Star Elf

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A subrace of elves, known in some ancient texts as mithral elves, found primarily in the Yuirwood and their extradimensional realm of Sildëyuir.


Varieties

Star elves are related to other elves.


Notable Individuals

In Faerûn
Elsewhere

Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gloaming

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An underdark race.


Climitat


Notable Individuals

In Faerûn
Elsewhere

Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Humans

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The humans of the Realms come in a lot of shapes, sizes, and colors. This is a selection.


Variations


Appearance

What You See
Art Review

For whatever reason, Todd Lockwood’s visual comparison of races on pages 12-13 of the 3e or 3.5e Player’s Handbook does not appear in the Art Galleries. However, all is not lost. Matt Jarrett has a couple of well-drawn images up on Elfwood: females or males (if you think nudity is icky, don’t clicky).


Notable Individuals

See individual types.


History

See individual types.


Climitat

See individual types.


Sources

See individual types.


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Regions

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Regions are introduced in the 3e Campaign Setting, as a customization step for PCs. They’re analogous to ethnicity in our world.

Geographic Regions

Racial Regions

  • Aarakocra Region
  • Aasimar Region
  • Air Genasi Region
  • Aquatic Elf Region
  • Aquatic Half-Elf Region
  • Arakien Human Region
  • Arctic Dwarf Region
  • Avariel Region
  • Bamboo Spirit Folk Region
  • Bavanese Human Region
  • Bawani Human Region
  • Bedine Human Region
  • Bugbear Region
  • Calishite Human Region
  • Centaur Region
  • Chaond Region
  • Ch’ing Human Region
  • Chondathan Human Region
  • Chu Human Region
  • Chukien Human Region
  • Chultan Human Region
  • Commani Human Region
  • Dalat Human Region
  • Damaran Human Region
  • Deep Gnome Region
  • Drow Region
  • Durpari Human Region
  • Earth Genasi Region
  • Fankiang Human Region
  • Fey’ri Region
  • Ffolk Human Region
  • Fire Genasi Region
  • Forest Gnome Region
  • Ghostwise Halfling Region
  • Gnoll Region
  • Goblin Region
  • Gold Dwarf Region
  • Gray Dwarf Region
  • Gray Half-Orc Region
  • Gray Orc Region
  • Gur Human Region
  • Guychiang Human Region
  • Hai Human Region
  • Half-Avariel Region
  • Half-Drow Region
  • Half-Orog Region
  • Halruaan Human Region
  • Hengeyokai Region
  • Hobgoblin Region
  • Hungtse Human Region
  • Igidujin Human Region
  • Illuskan Human Region
  • Imaskari Human Region
  • Issacortae Human Region
  • Kahghun Human Region
  • Kao Human Region
  • Khassidi Human Region
  • Kir-Lanan Region
  • Korobokuru Region
  • Koryo Human Region
  • Kozakura Human Region
  • Kuong Human Region
  • Lantanna Human Region
  • Lightfoot Halfling Region
  • Lizardfolk Region
  • Loxo Region
  • Mai Human Region
  • Maraloi Region
  • Maztican Human Region
  • Moon Elf Region
  • Moon Half-Elf Region
  • Mountain Half-Orc Region
  • Mountain Orc Region
  • Mulan Human Region
  • Naican Human Region
  • Nar Human Region
  • Netherese Human Region
  • Nugha Human Region
  • Oigur Human Region
  • Orog Region
  • Pazruki Human Region
  • Purang Human Region
  • Quirish Human Region
  • Rashemi Human Region
  • Raumviran Human Region
  • River Spirit Folk Region
  • Rock Gnome Region
  • Sea Spirit Folk Region
  • Seng Human Region
  • Shaaran Human Region
  • Shade Region
  • Sheng Human Region
  • Shield Dwarf Region
  • Sossrim Human Region
  • Star Elf Region
  • Star Half-Elf Region
  • Strongheart Halfling Region
  • Sun Elf Region
  • Sun Half-Elf Region
  • Tabotan Human Region
  • Taer Region
  • T’aghur Human Region
  • Talfir Human Region
  • Tanarukk Region
  • Tashalan Human Region
  • Tayanuchi Human Region
  • Tethyrian Human Region
  • Thri-Kreen Region
  • Ti Human Region
  • Tiefling Region
  • Tien Human Region
  • Tsu-Tsu Human Region
  • T’u Human Region
  • Tuigan Human Region
  • Turami Human Region
  • Ulutiun Human Region
  • Urdunnir Region
  • Vaasan Human Region
  • Volodni Region
  • Wa Human Region
  • Waka Human Region
  • Wang Human Region
  • Water Genasi Region
  • Wemic Region
  • Werebat Region
  • Werebear Region
  • Wereboar Region
  • Werefox Region
  • Wererat Region
  • Wereserpent Region
  • Wereshark Region
  • Weretiger Region
  • Werewolf Region
  • Wild Dwarf Region
  • Wild Elf Region
  • Wild Half-Elf Region
  • Wood Elf Region
  • Wood Half-Elf Region
  • Wu-Haltai Human Region
  • Yu Human Region
  • Yuan-Ti Region
  • Zakharan Human Region
  • Zamogedi Human Region
  • Zenythri Region

