Brown Mold

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Edition 3.5 of D&D considers brown mold to be a hazard rather than a monster. This means it has a CR but not a Type or HD.


Variations


Climitat


Sources

Primary Sources
  • Dungeon Master’s Guide [17752] (3.5e) page 76
  • Monster Manual [2009] (1e) page 71

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Yellow Mold

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Edition 3.5 of D&D considers yellow mold to be a “hazard” rather than a monster.  This means it has a CR but not a Type or HD.


Variations


Climitat


Sources

Primary Sources
  • 3.5 Dungeon Master’s Guide [17752] page 76
  • Monster Manual [2009] (1e) page 71

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Molds

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Molds, like slimes, are classified as hazards rather than monsters, probably because they don’t move, so they’re a little more like traps than most standard monsters.  Molds include brown mold, death mold, deep mold, gray mold, and yellow mold.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Death Mold

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Like several other fungi, death mold should be considered a “hazard” rather than a monster.  Meaning it has a CR but not a Type or HD.  Mold is generally not ambulatory.

Source

  • The Ruins of Undermountain II [1104] monster booklet

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gray Mold

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Like several other fungi, gray mold should be considered a “hazard” rather than a monster.  Meaning it has a CR but not a Type or HD.  Mold is generally not ambulatory.

Source

  • The Ruins of Undermountain II [1104] monster booklet

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Deep Mold

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Like several other fungi, deep mold should be considered a “hazard” rather than a monster.  Meaning it has a CR but not a Type or HD.  Mold is generally not ambulatory.

Source

  • The Ruins of Undermountain II [1104] monster booklet

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.