The Faerunian Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Faerunian Pantheon is a loose collection of powers, unlike the tighter-knit racial pantheons. Some of them have very large followings, others very small, but they’re united by their interest in the deeds and devotion of the humans of Faerûn… except in the Old Empires, where the Mulhorandi and Untheric pantheons reign. Other races — including dwarves, elves, gnomes, hin, drow, giants, goblins, and orcs — each have their own pantheons.

The Xaeyruudh Campaign

The Xaeyruudh campaign begins in 1365 DR. A few key changes affect the pantheon in this campaign.

  • The pantheon is returned to its roots in Down-to-Earth Divinity, an article written by Ed Greenwood and published in Dragon 54. The biggest change this point introduces is a few new beast cults that 3e players won’t be familiar with, such as Besparr, Hlyyaak, Lolth, and Sneel.
  • Mystra is the same entity in all times, though her face and apparent attitudes occasionally shift in response to events both on Faerûn and among the gods. One dramatic shift occurred with the fall of Netheril, bringing about the revision of rules governing mortal access to the Weave.
  • The Time of Troubles didn’t happen. Thus, Cyric and Kelemvor are not deities, and Bane, Bhaal, Leira, Ibrandul, Mask, and Myrkul are still active at their pre-ToT power levels.
  • A few events associated with the ToT will occur, even though the bigger event does not. Ramman cedes his power to Anhur. Gilgeam is slain by Tiamat. Red Knight was supposedly elevated at the end of the ToT, but I like her, so I’ve declared that she ascended for some other reason.
  • Alignments have been changed for Akadi, Grumbar, Istishia, Kossuth, Mask, and Mystra. Some of these changes may affect Domain availability. Some suggested domains have been added to Bhaal, Earthmother, Entropy, Ibrandul, Iyachtu Xvim, Leira, Moander, Myrkul, and Tchazzar. Some of these powers still need more domains.

Adventurers’ Powers

These powers are the most supportive of adventurers, and therefore the most appropriate choices for patron powers. That doesn’t mean they’re the only choices… just the most obvious ones. These churches are also the most friendly to adventurers who come seeking protection, healing, or paying work.

Name Align Portfolio Domains
Azuth LN Spellcasters Illusion, Knowledge, Law, Magic, Spell
Lathander NG Dawn, spring, birth, youth, vitality, athletics Good, Nobility, Protection, Renewal, Strength, Sun
Mask CN Thieves, thievery, shadows Chaos, Darkness, Luck, Trickery
Red Knight LN Strategy, planning, tactics Law, Nobility, Planning, War
Shaundakul CN Travel, exploration, caravans, portals Air, Chaos, Portal, Protection, Trade, Travel
Torm LG Duty, loyalty, obedience Good, Healing, Law, Protection, Strength
Tymora CG Good fortune, skill, victory, adventurers Chaos, Good, Luck, Protection, Travel

Elemental Powers

Name Align Portfolio Domains
Akadi N/CN Elemental air, flying, speed Air, Illusion, Travel, Trickery
Grumbar N/CN Elemental earth, solidity, changelessness, oaths Cavern, Earth, Metal, Time
Istishia N/CN Elemental water, purification by water Destruction, Ocean, Storm, Travel, Water
Kossuth N/CN Elemental fire, purification by fire Destruction, Fire, Renewal, Suffering

Beast Cults

Name Align Portfolio Domains
Besparr CG Horses Chaos, Good
Hlyyaak CG Camels Chaos, Good
Lolth CE Spiders Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery
Lurue CG Unicorns Animal, Chaos, Good, Healing
Nobanion LG Lions and other strong beasts Animal, Good, Law, Nobility
Repra CE Snakes Chaos, Evil
Sneel CE Rats Chaos, Evil