Religious Regions

The Xaeyruudh Campaign

I like regions, as an option at least, and I will be expanding the list for this campaign.

Sources

  • Forgotten Realms Campaign Setting [11836] — Regions are briefly described on page 28, mapped on page 29, and listed on pages 30-32
  • Races of Faerûn [88578] pages 110-111

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Volodni

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A plant.


Appearance

What You See


Notable Individuals

In Faerûn
Elsewhere


Sources

Primary Sources
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Half-Elf

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A category of humanoids. There’s a type of half-elf for each type of elf.


Appearance


Attitudes & Goals


Notable Individuals

In Faerûn
Elsewhere

Racial History


Sources

Primary Sources
  • Monster Manual [17755] page 101
  • Races of Destiny page 34
  • Monster Manual [2009] (1e) page 39
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Monster HWP, Part 2: Blobs

This is a continuation of more realistic weights for monsters.  This time: oozes, and other regular/irregular shapes that are definitely not humanoid.

A valuable reference here is www.simetric.co.uk/

Mimic

The average mimic is described as 150 cubic feet and 4500 lbs.  That sounds heavy, but as it turns out… that’s about the same density as a snowball.

Seriously.  4500/150 = 30 lbs per cubic foot, which is roughly equivalent to 480 kg per cubic meter.  Scroll down the list of weights on the reference page given at the top of this page, and what comes up around 480?  Household garbage, hydrated lime, ground-up scrap rubber, and… yup, compacted snow.

You might be saying so what.  Consider the fact that coffee beans are heavier than that.  Rice, apples, grits, all more dense than snow.  Solid ice is 919 kg per cubic meter… mimics are supposed to be half as dense as an ice cube?

So, clearly, something is wonky.  Yes, 4500 lbs is more than an empty chest would weigh, but my point is that a handful of mimic should be more significant than a handful of rice.  And I really don’t think mimics should float.

I’m going to go with 2400 kg/cu m, or 150 lbs/cu ft.  Seems like a big number, but packed dirt is around 2000 kg/cu m.  Soapstone, brick, and porcelain are all around 2400, while marble and window glass are closer to 2600, so this seems like a good range.  If you want to see big numbers, iron is 7850, steel is around 8000, and platinum is 21400.

Incidentally, I would base the mimic’s dimensions on its hit dice.  Greater mimics are described in the second 2e Undermountain box as 1000 cubic feet, at 15 HD, and I think this is a better basis for calculation than 7 HD and 150 cubic feet.  So here’s a simple way to calculate the size of any mimic:

HD x 2/3 = the length of one side, in feet.
cube that length to get the volume, in cubic feet.

using this formula, a 7 HD “normal” mimic would be 4.7 feet on a side and 102 cubic feet in volume.  Using my suggestion of 150 lbs per cubic foot, that mimic weighs 15,244 lbs.  Yea, it’s a beast… but that makes a lot more sense than letting it float on a lake because it has half the density of an ice cube!

Yea, I realize a floating mimic would have a certain appeal, but it’s too weird.

Gelatinous Cube

These are described as 15 feet on a side and 50,000 lbs.  That’s about 15 lbs per cubic foot.  This is about the same weight/volume ratio as cork, which as you know if you’ve ever handled cork is… pretty light.  I suggest beefing the gelatinous cube up to about 50 lbs per cubic foot, or 800 kg/cu m, which is a little less than butter and significantly less than water.  As a bonus, butter is a great analogy for the consistency of a gelatinous cube.  This also means that, unlike a mimic, a gelatinous cube can float in water.  No idea why it would want to float, considering that it would be unable to move or steer itself, but whatever.

