Berdusk

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Berdusk is an independent city-state.

Citizens of Berdusk are referred to as Berduskan.


Notable Residents


Locations

  • Doss college — this institution has been absorbed by Twilight Hall

Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Berdusk on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sundabar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Population 36,000 (6,600 dwarves)

An independent settlement of the Sword Coast North.

There was once an Anstruth college here.


Notable Individuals


Sources

  • A Grand Tour of the Realms [1085a] page 114
  • Waterdeep and the North [FR1/9213] page 10
Passing Mention
  • Dwarves Deep [FR11/9300] page 61
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Silverymoon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Silverymoon is an independent city of the Sword Coast North.

There’s a wizard mythal here.


Visiting

Locations

There is a Fochlucan college here.


Notable Individuals


Sources

Primary Sources
  • Lost Empires [17738] page 50
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 114
  • Waterdeep and the North [FR1/9213] page 9
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mirabar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Population 23,700 (4,100 dwarves)

An independent city of the Sword Coast North.


Notable Individuals


Sources

Primary Sources
  • A Grand Tour of the Realms [1085a] page 114
  • Waterdeep and the North [FR1/9213] page 8
Passing Mention
  • Dwarves Deep [FR11/9300] page 61
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Neverwinter

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Neverwinter is an independent city of the Sword Coast North.

Population 17,990 (4,600 dwarves)

Notable Citizens


Sources

Primary Sources
  • Waterdeep and the North [FR1/9213] page 9
  • Cyclopedia of the Realms [1031a] page 66
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Lords’ Alliance

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An organization of cities which are united in their opposition to the Zhentarim.

Members

Source

  • Cyclopedia of the Realms [1031a] page 57

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Iriaebor

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Iriaebor —sometimes called the Overland City— is an independent city on the Sword Coast.

Citizens of Iriaebor are referred to as Iriaeben or Iriaeban.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.


Notable Individuals


Sources

Primary Sources
  • Forgotten Realms Adventures [2106] pages 90-91, with a map on page 91; Iriaeben and Iriaeban are from page 73
  • A Grand Tour of the Realms [1085a] page 96
  • Cyclopedia of the Realms [1031a] page 54
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elturel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Elturel is an independent city of the Sword Coast, on a bluff above the river Chionthar where the Dusk Road meets the Skuldask Road.


The City of Elturel

Visiting Elturel

Districts

There are two main districts in the city: a lower city known as the Dock District, and the upper city called the High District.

Points of Interest

Homes, shops, and other locations abound.

Neighboring Cities & Features


The People of Elturel

Citizens of Elturel are referred to as Elturian.

Demographics

Circa 1367 DR, the full-time population of the city ranges between 29,000 (winter) and 33,000 (summer). Many farmers from the Fields of the Dead take shelter in the city during times of war.

In 1372 DR, the population is 22,671.

Religion

The churches of Chauntea and Helm are prominent in the city, and represented by temples. There are shrines dedicated to Ilmater, Tempus, Tymora, and Waukeen.

Who’s Who in Elturel

Elturel shelters a number of colorful characters.


Guilds & Organizations

Armed Forces

Elturel is protected by the Hell Riders, who provide armed escorts to settlements along the trade routes from Iriaebor to Waterdeep.

Guilds & Merchants

The Dragoneye Dealing Coster has a base here.

Mercenaries & Adventurers

The High Moor Heroes’ Guild is composed of “the lawless, violent, penniless and other misfits” as well as better-minded adventurers of Elturel.

Sages & Loremasters

The office of the local Herald is Ironflower.


Politics

Who Rules

High Rider Lord Dhelt governs the city circa 1357-1372 DR.


Player Characters

Region

PCs from Elturel may select the Western Heartlands region.


Sources

Primary Sources
  • Forgotten Realms Adventures [2106] pages 84-85; Elturian is from page 73
  • A Grand Tour of the Realms [1085a] page 92
  • Cyclopedia of the Realms [1031a] page 41
Maps
Other Resources
  • Search for Elturel on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baldur’s Gate

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Baldur’s Gate is an independent city on the Sword Coast.

Citizens of Baldur’s Gate are referred to as Baldurian; not to be confused with Balduran.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
City Defenses

The Patrol numbers 60 warriors and are led by the Warden Bellarpar Windspur.

The standing army is the Flaming Fist mercenary company.

The city also has a navy of seven ships, each with a crew of at least 40, drawn from all classes.


Politics

Who Rules

The Council of Four rules Baldur’s Gate, backed by the Flaming Fist mercenaries.


Notable Individuals

In addition to the named NPCs below, various organizations are active in the Gate including the Knights of the Shield, the Knights of the Unicorn, and of course the Flaming Fist.


Culture and Society

Demographics

The population of Baldur’s Gate varies from 86,000 in the winter to 115,000 in the summer.

The overall population is 83% humans, 5% half-elves, 4% halflings, 3% half-orcs, 2% gnomes, 1% dwarves, and 2% other races.

The human population is 80% Tethyrian, 10% Calishite, 5% Chondathan, 3% Illuskan, 1% Gur, and 1% other subraces.

The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Leilon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Leilon is a small human mining town of the Sword Coast North, between Waterdeep and Neverwinter.


Overview

Who Rules

Leilon is ruled by Lord Pelindar Filmyra, who has made his city (population 3,000) a member of the Lords’ Alliance.

Armed Forces

The town is protected by the Swords of Leilon.


Sources

Primary Sources
Passing Mention
Other Resources
  • Search for Leilon on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.