale are referred to simply as Dalefolk.

Transients

Communities and Landmarks

  • Arrowpoint
  • Copper Gulp
  • The Dancing Place
  • Hidden Vale
  • Highcastle
  • High Castle
  • Thunder Way
  • The Wyvernfang

Sources

  • Forgotten Realms Campaign Setting [11836] page 131.
  • Volo’s Guide to the Dalelands [9524] page 155.
  • Forgotten Realms Adventures [2106] — Dalefolk is from page 73
  • A Grand Tour of the Realms [1085a] page 34.
  • Cyclopedia of the Realms [1031a] page 50.
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dalelands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dalelands, currently eleven in number, are autonomous communities nestled (to varying degrees) in the trees of Cormanthor. They can occasionally cooperate for mutual defense, but generally only when failure to do so would unquestionably spell the doom of the dales in question… and in those times they can generally count on support from Cormyrean and Sembian forces because those kingdoms will be threatened as well in such situations.


Overview

The Landscape: What You See
The Geopolitical Landscape
The Dales
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Culture and Society

Demographics

The overall population, circa 1372 DR, is 80% humans, 6% drow, 5% half-elves, 4% elves, 2% halflings, 1% gnomes, 1% dwarves, and 1% other races.

The human population of the “Northern Dalelands” (comprising only Daggerdale) is 60% Vaasan, 35% Chondathan, 4% Damaran, 1% other subraces. The “Southern Dalelands” (all the other dales) is 85% Chondathan, 10% Vaasan, 4% Tethyrian, and 1% other subraces.

The primary language in both north and south is Chondathan.

Caste and Class
Religion
Factions
Adventurers

Politics

Who Rules

Though several have tried to unite the dales, and some have briefly succeeded, there is currently no central leadership beyond the Dales Council. Each dale has its own form of leadership, and sends a representative to the Council.

Allies
Enemies

Local History

Timeline
Recent Events

Notable Individuals


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.