A 15 ft cube has a volume of 3375 cu ft, which (at 50 lbs per cu ft) is 168,750 lbs.  Which really doesn’t matter… unless you piss Durnan off, and instead of pulling you up into the Yawning Portal, he pushes a gelatinous cube down on you…

Just sayin.  Don’t mess with Durnan.

More later.

Weapon Proficiencies

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

I’m making a few changes to weapon proficiencies, for the Xaeyruudh campaign.  They shall appear here because this blog is here partially for players in said campaign.  Also, I’m open to thoughts and feedback from anyone on this subject and most others.

This is still a work-in-progress; additions and clarifications are needed.

Changes

  • Bows are simple weapons.
  • Crossbows are martial weapons.
  • Sap is an exotic weapon; only rogues and halflings are automatically proficient.
  • Scythe is an exotic weapon.
  • Various weapons traced to particular cultures on Earth are exotic weapons outside corresponding cultures in the game world. This category includes: kama, kukri, nunchaku, sai, shuriken, and siangham.
  • Staff is split into two proficiencies; a Simple proficiency for single-weapon use and an Exotic proficiency for use as a double weapon.  All classes can use it as a single weapon; only Monks start with the double weapon proficiency.
  • Expanding on the idea of bastard swords, there are 1.5h axes, clubs, flails, hammers, khopesh, maces, picks, and spears.  The clubs, maces, and spears are simple if used 2h and martial if used 1h.  The axes, flails, hammers, picks, and swords are martial if used 2h and exotic if used 1h.
  • There are double hammers and double khopesh.  All double weapons are exotic.
  • The khopesh and all derivatives are exotic weapon proficiencies for all characters who don’t select one of the Mulhorand-specific regions at character creation.  Unther isn’t close enough; Untheric forces use straight-bladed swords.

By Class

Barbarians: no change in proficiencies; still all simple and martial weapons. [refer to PH 25]

Bards keep proficiency with crossbows; they lose proficiency with whips. [refer to PH 28]

Clerics keep proficiency with crossbows.  Clerics who choose the War domain gain proficiency with their patron deity’s “favored weapon” (and the associated Weapon Focus feat) regardless of whether the weapon is Simple/Martial/Exotic. [refer to PH 31]

Druids gain proficiency with bows and falchions. [refer to PH 34]

On a related note, the prohibition against druids utilizing metal armor and shields is lifted; letting them use metal weapons but not metal armor is inconsistent.  They cannot use wildshape while wearing any full suit of armor, but that was probably already true.

Fighters: no change in proficiencies; still all simple and martial weapons. [refer to PH 38]

Monks gain proficiency with bows, scythes, sickles, and whips; they lose proficiency with crossbows. [refer to PH 40]

Paladins: no change in proficiencies; still all simple and martial weapons. [refer to PH 44]

Rangers: no change in proficiencies; still all simple and martial weapons. [refer to PH 47]

Rogues keep/gain proficiency with all crossbows (including repeating crossbows). [refer to PH 50]

Sorcerers: no change in proficiencies; still all simple weapons. [refer to PH 54]

Wizards gain proficiency with slings; they lose proficiency with crossbows. [refer to PH 56]

By Race

I’m adding this consideration, to expand/modify various notes such as “gnomes treat hooked hammers as martial weapons.” In each case, all members of these races have proficiency with the noted weapons, regardless of their class.

Dwarves are proficient with all axes and hammers.
Elves are proficient with all bows and swords.
Gnomes are proficient with all picks and hammers.
Halflings are proficient with all crossbows, net, sap, and sling.

Summary

Simple Weapons
1h and 2h clubs, maces, and spears
1.5h simple weapons used as 2h weapons
bows, dagger, dart, javelin, morningstar, sling, and staff (used as a single weapon)
kama, kukri, nunchaku, sai, shuriken, and siangham (in appropriate cultures)

Martial Weapons
1h and 2h axes, flails, hammers, picks, and swords
1.5h simple weapons used as 1h weapons
1.5h martial weapons used as 2h weapons
crossbows (except repeating crossbows), polearms

Exotic Weapons
1.5h martial weapons used as 1h weapons
double weapons (including staff)
repeating crossbows, sap, scythe, sickle, whip
kama, kukri, nunchaku, sai, shuriken, and siangham (outside appropriate cultures)