Other Powers

Name Align Portfolio Domains
Auril NE Air, Evil, Storm, Water
Bane LE Destruction, Evil, Hatred, Law, Tyranny
Beshaba CE Chaos, Evil, Fate, Luck, Trickery
Bhaal LE Death, Evil, Hatred, Law, Suffering
Chauntea NG Animal, Earth, Good, Plant, Protection, Renewal
Deneir NG Good, Knowledge, Protection, Rune
Earthmother N Animal, Moon, Plant, Protection, Renewal
Eldath NG Family, Good, Plant, Protection, Water
Entropy CE Chaos, Evil
Finder Wyvernspur CN Chaos, Charm, Renewal, Scalykind
Garagos CN Chaos, Destruction, Strength, War
Gargauth LE Charm, Evil, Law, Trickery
Gond N Craft, Earth, Fire, Knowledge, Metal, Planning
Gwaeron Windstrom NG Animal, Good, Knowledge, Plant, Travel
Helm LN Law, Planning, Protection, Strength
Hoar LN Fate, Law, Retribution, Travel
Ibrandul CN Chaos, Darkness
Ilmater LG Good, Healing, Law, Strength, Suffering
Iyachtu Xvim LE Destruction, Evil, Hatred, Law, Tyranny
Leira CN Chaos, Darkness, Illusion, Trickery
Lliira CG Chaos, Charm, Family, Good, Travel
Loviatar LE Evil, Law, Retribution, Strength, Suffering
Malar CE Animal, Chaos, Evil, Moon, Strength
Mielikki NG Animal, Good, Plant, Travel
Milil NG Charm, Good, Knowledge, Nobility
Moander LE Evil, Law
Myrkul NE Death, Evil
Mystra N/LN Illusion, Knowledge, Magic, Rune, Spell
Oghma N Charm, Knowledge, Luck, Travel, Trickery
Savras LN Fate, Knowledge, Law, Magic, Spell
Selune CG Chaos, Good, Moon, Protection, Travel
Shar NE Cavern, Darkness, Evil, Knowledge
Sharess CG Chaos, Charm, Good, Travel, Trickery
Shiallia NG Animal, Good, Plant, Renewal
Siamorphe LN Knowledge, Law, Nobility, Planning
Silvanus N Animal, Plant, Protection, Renewal, Water
Sune CG Chaos, Charm, Good, Protection
Talona CE Chaos, Destruction, Evil, Suffering
Talos or Baelros CE Chaos, Destruction, Evil, Fire, Storm
Tchazzar CE Chaos, Evil, Nobility, Strength
Tempus CN Chaos, Protection, Strength, War
Tiamat LE Evil, Law, Scalykind, Tyranny
Tyr LG Good, Knowledge, Law, Retribution, War
Ubtao N Planning, Plant, Protection, Scalykind
Ulutiu LN Animal, Law, Ocean, Protection, Strength
Umberlee CE Chaos, Destruction, Evil, Ocean, Storm, Water
Uthgar CN Animal, Chaos, Retribution, Strength, War
Valkur CG Air, Chaos, Good, Ocean, Protection
Velsharoon NE Death, Evil, Magic, Undeath
Waukeen N Knowledge, Protection, Trade, Travel

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Khelben Arunsun


At a Glance

Khelben Arunsun is a Chosen of Mystra, consort of Laeral, a senior Harper, one of the masked Lords of Waterdeep, and a prominent wizard of the Sword Coast North. He is known to many simply as the Blackstaff.

Though he never admits it, he is widely surmised by Waterdhavians to be one of the Lords of the city. He resides in Blackstaff Tower.

He is noted for rescuing Laeral from the Crown of Horns, and later assisting her and Alduth in destroying the demon lord Arlgolcheir.

He has tutored several prominent mages including Malchor Harpell, Nain Keenwhistler, and Savengriff, and could call on their assistance if necessary. He also has friends, including Elminster. Other allies include the Knights of Myth Drannor, the Seven Sisters, and an unknown number of individuals and adventuring bands who owe him a favor.

