Delbyl

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of Murghom.


Sources

Maps

Disclaimer

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The River Murghol

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river of Murghôm.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River Rauthenflow

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river of Murghôm and Mulhorand; it drains Gbor Nor into the Alamber Sea at Rauthgor.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Road to the Dawn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a road leading from Skuld to Zindalankh.

The Xaeyruudh Campaign

The Dawn is a reference to the genesis of the God-Kings of Mulhorand and Unther. The road is the path trod by the God-Kings and their followers, circa -2500 DR, as they left the burning wasteland of Raurin and tamed the hinterlands that became Mulhorand and Unther.

The civilized part of the road (the part that wasn’t turning to sand or being prowled by fearsome warped beasts) later became the basis of a trade road between Mulhorand and the then-revitalized eastern city of Zindalankh.

Today, the road is well-marked, guarded, and maintained between Skuld and Maerlar. At that point the trade road (commonly referred to as the Road to the Dawn) continues east to Zindalankh through the increasingly desolate southern reaches of Murghôm while the original (and now forgotten by most) road turns south and quickly becomes lost under the silt of the Plains of Purple Dust.

With divine guidance and plenty of protection, various hierarchs and adventurers over Mulhorand’s history have retraced the ancient path as far as the kingdom of Raurin’s historic northern border. Once into the wasteland, however… perhaps only the manifestations themselves could find the path back to their origin.

Source

  • Old Empires [FR10/9274] map
  • Xaeyruudh — the specifics were written for this campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ataman

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Chief of a village in Murghôm or Semphar.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Murghom

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Murghôm is a nation politically controlled by Mulhorand, economically dominated by Semphar, and cursed with a line of ineffectual kings. Villages are semi-autonomous, each ruled by a respected elder known as an ataman.

Neighboring nations and regions include Mulhorand to the west, the Mountains of Copper and beyond them the Hordelands to the north, Gbor Nor and Semphar to the east, and the Plains of Purple Dust to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. The throne of Murghôm sits empty, vacated recently but underutilized for many years.

Communities

Source

Passing Mention

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Murghyr

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The capital and westernmost city of Murghôm.

Notable Residents

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.