Questions for the Ages

Why would anyone think a bard should automatically be competent in whip use?  I mean, sure, some of them are undoubtedly kinky, but… every single first-level bard?  That thought puts a whole new spin on the taproom.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Monster HWP, Part 1: Humanoids

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Lots of humanoid-shaped monsters have some notes on how tall they are and how much they weigh… this is awesome. However, some of the weights are way off. Titans are essentially gigantic humans. They look like humans; it seems logical that they should be made of the same flesh and bone as humans, but they’re described as 25 feet tall and 14,000 lbs. This is the same height-weight proportionality as an average (5 ft 9 inch tall) human male who weighs a decidedly above-average 800 lbs. Elder titans, as described in the ELH, must be made of incredibly dense stuff… they’re proportional to an average-height human male who weighs 2560 lbs. In contrast, several types of mephit are supposedly 4 feet tall and 2 lbs, which makes them proportional to an average man who weighs 4 lbs.


Introduction

So what follows is a list of more-legitimate average weights for various monsters. These numbers will give you creatures who have basically the same build as their counterparts in nature (if such exist) or which are consistent with more realistic figures found elsewhere for similar races. Monsters which resemble humans, for example, should approximate a man who is 5 ft 9 in tall and 160 lbs, or a woman who is 5 ft 4 in tall and 115 lbs.


Humans

I’m going to use humans as a baseline. Other races will be compared to humans in terms of physique, the comparison will be translated to factors to plug into the formulas, and then estimated weights will be determined. If the monster in question doesn’t look human (gelatinous cube, for instance) then it doesn’t fit the formula and we’ll figure its weight in a different way (in another post).

In D&D, average humans are defined as 5’9″ males weighing 175 lbs and 5’4″ females weighing 140 lbs, varying slightly according to subrace. I’m not going to argue with the heights, but I am going to point out that medical science argues for slightly lower weights.

BMI, or Body Mass Index, is a widely used method of describing relative height-weight proportion. Healthy proportions for an adult human are in the 18-24 range; the upper end of that range for males and the lower end for females. If your BMI dips below 18 your doctor may start saying things like “severely underweight” and “malnourished.” If it’s over 25, the word is “overweight” and if it reaches 30 you should expect to hear the dreaded thunderbolt “obese.”

The average numbers derived from Table 6-6 of the (3.5) Player’s Handbook translate to a BMI of 26 for males and 24 for females; these numbers are not ridiculously high, but for females in particular it’s significantly higher than optimal. Given that adventurers are the most physically active specimens of their races, it seems reasonable to assume that their hwp will be near-optimal. With that in mind, I’m refining the numbers as follows.

Average humans are defined here as 5’9″ males weighing 160 lbs and 5’4″ females weighing 115 lbs, varying slightly according to subrace. This translates (if we disregard rounding) to a BMI of 24 for males and 20 for females… well within the range of healthy body mass.


Models

As noted, humans are the baseline. Other races will be described in comparison to humans.

Aarakocra — on the outside, aarakocra basically resemble humans-with-wings. However, like birds, they’re much lighter than other creatures. Arbitrarily, I decide that their mass will be 30% lower than that of humans. I’m not going to list the calculated BMI for all the races, but as an example, this 30% drop means a BMI of 16.8 for adult males and 14.0 for females. The weight of each individual will depend on height; averages are listed below.

Baboon — baboons are not precisely humanoid, but they’re close and I was able to calculate baboon BMI from looking them up on wikipedia, so I can include baboon-based creatures (like the julajimus) on this list.

Dwarf — dwarves actually get a few categories based on subrace. Arctic and wild dwarves have about 50% more mass than humans, duergar 60% more, shield dwarves 75% more, gold dwarves twice as much… and urdunnir have 2.25x the mass of humans.

Elves — likewise elves vary a bit. I put half-elves and aquatic elves at 95% of the mass of humans. Moon, sun, wild, and wood elves have 90% of the mass of humans, and drow do as well but their male-female ratios are reversed. Avariel are a special case; they’re based on other elves (90%) but like aarakocra they’re avian and so their mass is reduced by a further 30%. The “honor” of lowest BMI on the list goes to air mephits (11 for females) but avariel (12.6) are a close second. Also, the males’ base BMI is reduced to 22; they’re just not as broad-shouldered as human males.

