Calishite Humans

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A subrace of humans found in Faerûn.

Source

  • Races of Faerûn [88578] pages 81-84

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Humans

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The humans of the Realms come in a lot of shapes, sizes, and colors. This is a selection.


Variations


Appearance

What You See
Art Review

For whatever reason, Todd Lockwood’s visual comparison of races on pages 12-13 of the 3e or 3.5e Player’s Handbook does not appear in the Art Galleries. However, all is not lost. Matt Jarrett has a couple of well-drawn images up on Elfwood: females or males (if you think nudity is icky, don’t clicky).


Notable Individuals

See individual types.


History

See individual types.


Climitat

See individual types.


Sources

See individual types.


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Orniiv Fandarfall

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A human priest of Mask. He’s nicknamed The Eclipse because of a tattoo of a partial eclipse on his cheek.

He’s the Shade of Saerloon; a member of the Shade Council which directs the Shadow Thieves.


Source

  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] — mentioned on page 19

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tuth

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A rich and arrogant adventurer retired to Baldur’s Gate. His fortune comes from sacking temples (funded by opposing churches) and slaying a green dragon.

He’s a member of the Shield Council (innermost circle) of The Knights of the Shield.

He’s a human fighter.

Sources

  • Who’s Who in Waterdeep [1109b] — mentioned on page 86
  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] — mentioned on page 14
  • Forgotten Realms Adventures [2106] page 76

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Artemis Entreri

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A human rogue, ranger, fighter, and assassin. He was born in Memnon and grew up in Calimport. He is characterized by iron discipline and determination, and his ability to impersonate pretty much any sort of person, from pretty much any sort of place on the Sword Coast. Among those he knows best and hates most is Drizzt Do’Urden.


Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Netheril

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Netheril is a human realm from -3859 to -339 DR. During and after its fall, the Anauroch Desert covers its fields and cities.


Visiting

What You See
Low Netheril
High Netheril

One of the most remembered features of Netheril was its many flying cities. Two of these, the enclaves of Opus and Shade, escaped the fall.

Ruins
Roads
Other Landmarks
  • The Abbey Mountains
  • The Abbey of the Moon
  • The Allegro River
  • The Alley
  • The Marsh of Amnesty
  • Angardt Ancestral Lands
  • Annagoth Bay
  • Bay of Ascore
  • The Backwash
  • The Barren Mountains
  • Basin Lake
  • The Bodensee River
  • Bone Hill
  • The Canton River
  • Cede Run
  • The Channel Lock
  • The Channel Mountains
  • The Cold Forest
  • The Cold Range
  • The Columns of the Sky
  • The Conch River
  • The Dahla River
  • The Marsh of Deception
  • The Dienere River
  • The Eastern Forest
  • The Escalade Rill
  • The Esslin River
  • The Fenwick River
  • The Filibeg River
  • The Flats
  • The Flux River
  • Friedricht Lake
  • The Fria River
  • The Gers River
  • The Gillan River
  • Glacier Lake
  • The Glorifier
  • The Gods’ Legion Mountains
  • The Gustaf River
  • The Hadely River
  • The Hairald Cascade
  • The Hale River
  • Hatchet Mountain
  • The Hazardous Climb
  • Heip Lake
  • The Hidden Forest
  • The Hidden Lake
  • The High Ice
  • The High Tributary
  • The Hollow
  • The Hungry River
  • The Ischlome River
  • The Jackal Crick
  • The Janick River
  • The Karsus Overwash
  • The Kraal Brook
  • The Lark-Rindle
  • The Last Ditch River
  • The Lodestar Mountains
  • The Lough River
  • Macht Lake
  • The Macht River (north)
  • The Macht River (south)
  • The Meiter River
  • The Mere River
  • Mill Lake
  • Moander’s Footstep
  • The Moran River
  • The Moray River
  • The Moss
  • The Myconid Forest
  • The Narrow Sea
  • The Nauseef Flow
  • The Netheril River
  • The Nugatory
  • Nyanza Lake
  • Oxbow Lake
  • Patrician Peak
  • Paw Bay
  • The Paws
  • The Peril Current
  • Pommel Estuary
  • Portolake
  • The Portent River
  • The Pox
  • The Purple Mountains
  • The Quickwater River
  • The Rampant Peaks
  • Redguard Lake
  • Rengarth Ancestral Lands
  • Sanguine Mountain
  • The Shinantra Mountains
  • The Marsh of Simplicity
  • Snarefell Lake
  • The Southfill River
  • Spirecoast watering station
  • Spiregardt
  • Stade Mountain
  • Sunrest Mountain
  • The Sunderiver
  • The Sword Mountains
  • The Syke
  • The Tarn River
  • The Tempera Channel
  • The Terrace Spate
  • Thunder Peak
  • The Two Rivers Reservation
  • The Waterbourne River
  • The Watercourse
  • The Weimar River
  • The Westview River
  • Widowmaker Mountain
  • The Wolfsberg River
  • Wont Surge
  • The Zeig River
  • The Zweihaus River
Neighboring Nations & Features

