Bhaluin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A ruined settlement on an island in Gbor Nor. Also called the Drowned City.


Sources

Maps

Disclaimer

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Road to the Dawn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a road leading from Skuld to Zindalankh.

The Xaeyruudh Campaign

The Dawn is a reference to the genesis of the God-Kings of Mulhorand and Unther. The road is the path trod by the God-Kings and their followers, circa -2500 DR, as they left the burning wasteland of Raurin and tamed the hinterlands that became Mulhorand and Unther.

The civilized part of the road (the part that wasn’t turning to sand or being prowled by fearsome warped beasts) later became the basis of a trade road between Mulhorand and the then-revitalized eastern city of Zindalankh.

Today, the road is well-marked, guarded, and maintained between Skuld and Maerlar. At that point the trade road (commonly referred to as the Road to the Dawn) continues east to Zindalankh through the increasingly desolate southern reaches of Murghôm while the original (and now forgotten by most) road turns south and quickly becomes lost under the silt of the Plains of Purple Dust.

With divine guidance and plenty of protection, various hierarchs and adventurers over Mulhorand’s history have retraced the ancient path as far as the kingdom of Raurin’s historic northern border. Once into the wasteland, however… perhaps only the manifestations themselves could find the path back to their origin.

Source

  • Old Empires [FR10/9274] map
  • Xaeyruudh — the specifics were written for this campaign

Disclaimer

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Imaskar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Credited by most sages as being the first human empire in the Realms. It disintegrated quickly following the destruction of Raurin, its first and most powerful kingdom. In the wake of Imaskar other nations were founded or refounded, including Deep Imaskar, Mulhorand, Unther, Durpar, and (later) Narfell, Raumathar, and Rashemen. Today, only Ra-khati survives from the age before the cataclysm.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Raurin

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

One of the Great Kingdoms of Imaskar; the cataclysm which destroyed this land created the Raurin Desert in its place. Survivors fled to the west and founded the empires of Mulhorand and Unther.

Source

  • Old Empires [FR10/9274] pages 5, 11, 34, 35, 40, 44, 49, 94

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Great Kingdom

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A political division in the empire of Imaskar; Raurin was one of these.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Roushoum

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The language of Imaskar; now commonly considered a dead language. However, it formed the basis for the Tuigan tongues which survive at least until the Spellplague.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Raudor

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once, a city of Imaskar. It was abandoned even before the fall of the empire; evacuated quickly and never reoccupied. Merchants try to avoid it but some adventurers seek the secrets said to still lie within and beneath the city. A few have borne relics out of the desert, and some have used these treasures to conquer cities, countries, or empires. All of these survivors, however, have been incurably mad, and each ended his own life shortly after returning to civilization.

Supposedly, the city stands at the base of a cliff… which could explain why it’s rarely seen today, as the sand would have blown against the cliff and buried the city. Persistent rumors describe various monsters burrowing down through the sand, to the streets of Raudor. Some of these creatures leave short-lived tunnels which men can crawl through if they’re quick enough, down into the darkness of the realm below.

The Xaeyruudh Campaign

Raudor was home to wizards, as most Imaskari cities were, but it was also the birthplace of monsters… not the dire wolves of other lands, but hideous things that tore men to bones and gore with both claws and spells, when they escaped the magical domination of the lord’s apprentices.

The Lord of Raudor was only half-human, or less, so the legends say. The other half was anyone’s guess… demon, devil, or something even worse. He ruled the city for a thousand years or more, a time of great and terrifying magical advances. His descendants still live— and, sages agree, probably still mate with creatures from other planes. One branch of the family is now called House Karanok, and rules Luthcheq, the City of Madness.

Source

  • The Horde [1055] pages 98-100

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.