Genasi — fire and water genasi have the same mass as humans, but air genasi are 25% lighter and earth genasi are 25% heavier.

Gith — githyanki and githzerai are gaunt in comparison to humans; I arbitrarily equate this with a 12.5% reduction in mass. Also, the males’ base BMI is reduced to 22; they’re just not as broad-shouldered as human males.

Giants — most giants are built very much like other races. The exception is stone giants, who outwardly resemble human proportions but their bodies are much more dense; I arbitrarily give them a 22.5% increase in mass; just slightly less than the 25% given to earth genasi.

Hags — hags look deceptively frail and weak, belying their freakish strength; I give them a 25% reduction in mass; the opposite of the 25% increase given to orcs.

Lizardfolk — lizardfolk are more bulky than humans, but less bulky than orcs… however, they have tails. In my math, it balances out to a 25% increase in mass.

Medusae — medusae are the same shape and size as human females, but they have denser skin and tissues plus a headful of snakes. I call it a 10% increase in mass.

Mephits — due to their wings and the need to be able to use them, I assign all mephits a 25% reduction in mass. Air mephits get a further 25% reduction (56.25% of human mass) due to their affiliation with elemental air, and earth mephits get a 25% increase (93.75% of human mass).

Minotaurs — minotaurs are massive; I call it 50% more mass than humans. Greathorn minotaurs are even more dense, so I give them a further 25% increase.

Orcs — orcs are quite a bit more bulky than humans; I call it 25% more mass. Also, the females’ base BMI is increased to 22; they’re more broad-shouldered than human females.

Skulks — skulks are a bit skinny compared to humans; I call it 10% less mass.

Special Cases — finally there are special cases, like the rakka. These will be estimated on an individual basis.