Politics

Who Rules
Who Really Rules
Political Divisions

Culture and Society

Demographics
Caste and Class
Religion
Factions

Local History

Timeline
Survivor States

Several realms and city-states were formed in the wake of Netheril: Anauria, Asram, Halruaa, Helbrester, Hlondath, Nimbral, and Philock.


Notable Individuals

Citizens
  • Aksa
  • Alashar Crywinds
  • Andoris Derathar
  • Anglin
  • Annagoth
  • Aumvor
  • Brightfinger
  • Buoyance
  • Candlemas
  • Carbury
  • Chever
  • The Chronomancer
  • Congenio Ioun
  • Cragh
  • Dace
  • Decampus
  • Dethed
  • Dienere Falconholfer
  • Efteran
  • Enollar
  • Fahren
  • Falious
  • Fourfinger
  • Gilomide
  • Grenway
  • Halavar
  • Hamring
  • Ioulaum
  • Jarm
  • Karsus
  • Kartaklys
  • Larloch
  • Lashia the Dagger
  • Lefeber
  • Lesten
  • Lucke
  • Matick
  • Mavin
  • M’dahl
  • Nether the Elder
  • Nether the Younger
  • Noanar
  • Oberon
  • Olostin
  • Polaris
  • Proctiv
  • Quantoul
  • Sadebreth
  • Saharel
  • Shadow
  • Storm
  • Sysquemalyn
  • The Terraseer
  • Tolodine
  • Trebbe
  • Trothas Helgaras
  • Tyvern
  • Valdick
  • Volhm
  • Xanad
Transients

Sources

Primary Sources
  • Lost Empires of Faerûn [17738] pages 95-112
  • Netheril: Empire of Magic [1147]
  • Forgotten Realms [1085] A Grand Tour of the Realms page 125
Passing Mention
Maps
  • Netheril: Empire of Magic [1147]
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sundul

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A vanished Calishite realm, defeated by their intended victims after a failed raid on Neverwinter.

Source

  • Volo’s Guide to Waterdeep [9379] — mentioned on page 55 under Sharra’s Alley

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sulmarin

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Now simply a slum of Sheirtalar. The inhabitants are poor fisherfolk and smugglers, who live in fear of Ieirith Sprydurszace.

It was once a port city, the home of skilled gemcutters and finemetal casters. Among the prominent families were Arlyng, Brorlythynd, Calchauncz, Elkazhad, and Yurzrel.

Brammas once ruled here.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shuruppak

This information is intended for use with the Dungeons & Dragons role-playing game.

This post has nothing at all to do with real-world geography. For more information on the Sumerian city, please consult the Wikipedia entry.

At a Glance

Shuruppak, from the WotC ELH Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast

Executioner and assassin favored by Gilgeam. Commonly known as the Reaper.

He’s a mulan human fighter and mage.

Sources

  • Epic Level Handbook page 304
  • Old Empires [FR10/9274] pages 37, 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gauntlgrym

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A large subterranean city built by the dwarves of Delzoun but not part of that realm.

Now abandoned by civilized folk, the ruins are inhabited by various monsters including mind flayers and ghosts. There are at least three levels of chambers; the lowest leads down into the Underdark, and the upper level is claimed by an “adventuring band” calling itself the Hargrath. The ventilation shaft was once inhabited by a recently vanished red dragon.

Sources

  • Forgotten Realms Campaign Setting [11836] page 294
  • Dwarves Deep [FR11/9300] page 62
  • Waterdeep and the North [FR1/9213] page 5

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.