The Saiyaddar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A steppe in Anauroch.

Alagh’s Pass links the Saiyaddar with the Hills of Scent.

Sources

  • Forgotten Realms Campaign Setting [11836] page 99
  • Anauroch [FR13/9320] page 54

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Helmlands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Helmlands, also called the Pits of Mystra, is a local name —following the Time of Troubles— for the foothills of the eastern Storm Horns near Gnoll Pass and Castle Crag.


Sources

Primary Sources
  • Cormyr [9410] page 6
  • A Grand Tour of the Realms [1085a] page 50
Maps
  • Cormyr [9410] inside cover
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tun Plain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The wide valley between the Sunset Mountains and the Storm Horns, containing little of note other than the Tun River. It’s boggy and “prone to sudden sinks” which is to say the entire Tun Plain is marshy, but the effect is most pronounced at the areas designated on maps as the Farsea Marshes and the Marsh of Tun.

Thaalim Torchtower commands a group of bandits here, striking at caravans coming west out of Cormyr.


Sources

Passing Mention
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 49-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Fields of the Dead (Sword Coast)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Fields of the Dead is a plain on the Sword Coast.


Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 93
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 45
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Greenfields

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A fertile plain in Unther.

Sources

  • Shining South [17929] page 180 — called the Green Lands here
  • Old Empires [FR10/9274] pages 36, 38, 40, 41, 43, 45, 47, 48, 56

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Priador

At a Glance

The Priador, has been defined two different ways, both of them referring to a plain in Thay.

  • In FR6, the Priador is the plateau on top of the First Escarpment.
  • In the 3e campaign setting, the Priador is the tharch administered by Bezantur, at the base of the First Escarpment on the southern edge of Thay.

Sources

  • Forgotten Realms Campaign Setting [11836] page 207
  • Dreams of the Red Wizards [FR6/9235] page 16

Shaar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Shaar is a broad steppe between the southern Inner Sea nations and the southern coast of Faerûn. It is bisected by the Landrise into the Shaar to the west and the Eastern Shaar to the east.


Visiting

Communities
  • Channathgate
  • Delzimmer
  • Hammer and Anvil
  • Kormul
  • Rethmar
  • Shaarmid
Ruins
Other Landmarks
  • Blaskaltar
  • The Channathwood
  • The Dun Hills
  • The River Firesteap
  • The Landrise
  • Lake Lhespen
  • The Lhespenbog
  • The Misty Vale
  • The River Pelevar
  • The Rathgaunt Hills
  • The Rift River
  • The River Shaar
  • The Shaareach Forest
  • The Shaarwood
  • The River Shandaular
  • The Toadsquat River
  • The Wyrmbones
Neighboring Nations and Features

Sources

Primary Sources
  • Shining South [17929] pages 155-174, with maps on pages 156-157
  • A Grand Tour of the Realms [1085a] page 128
  • Cyclopedia of the Realms [1031a] page 76
Passing Mention
Other Resources
  • Search for the Shaar on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Plains

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Shining Plains is a large open area between the Sea of Fallen Stars and the Lands of Intrigue.

Neighboring nations and regions include the Dragon Coast to the north, the Orsraun Mountains and beyond them Turmish and the Vilhon Reach to the east, the Deepwash to the south, Amn and Tethyr to the west, and the Giants’ Plain to the northwest.

The year, in the Xaeyruudh campaign, is 1365 DR. No one individual can be said to control the Shining Plains.

Source

  • A Grand Tour of the Realms [1085a] page 125

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Great Dale

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A dale comprising the strip of land between Rawlinswood and the Forest of Lethyr.


Overview

The Landscape: What You See
Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ashanath

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ashanath was once the realm of Ashanath, but there’s not much to see today. Just open fields and a few gently rolling hills, all covered with a short thick grass that perfectly suits the herds of wild rothé and steppe ponies that graze here. It seems well-suited to farming… except for the tornadoes.

Neighboring nations and regions include Rashemen to the east, Thay to the south, the Great Dale to the west, and Narfell to the north.


Sources

Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.