The List

  • Aarakocra females average 4 ft 8 in tall and 60 lbs. Males average 5 ft tall and 85 lbs.
  • Aasimar females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs. An aasimar is proportional to a human.
  • Air genasi females average 5 ft 4 in tall and 85 lbs. Males average 5 ft 9 in tall and 120 lbs.
  • Air mephit females average 2 ft 9 in tall and 17 lbs. Males average 3 ft tall and 26 lbs.
  • Alaghi females average 5 ft 6 in tall and 190 lbs. Males average 6 ft tall and 270 lbs. An alaghi is proportional to a minotaur.
  • Annis hags average 8 ft 4 in tall and 210 lbs. An annis hag is proportional to a hag.
  • Aquatic elf females average 5 ft 4 in tall and 110 lbs. Males average 5 ft 9 in tall and 140 lbs.
  • Arctic dwarf females average 2 ft 9 in tall and 46 lbs. Males average 3 ft 1 in tall and 70 lbs.
  • Ash mephit females average 3 ft 1 in tall and 29 lbs. Males average 3 ft 4 in tall and 41 lbs. An ash mephit is proportional to a fire mephit.
  • Avariel females average 5 ft 4 in tall and 75 lbs. Males average 5 ft 9 in tall and 95 lbs.
  • Bheur hags average 6 ft 4 in tall and 125 lbs. A bheur hag is proportional to a hag.
  • Bog giant females average 9 ft tall and 325 lbs. Males average 9 ft 6 in tall and 450 lbs. A bog giant is proportional to a human.
  • Bugbear females average 6 ft 6 in tall and 240 lbs. Males average 7 ft 2 in tall and 325 lbs. A bugbear is proportional to an orc.
  • Chaond females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs. A chaond is proportional to a human.
  • Chitine females average 3 ft 8 in tall and 55 lbs. Males average 4 ft tall and 80 lbs. A chitine is proportional to a human.
  • Cloud giant females average 17 ft tall and 1200 lbs. Males average 18 ft tall and 1600 lbs. A cloud giant is proportional to a human.
  • Death giant females average 15 ft tall and 900 lbs. Males average 16 ft tall and 1250 lbs. A death giant is proportional to a human.
  • Dekanter goblin females average 4 ft 8 in tall and 160 lbs. Males average 5 ft tall and 220 lbs. A dekanter goblin is proportional to a shield dwarf.
  • Doppelgangers average 5 ft 6 in tall and 150 lbs. A doppelganger is proportional to a human.
  • Drow females average 5 ft 2 in tall and 110 lbs. Males average 4 ft 9 in tall and 85 lbs.
  • Duergar females average 4 ft tall and 105 lbs. Males average 4 ft 2 in tall and 135 lbs.
  • Dust mephit females average 2 ft 9 in tall and 29 lbs. Males average 3 ft tall and 41 lbs. A dust mephit is proportional to an earth mephit.
  • Earth genasi females average 5 ft 4 in tall and 145 lbs. Males average 5 ft 9 in tall and 200 lbs.
  • Earth mephit females average 2 ft 9 in tall and 29 lbs. Males average 3 ft tall and 41 lbs.
  • Elder titan females average 70 ft tall and 20000 lbs. Males average 75 ft tall and 27500 lbs. An elder titan is proportional to a human.
  • Eldritch giant females average 23 ft 6 in tall and 2300 lbs. Males average 25 ft tall and 3100 lbs. An eldritch giant is proportional to a human.
  • Ettin females average 12 ft 3 in tall and 600 lbs. Males average 13 ft tall and 850 lbs. An ettin is proportional to a human.
  • Fensir females average 8 ft tall and 260 lbs. Males average 8 ft 6 in tall and 350 lbs. A fensir is proportional to a human.
  • Fensir rakkas average 20 ft tall and 6000 lbs.
  • Firbolg females average 9 ft 6 in tall and 375 lbs. Males average 10 ft tall and 500 lbs. A firbolg is proportional to a human.
  • Fire genasi females average 5 ft 10 in tall and 140 lbs. Males average 6 ft 4 in tall and 200 lbs. A fire genasi is proportional to a human.
  • Fire giant females average 11 ft 3 in tall and 1050 lbs. Males average 12 ft tall and 1400 lbs. A fire giant is proportional to a gold dwarf.
  • Fire mephit females average 3 ft 1 in tall and 29 lbs. Males average 3 ft 4 in tall and 41 lbs.
  • Fog giant females average 22 ft 3 in tall and 2000 lbs. Males average 24 ft tall and 2800 lbs. A fog giant is proportional to a human.
  • Fomorian females average 16 ft tall and 1450 lbs. Males average 17 ft tall and 1800 lbs. A fomorian is proportional to an orc.
  • Forest giant females average 18 ft tall and 1200 lbs. Males average 19 ft tall and 1500 lbs. A forest giant is proportional to a wood elf.
  • Frost giant females average 14 ft tall and 800 lbs. Males average 15 ft tall and 1100 lbs. A frost giant is proportional to a human.
  • Gibberling females average 3 ft 8 in tall and 75 lbs. Males average 4 ft tall and 100 lbs. A gibberling is proportional to an orc.
