Hathor

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Hathor is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Hathor is most often invoked in connection with motherhood, fertility, birth, youth, family, vitality, dance and folk music, homes (as opposed to houses), nurturing, nursing (both of babies and aiding the sick in recovery), summer, poetry, song, eloquence, and fate.  Within the Old Empires, Hathor wholly or partially supersedes Chauntea, Lathander, and Milil.

Hathor’s domains include Family, Fate, Good, and Moon.  Her favored weapon is the shortsword.

Symbol of Hathor, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] page 26

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Geb

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Geb is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Geb is most often invoked in connection with the earth, mineral resources, miners, mines, solidity, consistency, tenacity, oaths, stability, and the qualities of being strong, monolithic, and unmovable.  Geb doesn’t really tread on anyone’s toes in the Faerunian pantheon, but he doesn’t go out of his way to make friends among them either.  His cult is spreading very slowly beyond the Old Empires, through the efforts of a small sect and some individual priests, but Geb is mostly uninterested in events and people outside Mulhorand’s borders.

Geb’s domains include Cavern, Craft, Earth, and Protection.  His favored weapon is the quarterstaff.

Symbol of Geb, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
  • The Ineffable Body of Geb
  • The Living Stone of Geb
  • The Thundering Might of Geb
  • The Solid Foundation of Geb
Temples
Priests

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Bast is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Bast is most often invoked in connection with cats, hedonism including all forms of sensual fulfillment, beauty, passion, luck, spontaneity, mischief, accidents, joy, festivals, freedom, voyeurism, discovery and profitable use of secrets (in the course of pillowtalk, not as a result of research), larceny, rogues, stealth, shadows, and deception.  Within the Old Empires, Bast wholly or partially supersedes Beshaba, Cyric, Lliira, Mask, Sharess, Sune, and Tymora.  She is known from Waterdeep to Calimport to the Moonsea as Sharess, and in that identity she is simply the “patron saint” of festhalls and coin-lasses to minimize conflict with the Faerunian deities.  This gives her a following which is perhaps smaller than other Faerunian deities, but just as widespread.


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thoth

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Thoth is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Thoth is most often invoked in connection with magic (as opposed to mages), scribes, knowledge, inventions, and the unveiling of secrets.  He is also a patron of arcane spellcasters who are neither strongly good nor evil.  Within the Old Empires, Thoth wholly or partially supersedes Azuth, Deneir, Gond, Mystra, Oghma, and Savras.

Thoth’s domains include Craft, Knowledge, Magic, Rune, and Spell.  His favored weapon is the quarterstaff.

Symbol of Thoth, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests
Followers

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 7, 11, 12, 14, 17, 18, 19, 20, 21, 22, 24, 26, 29, 30, 32, 34, 39, 46, 53, 66, 71, 78, 81, 83, 84, 85, 86, 92

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Osiris

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Osiris is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Osiris is most often invoked in connection with justice, truth (distinct from knowledge), death and the afterlife, the cycle of life/existence adhered to by non-eternal things, and tombs and their guardians.  Within the Old Empires, Osiris wholly or partially supersedes Finder Wyvernspur, Jergal, Kelemvor, and Tyr.

Osiris’ domains include Death, Good, Law, Plant, and Retribution.  His favored weapon is the flail.

Symbol of Osiris, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
  • The Honorable Voice of Osiris
  • The Even Hand of Osiris
  • The Righteous Hammer of Osiris
  • The Blessed Rest of Osiris
Temples
Priests
Followers
  • Sesostris — a necromancer; discredited by the priesthood of Horus-Re, he took his own life. Though his death was witnessed, his body was not recovered; finding his remains is an unresolved task (though not a high priority) in the church.

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 5, 6, 7, 11, 13, 14, 15, 17, 18, 19, 20, 21, 22, 24, 25, 26, 28, 30, 32, 70, 82, 85, 86, 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nephthys

This information is intended for use with the Dungeons & Dragons role-playing game.

Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Nephthys is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Nephthys is most often invoked in connection with wealth, trade, and nobility.  Within the Old Empires, Nephthys wholly or partially supersedes Siamorphe and Waukeen.

Nephthys’ domains include Chaos, Good, Protection, and Trade.  Her favored weapon is the whip.

Symbol of Nephthys, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Isis

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Isis is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Isis is most often invoked in connection with weather, agriculture, love, marriage, growing things, and rain.  She is also a patron of good-aligned arcane spellcasters.  Within the Old Empires, Isis wholly or partially supersedes Lurue, Mielikki, and Silvanus.  She opposes Umberlee.

Isis’ domains include Family, Good, Magic, Storm, and Water.  Her favored weapon is the punching dagger.

Symbol of Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
Temples
Priests

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 5, 7, 15, 17, 18, 20, 21, 23, 24, 25, 26, 28, 37, 44, 45, 81, 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Horus-Re

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Horus-Re is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Horus-Re is most often invoked in connection with rulership, kings, the sun, dawn, life, and eternity/persistence/durability.  Within the Old Empires, Horus-Re wholly or partially supersedes Hoar, Lathander, and Nobanion.

Horus-Re’s domains include Good, Law, Nobility, Retribution, and Sun.  His favored weapon is the khopesh.