As the Spellplague approaches, Khelben splits from the Harpers. His followers are subsequently known as the Moonstars.


Sources

Primary Sources
  • Epic Level Handbook page 299
  • Forgotten Realms Campaign Setting [11836] (3e) pages 274-275
  • Code of the Harpers [FOR4] page 48
  • Waterdeep [FRE3/9249] page 32
  • Forgotten Realms Campaign Setting [1085] (2e) Running the Realms pages 36-37; Card shows his mage sigil
  • Waterdeep and the North [FR1/9213] page 15
  • Forgotten Realms Campaign Setting [1031] (1e) Cyclopedia of the Realms page 59 shows his mage rune; DM’s Sourcebook of the Realms page 24
Passing Mention
Other Resources

This page, last modified on 7 November 2015, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sylune

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Properly spelled Syluné.

A Chosen of Mystra, one of the Seven Sisters, a wizard, a spectral harpist, and an ally of the Harpers and the Knights of Myth Drannor.

Once the wife of Aumry and thus a former Lady of Shadowdale.

She perished in 1356 DR, defending Shadowdale against an unnamed red dragon under the influence of the Cult of the Dragon.

Sources

  • Waterdeep [FRE3/9249] page 7 mentions her appearance in Suzail during the Time of Troubles
  • Forgotten Realms Campaign Setting [1085] (2e) Running the Realms page 28; Card shows her mage sigil
  • Forgotten Realms Campaign Setting [1031] (1e) Cyclopedia of the Realms page 58 shows her mage sigil; DM’s Sourcebook of the Realms page 31

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Bell of Aylen Attricus

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

To all appearances, simply a bell in a tower on a hill, in Tantras.

It’s a shrine of Mystra, and the city of Tantras was constructed around it.


Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Laeral Silverhand

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Laeral Silverhand —sometimes called the Witch-Queen of the North— is a Chosen of Mystra, one of the Seven Sisters, a wizard, the consort of Khelben “Blackstaff” Arunsun, and a senior Harper.

She is credited with destroying, with the timely aid of Khelben and Alduth of Neverwinter, the demon lord Arlgolcheir.

She once led a famous adventuring band known as The Nine.

Quoted in Words to an Apprentice by Ithryn Halast.


Sources

Primary Sources
  • Code of the Harpers [FOR4] pages 49-50
  • Forgotten Realms 2e Campaign Setting [1085] — Running the Realms page 28
  • Tantras [FRE2/9248] page 26
  • The Savage Frontier [FR5/9233] page 58
  • Dragon Magazine #116 — Rogue Stones and Gemjumping page 55
  • Crown of Fire, by Ed Greenwood, pages 195, 225, 260
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mystra’s Doom

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A curse leveled on those who attempt to steal the statue of Mystra in the Pool of Yeven. The effect of the curse is to afflict all magic worked by the recipient with magical chaos.


Source

  • Tantras [FRE2/9248] page 13

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ariel Manx

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A wizard. Generally known as Midnight, she ascended following the Time of Troubles to become Mystra.

Sources

  • Waterdeep [FRE3/9249]
  • Tantras [FRE2/9248]
  • Shadowdale [FRE1/9247]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dove Falconhand

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Dove Falconhand is a Chosen of Mystra, one of the Seven Sisters, a ranger, wife of Florin Falconhand, a Knight of Myth Drannor, and a senior Harper.

She is one of the few humans allowed on Evermeet, and resides there in 1367 DR, raising her son Azalar. When traveling Faerûn, she now carries a rogue stone which will teleport her to Evermeet on command.

She has an alliance of some sort with the dragon Behrshimmer.


Sources

Primary Sources
  • Code of the Harpers [FOR4] page 44
  • Forgotten Realms [1085] (2e campaign setting) — Running the Realms page 28
  • Shadowdale [FRE1/9247] page 34
  • Forgotten Realms [1031] (1e campaign setting) — DM’s Sourcebook of the Realms page 20
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.