Chanung Marsh

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh in the East Wai province of T’u Lung.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Fire Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A collection of peat bogs scattered around the High Moor.

Source

  • Elminster’s Ecologies Appendix II: High Moor & Serpent Hills [9490] page 4

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marsh of Tun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Marsh of Tun is the marsh at the center of the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.

Neighboring Nations and Features


Sources

Primary Sources
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Farsea Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh north of the Storm Horns, considered part of the Tunlands region because it’s not obviously a part of anything else and because it contains the source of the Tun River which flows across the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.


Sources

Primary Sources
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marsh of Chelimber

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Marsh of Chelimber is a marsh of the Sword Coast.


Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 97
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 59
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Umber Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A marsh, north of the Lapendrar, where the Yuirwood meets the First Escarpment of Thay.

Source

  • Old Empires [FR10/9274] map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Surmarsh

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh on the northern border of Thay. The marsh is inhabited by lizardfolk, who survive by forming treaties with the Tharchion of Surthay. The towns of Surthay and Tezir-on-the-Marsh lie on the edges of the marsh.


Source

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 15

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Stump Bog

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh south of Goldenfields on the west bank of the Dessarin.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 14
Maps
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 9 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lizard Marsh

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A marsh at the mouth of the Delimbiyr, south of Waterdeep.  The lizardfolk here are at least as organized, territorial, and foul-tempered as anywhere else on Faerûn.  Dinosaurs and black dragons have been spotted in the marsh as well.

Not to be confused with the Mere of Dead Men, which is north of Waterdeep.

Sources

  • Forgotten Realms Campaign Setting [11836] page 224
  • A Grand Tour of the Realms [1085a] page 96
  • Under Illefarn [N5/9212] inside cover map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marshes

Terrestrial Environment

Marshes comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, moors, mountains, plains, swamps, and subterranean.

A marsh is a “wetlands” area, but much wetter than a swamp.  Marshes are mucky gloopy areas with fully saturated soil and only grassy vegetation, like the slough at the edge of a pond or lake.  They are distinguished from swamps by the lack of trees… the ground is so wet that trees “drown”.

A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat.  Over time this creates an environment which is markedly different from other landforms.  I’m not considering them here because there aren’t any monsters described as favoring peat bogs.  However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy.  Examples of bogs include the Bottomless Bogs of Vaasa, and Lhespenbog if it really is a bog.

Marshes of the Realms

Cold: Mere of Dead Men.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, laraken, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Marsh of Chelimber, Farsea Marshes, Lizard Marsh, Surmarsh, Marsh of Tun, Umber Marsh.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks.

Warm: Lhespenbog.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks, werecrocodile.