  • Githyanki females average 6 ft tall and 130 lbs. Males average 6 ft 4 in tall and 160 lbs. A githyanki is proportional to a gith.
  • Githzerai females average 5 ft 9 in tall and 120 lbs. Males average 6 ft 2 in tall and 150 lbs. A githzerai is proportional to a gith.
  • Gnoll females average 7 ft tall and 280 lbs. Males average 7 ft 6 in tall and 350 lbs. A gnoll is proportional to an orc.
  • Goblin females average 3 ft 6 in tall and 50 lbs. Males average 3 ft 9 in tall and 70 lbs. A goblin is proportional to a human.
  • Gold dwarf females average 4 ft tall and 130 lbs. Males average 4 ft 2 in tall and 170 lbs.
  • Greathorn minotaur females average 9 ft 6 in tall and 700 lbs. Males average 10 ft tall and 900 lbs.
  • Green hags average 5 ft 4 in tall and 85 lbs. A green hag is proportional to a hag.
  • Hagspawns average 6 ft tall and 220 lbs. A hagspawn is proportional to an orc.
  • Half-elf females average 5 ft 4 in tall and 110 lbs. Males average 5 ft 9 in tall and 140 lbs.
  • Half-ogre females average 7 ft 6 in tall and 325 lbs. Males average 8 ft tall and 400 lbs. A half-ogre is proportional to an orc.
  • Hill giant females average 10 ft 3 in tall and 600 lbs. Males average 11 ft tall and 750 lbs. A hill giant is proportional to an orc.
  • Hobgoblin females average 6 ft 2 in tall and 210 lbs. Males average 6 ft 8 in tall and 270 lbs. A hobgoblin is proportional to an orc.
  • Human females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs.
  • Ice mephit females average 2 ft 6 in tall and 14 lbs. Males average 2 ft 8 in tall and 20 lbs. An ice mephit is proportional to an air mephit.
  • Island giant females average 16 ft 8 in tall and 1575 lbs. Males average 18 ft tall and 2000 lbs. An island giant is proportional to an orc.
  • Joystealers average 5 ft tall and 90 lbs. A joystealer is proportional to a gith.
  • Julajimus females average 17 ft tall and 1400 lbs. Males average 18 ft 4 in tall and 1900 lbs. A julajimus is proportional to a baboon.
  • Kobold females average 2 ft 3 in tall and 21 lbs. Males average 2 ft 6 in tall and 31 lbs. A kobold is proportional to a human.
  • Lightning mephit females average 2 ft 9 in tall and 17 lbs. Males average 3 ft tall and 26 lbs. A lightning mephit is proportional to an air mephit.
  • Lizardfolk females average 6 ft 6 in tall and 220 lbs. Males average 7 ft tall and 300 lbs.
  • Lunar ravager females average 8 ft 9 in tall and 240 lbs. Males average 9 ft 3 in tall and 325 lbs. A lunar ravager is proportional to an air genasi.
  • Magma mephit females average 3 ft 1 in tall and 37 lbs. Males average 3 ft 4 in tall and 50 lbs. A magma mephit is proportional to an earth mephit.
  • Meazel females average 4 ft 8 in tall and 90 lbs. Males average 5 ft tall and 125 lbs. A meazel is proportional to a human.
  • Medusae average 5 ft 4 in tall and 130 lbs.
  • Mercane females average 11 ft tall and 425 lbs. Males average 12 ft tall and 550 lbs. A mercane is proportional to a gith.
  • Mind flayers average 5 ft 9 in tall and 160 lbs. A mind flayer is proportional to a human.
  • Mineral mephit females average 2 ft 9 in tall and 29 lbs. Males average 3 ft tall and 41 lbs. A mineral mephit is proportional to an earth mephit.
  • Minotaur females average 8 ft 6 in tall and 450 lbs. Males average 9 ft tall and 600 lbs.
  • Mongrelfolk females average 4 ft 10 in tall and 125 lbs. Males average 5 ft tall and 150 lbs. A mongrelfolk is proportional to an orc.
  • Moon elf females average 5 ft 4 in tall and 105 lbs. Males average 5 ft 9 in tall and 135 lbs.
  • Mountain giant females average 42 ft tall and 7250 lbs. Males average 45 ft tall and 10000 lbs. A mountain giant is proportional to a human.
  • Night hags average 5 ft 4 in tall and 85 lbs. A night hag is proportional to a hag.
  • Nymphs average 5 ft 4 in tall and 105 lbs. A nymph is proportional to a wild elf.
  • Ocean giant females average 16 ft tall and 1050 lbs. Males average 17 ft tall and 1400 lbs. An ocean giant is proportional to a human.
  • Ocean strider females average 19 ft tall and 1500 lbs. Males average 20 ft tall and 2000 lbs. An ocean strider is proportional to a human.
  • Ogre females average 9 ft tall and 450 lbs. Males average 9 ft 6 in tall and 550 lbs. An ogre is proportional to an orc.
  • Ogre giant females average 18 ft 6 in tall and 1925 lbs. Males average 20 ft tall and 2450 lbs. An ogre giant is proportional to an orc.
  • Ogre mage females average 10 ft 2 in tall and 600 lbs. Males average 10 ft 8 in tall and 700 lbs. An ogre mage is proportional to an orc.