Symbol of Horus-Re, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
  • The Eternal Eye of Horus-Re
  • The Holy Ankh of Horus-Re
  • The Outstretched Arm of Horus-Re
  • The Helping Hands of Horus-Re
  • The Ancient Might of Horus-Re
  • The Wise Elder Voice of Horus-Re
Temples
Priests

Personal History

Timeline
Recent Events

Sources

  • Forgotten Realms Campaign Setting Web Enhancement
  • Old Empires [FR10/9274] pages 4, 5, 7, 11, 12, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 30, 31, 61, 81, 82, 84, 86, 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Anhur

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Anhur is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Anhur is most often invoked in connection with war, conflict/argument, physical prowess, guardians, and storms (particularly the thunder and lightning).  Within the Old Empires, Anhur wholly or partially supersedes Helm, Lathander, Tempus, and Torm.  He opposes Garagos and Talos.

Anhur’s domains include Chaos, Good, Storm, Strength, and War.  His favored weapon is the falchion.

Symbol of Anhur, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
  • The Ascendant Blade of Anhur
  • The Divine Shield of Anhur
  • The Avenging Wrath of Anhur
  • The Honorable Justice of Anhur
Temples
Priests

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Mulhorandi Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.


Divergence from Canon

The official history of the Mulhorandi pantheon (as I understand it, anyway) goes back to Imaskar and giant portals through which the Imaskari grabbed huge numbers of people from ancient Earth.  These newcomers were enslaved by the Imaskari and became known as the Mulan, but most importantly they brought their culture and religion with them.  This is apparently the rationale behind bringing Egyptian mythology into the Realms.

I realize it probably makes me a spoilsport, but I don’t like that story.  Elminster talking to Ed: cool/fun/interesting.  Thousands of Egyptians yanked into the Realms and then rescued by shards of the gods they worshiped on Earth?  Then these gods led the Egyptians to establish Mulhorand, where the gods ruled for a long time and then abruptly returned to their essences in the Outer Planes, which was their home the whole time, even though they had been worshiped on Earth?  Hokey.  Lame.

So, in the Xaeyruudh campaign, things happened differently.  The God-Kings venerated today as the Mulhorandi pantheon were once Imaskari adventurers and scholars, who crafted and executed a plan to ascend (partway at least) to godly power.  They were born in Imaskar, and they (with the exception of Ptah) have never dwelled in the Outer Planes, and they know nothing about Earth.  The Anhur in the Realms has nothing to do with the Anhur in Egypt, and probably has no connection to any Anhur which might be worshiped in other campaign worlds.

I also added a few more powers to the mix, balancing the Mulhorandi and Untheric pantheons at 18 powers apiece.


At a Glance

The Pantheon consists of twelve God-Kings: Anhur, Horus–Re, Isis, Nephthys, Osiris, Thoth, Bast, Geb, Hathor, Nut, Shu, and Tefnut.

The first six have huge churches which think of themselves as The Churches, while the others are referred to somewhat condescendingly as cults. Note that this term does not have all the same connotations in Mulhorand (or in the rest of the Realms) as it does on Earth; in Mulhorand a cult is merely a smaller and/or less influential church.


DM’s Notes

There are six other God-Kings as well, three of which nobody likes to talk about (Apophis, Sebek, and Set) and three that most folks honestly don’t know about (Anubis, Ptah, and Re).

Making things a little more complicated, some of the God-Kings died long ago… or for whatever other reason are not who they appear to be.

Anubis

Anubis is a God-King. He was declared dead, but he still exists, and he has a thriving cult… elsewhere. Anubis may answer prayers directed to him, but only if the supplicant is outside Mulhorand.

Apophis

Apophis is not a God-King. He’s an aspect of Shar; she may answer prayers directed to Apophis.

Ptah

Ptah is a God-King, but he parted ways with the others before they left Imaskar and he was never acknowledged as part of the pantheon. His cult, however, did come to Mulhorand and persists to the present day. All of the God-Kings hear prayers directed to Ptah within Mulhorand, and any may answer… but they usually do not.

Re

Re is a God-King. He was declared to have merged with Horus, but he still exists as a separate entity. He has no cult. Horus-Re answers prayers directed to Re, but Re hears them too and hypothetically could respond as well.

Nut

Nut was a God-King, and is believed to be alive, but is actually replaced by Selûne, who answers prayers directed to Nut.

Sebek

Sebek is not a God-King. He’s an interloper power of indeterminate origin (not an aspect of a Faerunian power). The God-Kings know he’s not one of them, but they don’t know who/what he is. He may answer prayers directed to him.

Set

Set was declared dead, but is believed to still exist (probably as an undead God-King if such a thing is possible), but his cult is exiled from Mulhorand on pain of death. Set may answer prayers directed to him, but only if the supplicant is outside Mulhorand.

Shu

Shu was a God-King, and is believed to be alive, but is actually replaced by Shaundakul, who answers prayers directed to Shu.

Tefnut

Tefnut was a God-King, and is believed to be alive, but is actually replaced by Eldath, who answers prayers directed to Tefnut.


Sources

  • Forgotten Realms Campaign Setting [11836] (3e) — page 236 mentions Anhur, Geb, Hathor, Horus-Re, Isis, Nephthys, Osiris, Sebek, Set, and Thoth; page 234 mentions Sharess (linked elsewhere with Bast); the Web Enhancement describes Anhur, Geb, Hathor, Horus-Re, Isis, Nephthys, Osiris, Sebek, Set, Sharess, and Thoth
  • Old Empires [FR10/9274] pages 23-29 describe Anhur, Horus-Re, Isis, Nephthys, Osiris, Set, and Thoth; Geb, Hathor, and Sebek are mentioned in passing — Some notes on the Time of Troubles (which will be disregarded in the Xaeyruudh campaign) appear on page 29
  • Xaeyruudh — Anubis, Apophis, Nut, Ptah, Re, Shu, and Tefnut were given a presence in the Realms for the Xaeyruudh campaign, and are not official; the connections with Faerûnian deities, other than Bast, are also unofficial

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.