Table 7-18: Rings (3.5e)

This is a modification of Table 7-18 on page 231 of the 3.5e DMG using an Excel worksheet which I outline here. The point here was to assign probabilities based on the GP value of the item, resulting in a more logical table than the too-constrained 1d100 table in the DMG.

Minor Medium Major Ring Market Price
1-105 protection 2000
106-201 feather falling 2200
202-285 climbing 2500
286-369 jumping 2500
370-453 sustenance 2500
454-537 swimming 2500
538-590 1-85 counterspells 4000
591-617 86-128 mind shielding 8000
129-171 protection 8000
618-642 172-211 force shield 8500
643-667 212-251 the ram 8600
252-285 climbing 10000
286-319 jumping 10000
320-353 swimming 10000
668-687 354-385 animal friendship 10800
688-705 386-414 1-539 energy resistance 12000
706-722 415-441 chameleon power 12700
723-736 442-464 water walking 15000
540-899 protection 18000
465-483 900-1259 spell storing 18000
484-500 1260-1583 invisibility 20000
501-517 1584-1907 wizardry 20000
518-531 1908-2166 evasion 25000
532-545 2167-2425 x-ray vision 25000
546-558 2426-2665 blinking 27000
2666-2864 wishes 32650
2865-3026 freedom of movement 40000
3027-3156 friend shield 50000
3157-3286 shooting stars 50000
3287-3373 telekinesis 75000
3374-3445 regeneration 90000
3446-3511 spell turning 98280
3512-3563 djinni calling 125000
3564-3596 elemental command 200000

Ring of Dragons

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A magical ring, worn by the upper echelons of the Cult of the Dragon.

Source

  • Forgotten Realms 2000 Survival Guide — Dragon Magazine Annual 5 page 105

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Purple Dragon Ring

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A magical ring, worn by Purple Dragons (of Lionar rank and higher), the Cormyrean royal family, or by individuals on missions for the crown of Cormyr.

Source

  • Forgotten Realms 2000 Survival Guide — Dragon Magazine Annual 5 pages 104-105

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ring of Dishonesty

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A magical ring which allows the wearer to tell falsehoods that will not be revealed by spells which detect lies.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Blink Ring

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This ring can cast blink, invisibility, or mirror image, and also functions as a cloak of displacement. All powers must be invoked by command word.

3.5e Pricing

Blink and displacement are 3rd level spells; invisibility and mirror image are 2nd level spells. Caster level should be determined for mirror image but we can use minimum caster levels for the other spells since the only variable in those spells is duration and this is an on-command item (unlimited charges).

So choose or roll on this table for mirror image caster level.

Random CL (images)
001-438 3 (1d4+1 images)
439-657 6 (1d4+2 images)
658-803 9 (1d4+3 images)
804-912 12 (1d4+4 images)
913-000 15 (1d4+5 images)

Our pricing shapes up like this.

  • blink: 3 x 5 x 1800
  • displacement: 3 x 5 x 1800
  • invisibility: 2 x 3 x 1800
  • mirror image: 2 x CL x 1800, where CL is the mirror image caster level you determined above

There’s one final adjustment. Find the highest value in the four bullet points above. If the mirror image CL is 3 or 6, your highest number will come from blink and displacement; if the mirror image CL is 9 or above, mirror image will be the highest value. In any case, the highest number gets left alone (multiplied by 1). Sum all the other values and multiply by 1.5 because they’re additional unrelated powers in the same item. Then add those two numbers together for your final price.

Example 1: Maximum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 15 x 1800 = 54,000
  5. The biggest value is 54,000, and the sum of everything else is 64,800
  6. 64,800 x 1.5 = 97,200
  7. Total price = 54,000 + 97,200 = 151,200

Example 2: Minimum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 3 x 1800 = 10,800
  5. The biggest value is 27,000, and the sum of everything else is 48,600
  6. 48,600 x 1.5 = 72,900
  7. Total price = 27,000 + 72,900 = 99,900

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.