Zulkir of Necromancy

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Necromancy is the Zulkir of Necromancy; supposedly the foremost authority in Thay on this school of magic.


Sources

Passing Mention
Other Resources

Disclaimer

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Delthrin the Deadmaster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Delthrin is a male human necromancer (wizard) of Marsember.


Sources

Passing Mention
  • Volo’s Guide to Cormyr [9486] pages 35, 218, 231
  • Cormyr [9410] page 15
  • Forgotten Realms Adventures [2106] page 92
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Meleghost Starseer

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Necromancer serving as high priest of Mystra at The House of Wonder in Waterdeep.

Source

  • Waterdeep and the North [FR1/9213] page 29

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ieirith Sprydurszace

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A necromancer who currently lairs in Sulmarin. Commonly called Spiderface, a simplification of his name and apt because he employs spiders and crawling claws fitted with human eyeballs which he can see through using spells. He favors the local wine known as klelthlor.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Necromancer

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A specialist wizard.

Necromancers of the Realms

Source

  • Player’s Handbook [17524] (3.5e) page 57 — mentioned in the sidebar

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Szass Tam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Szass Tam is the Zulkir of Necromancy and a lich; this much is known to many of the Red Wizards, and at least suspected by most residents of Thay. Vanity keeps him from admitting it openly, however, so he uses magic to preserve his body.

Szass is born the son of Shevas Tam in 1104 DR, and later becomes a necromancer and a red wizard. In 1159 DR he feels like he’s close to achieving immortality without resorting to the ignominy of undeath, but he’s forced to became a lich after sustaining life-threatening injuries while leading an attack on Rashemen. This affront turns into an obsession with bringing about the destruction of Rashemen; something which consumes most of his efforts for the next two centuries.

Szass is credited by Elminster with creating the belt of spells.


The Xaeyruudh Campaign

With the exception of the picture in FR6, official depictions fail to take his vanity into account; it seems that subsequent artists chose to ignore this detail. This campaign chooses to abide by the original lore.


Sources

Primary Sources
  • Epic Level Handbook page 297
  • Villains’ Lorebook [9552] page 54
  • Dreams of the Red Wizards [FR6/9235] page 52
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Aumvor the Undying

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Aumvor the Undying was a necromancer of Netheril and “survived” the fall of that empire by transforming into a lich. During the golden age of Netheril, he lived in a tower in what is now the Lonely Moor. He abandoned his tower upon becoming a lich, leaving it to his great-grandniece Morasha, and he currently lairs in the Endless Caverns beneath the High Forest.

He is the creator of at least two spells: Aumvor’s fragmented phylactery and Aumvor’s soulshatter. His apprentices include Briel.


Sources

Primary Sources
Passing Mention
Art
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Alzegund

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Alzegund, commonly known as Alzegund the Trader, is a male human wizard, necromancer, and Red Wizard.

Circa 1365 DR, he accompanies caravans important to the Red Wizards across Cormyr, Sembia, and the Vast, protecting the assets of the Zulkirs of Thay. He is proud of his heritage and affiliation, and typically doesn’t make any effort to conceal them.


Sources

Primary Sources
  • DM’s Sourcebook of the Realms [1031b] page 17
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shevas Tam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shevas Tam was a necromancer, and the father of Szass Tam.

Somewhere around 1000 DR, he slew the members of Thay’s Guild of Portagers and turned them into zombies. He then left them to continue their jobs.


Sources

Passing Mention
  • Dreams of the Red Wizards [FR6/9235] page 14
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ambuchar Devayam

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Ambuchar Devayam is the Raja of Solon.  In life he was a necromancer of some power. Today he appears to be a lich or demilich; there’s nothing left of him except for the glowing golden orbs which serve as his eyes.

DM’s Notes

He was once Tan Chin, emperor of Shou Lung.  He was deposed, and driven from Kuo Meilan, by the wizard Shih.  A necromancer of great power in life, he has extended his existence through a unique form of undeath.

His primary goal is to raise an army in Solon, conquer Ra-Khati, and use that realm as a staging ground for retaking Shou Lung.  So far he has manipulated Gaumahavi into attacking the city of Kushk, but the bridge across the Jumpa River Gorge was also destroyed.

Source

  • Blood Charge [FRA3/9304] inside cover

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.