  • Ooze mephit females average 2 ft 6 in tall and 24 lbs. Males average 2 ft 8 in tall and 33 lbs. An ooze mephit is proportional to an earth mephit.
  • Orc females average 5 ft 9 in tall and 190 lbs. Males average 6 ft 4 in tall and 250 lbs.
  • Owlbear females average 7 ft 6 in tall and 350 lbs. Males average 8 ft tall and 475 lbs. An owlbear is proportional to a minotaur.
  • Phaerlin giant females average 19 ft tall and 1800 lbs. Males average 20 ft tall and 2400 lbs. A phaerlin giant is proportional to a stone giant.
  • Quaggoth females average 6 ft 6 in tall and 260 lbs. Males average 7 ft tall and 350 lbs. A quaggoth is proportional to a minotaur.
  • Radiance mephit females average 3 ft 1 in tall and 29 lbs. Males average 3 ft 4 in tall and 41 lbs. A radiance mephit is proportional to a fire mephit.
  • Salt mephit females average 2 ft 6 in tall and 19 lbs. Males average 2 ft 8 in tall and 26 lbs. A salt mephit is proportional to a fire mephit.
  • Sand giant females average 12 ft 6 in tall and 750 lbs. Males average 12 ft tall and 700 lbs. A sand giant is proportional to a human.
  • Sea hags average 5 ft 4 in tall and 85 lbs. A sea hag is proportional to a hag.
  • Sea kin females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs. A sea kin is proportional to a human.
  • Shadow giant females average 19 ft tall and 1300 lbs. Males average 20 ft tall and 1600 lbs. A shadow giant is proportional to a gith.
  • Shalarin females average 5 ft 6 in tall and 110 lbs. Males average 6 ft tall and 140 lbs. A shalarin is proportional to a gith.
  • Sharakim females average 5 ft 9 in tall and 190 lbs. Males average 6 ft 4 in tall and 250 lbs. A sharakim is proportional to an orc.
  • Shield dwarf females average 4 ft 5 in tall and 140 lbs. Males average 4 ft 8 in tall and 190 lbs.
  • Shrieking hags average 7 ft 4 in tall and 170 lbs. A shrieking hag is proportional to a hag.
  • Siv females average 4 ft 10 in tall and 85 lbs. Males average 5 ft 2 in tall and 105 lbs. A siv is proportional to a gith.
  • Skulk females average 5 ft 4 in tall and 105 lbs. Males average 5 ft 9 in tall and 150 lbs.
  • Smoke mephit females average 3 ft 1 in tall and 21 lbs. Males average 3 ft 4 in tall and 32 lbs. A smoke mephit is proportional to an air mephit.
  • Steam mephit females average 2 ft 6 in tall and 19 lbs. Males average 2 ft 8 in tall and 26 lbs. A steam mephit is proportional to a fire mephit.
  • Stone giant females average 12 ft tall and 700 lbs. Males average 13 ft tall and 1000 lbs.
  • Storm giant females average 20 ft 9 in tall and 1800 lbs. Males average 22 ft tall and 2400 lbs. A storm giant is proportional to a human.
  • Sun elf females average 5 ft 4 in tall and 105 lbs. Males average 5 ft 9 in tall and 135 lbs.
  • Sun giant females average 16 ft tall and 1050 lbs. Males average 17 ft tall and 1400 lbs. A sun giant is proportional to a human.
  • Sylphs average 3 ft 9 in tall and 43 lbs. A sylph is proportional to an air genasi.
  • Tiefling females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs. A tiefling is proportional to a human.
  • Titan females average 27 ft tall and 3000 lbs. Males average 30 ft tall and 4400 lbs. A titan is proportional to a human.
  • Troll females average 9 ft 6 in tall and 450 lbs. Males average 9 ft tall and 400 lbs. A troll is proportional to a human.
  • Underfolk females average 4 ft 10 in tall and 85 lbs. Males average 5 ft tall and 100 lbs. An underfolk is proportional to a gith.
  • Urdunnir females average 4 ft 5 in tall and 180 lbs. Males average 4 ft 7 in tall and 230 lbs.
  • Void mephit females average 2 ft 9 in tall and 17 lbs. Males average 3 ft tall and 26 lbs. A void mephit is proportional to an air mephit.
  • Water genasi females average 4 ft 10 in tall and 95 lbs. Males average 5 ft 2 in tall and 130 lbs. A water genasi is proportional to a human.
  • Water mephit females average 2 ft 6 in tall and 19 lbs. Males average 2 ft 8 in tall and 26 lbs. A water mephit is proportional to a fire mephit.
  • Wild dwarf females average 2 ft 11 in tall and 50 lbs. Males average 3 ft 1 in tall and 70 lbs.
  • Wild elf females average 5 ft 4 in tall and 105 lbs. Males average 5 ft 9 in tall and 135 lbs.
  • Wood elf females average 5 ft 4 in tall and 105 lbs. Males average 5 ft 9 in tall and 135 lbs.
  • Zenythri females average 5 ft 4 in tall and 115 lbs. Males average 5 ft 9 in tall and 160 lbs. A zenythri is proportional to a human.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.